Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Acegunther
Kumbhakarna
Level 127
God Stats
2W - 1L
1,851 SR
Queue Stats
146W - 69L
1,649 Elo+
Party 1
Eset
Eset
Nurvanos
Eset
Level 160
God Stats
7W - 9L
1,577 SR
Queue Stats
283W - 204L
1,622 Elo+
Party 1
Team Averages
Level 148
1,642 SR
1,590 Elo+

VS

Team Averages
Level 51
1,408 SR
1,350 Elo+
Scylla
Scylla
LongMaySheREIGN
Scylla
Level 48
God Stats
1W - 14L
1,160 SR
Queue Stats
336W - 459L
1,427 Elo+
Solo
Heimdallr
Heimdallr
Rauhihi
Heimdallr
Level 61
God Stats
4W - 2L
1,726 SR
Queue Stats
52W - 103L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
Sgt_Karnage86
Cthulhu
Level 45
God Stats
16W - 31L
1,338 SR
Queue Stats
50W - 98L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 0 / 9
10,922
728
7,582
4,486
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Acegunther
Kumbhakarna
11
0 / 0 / 8
9,918
661
2,737
9,516
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Eset
16
10 / 0 / 4
11,961
797
16,383
7,955
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
8,347
556
2,536
9,907
3,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
Rauhihi
Heimdallr
12
0 / 4 / 0
8,772
585
5,805
11,994
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
11
0 / 5 / 0
8,267
551
5,639
13,268
9,685
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
14
Kills
0
0
Deaths
14
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
9
8.5
W
Kumbhakarna
Acegunther
Kumbhakarna
0
0
8
4
L
0
5
0
0
W
Eset
10
0
4
12
L
Heimdallr
Rauhihi
Heimdallr
0
4
0
0
L
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,702
Damage
13,980
21,957
Taken
35,169
13,524
Mitigated
17,458
9,899
Healing
6,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,582
2,372
0
2,766
4,486
1,670
1,463
1,878
2,608
0
61,870
W
Kumbhakarna
Acegunther
Kumbhakarna
2,737
182
0
2,075
9,516
8,869
957
3,624
5,892
18,827
0
L
2,536
415
478
1,520
9,907
3,167
70
4,759
4,876
23,160
0
W
Eset
16,383
849
513
4,545
7,955
2,985
910
3,215
4,740
60,565
0
L
Heimdallr
Rauhihi
Heimdallr
5,805
1,844
0
2,774
11,994
4,606
86
7,509
4,217
0
45,709
L
Cthulhu
5,639
320
439
1,242
13,268
9,685
0
6,180
6,788
30,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
25,386
212
Minions Killed
170
0
Camps Cleared
0
873,900
Distance Traveled
744,003
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,922
728
60
4
0
274,728
4
W
Kumbhakarna
9,918
661
25
2
0
309,976
1
L
Scylla
8,347
556
44
3
0
249,234
0
W
Eset
11,961
797
127
8
0
289,196
4
L
Heimdallr
8,772
585
94
6
0
234,036
4
L
Cthulhu
8,267
551
32
2
0
260,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role