Player Matchup

Da Ji
Da Ji
Genja Medicine
Da Ji
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 12L
1,991 Elo+
Party 1
Danzaburou
Danzaburou
Iro 82
Danzaburou
Level 17
God Stats
2W - 3L
1,406 SR
Queue Stats
41W - 55L
1,369 Elo+
Party 1
Scylla
Scylla
MadWorldMike750
Scylla
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
791W - 706L
1,524 Elo+
Party 2
Hel
Hel
NemesisDragon_X
Hel
Level 22
God Stats
1W - 5L
1,262 SR
Queue Stats
505W - 490L
1,473 Elo+
Party 2
Ymir
Ymir
Purplerain30362
Ymir
Level 149
God Stats
2W - 0L
1,763 SR
Queue Stats
34W - 26L
1,797 Elo+
Party 1
Team Averages
Level 80
1,486 SR
1,631 Elo+

VS

Team Averages
Level 60
1,543 SR
1,490 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
E1iteOrzoyt
Arachne
Level 14
God Stats
3W - 8L
1,260 SR
Queue Stats
4W - 13L
1,258 Elo+
Party 3
Neith
Neith
IllStealYoBD
Neith
Level 18
God Stats
18W - 21L
1,469 SR
Queue Stats
19W - 29L
1,545 Elo+
Party 4
Chang'e
Chang'e
Juty-crack
Chang'e
Level 34
God Stats
47W - 35L
1,785 SR
Queue Stats
358W - 389L
1,602 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mitsey
Tsukuyomi
Level 118
God Stats
0W - 1L
1,702 SR
Queue Stats
26W - 27L
1,545 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 2 / 15
13,082
1,308
20,911
12,761
6,788
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Iro 82
Danzaburou
17
0 / 1 / 17
10,413
1,041
8,630
6,945
3,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
10 / 2 / 20
12,878
1,288
17,272
10,275
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 12
10,246
1,025
10,056
9,336
6,084
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
8 / 2 / 18
12,715
1,272
14,495
15,799
19,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

262

VS

Team 2 Tickets

70

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 2 / 4
10,184
1,018
10,891
12,523
9,076
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Arachne
E1iteOrzoyt
Arachne
15
1 / 11 / 5
9,447
945
7,149
17,609
6,538
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 8 / 6
10,204
1,020
6,753
14,702
5,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Juty-crack
Chang'e
16
2 / 8 / 5
10,127
1,013
8,812
17,078
6,333
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Mitsey
Tsukuyomi
17
4 / 9 / 6
11,164
1,116
15,927
17,707
6,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
37
37
Kills
11
11
Deaths
38
82
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
4
2
L
Arachne
E1iteOrzoyt
Arachne
1
11
5
0.32
W
14
2
15
10.75
L
2
8
6
0.63
W
Danzaburou
Iro 82
Danzaburou
0
1
17
8.5
L
Chang'e
Juty-crack
Chang'e
2
8
5
0.56
W
10
2
20
10
L
Tsukuyomi
Mitsey
Tsukuyomi
4
9
6
0.78
W
5
4
12
2.75
W
8
2
18
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,364
Damage
49,532
55,116
Taken
79,619
40,838
Mitigated
34,464
16,380
Healing
11,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,891
1,386
1,233
434
12,523
9,076
0
6,828
5,695
35,939
0
L
Arachne
E1iteOrzoyt
Arachne
7,149
4,141
0
1,524
17,609
6,538
0
7,863
9,746
0
11,652
W
20,911
8,268
0
1,260
12,761
6,788
0
4,645
8,116
0
31,802
L
6,753
3,684
0
1,472
14,702
5,866
0
5,422
9,280
0
22,242
W
Danzaburou
Iro 82
Danzaburou
8,630
1,941
0
1,835
6,945
3,610
0
979
5,966
0
24,980
L
Chang'e
Juty-crack
Chang'e
8,812
820
2,537
4,205
17,078
6,333
0
9,722
7,356
22,126
0
W
17,272
1,199
383
1,469
10,275
4,852
0
3,300
6,975
46,869
0
L
Tsukuyomi
Mitsey
Tsukuyomi
15,927
5,488
0
349
17,707
6,651
0
11,988
5,719
0
33,111
W
10,056
1,672
6,478
3,404
9,336
6,084
0
4,190
5,146
19,071
0
W
14,495
2,672
0
1,551
15,799
19,504
0
6,589
9,210
25,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,334
Gold Earned
51,126
189
Minions Killed
143
8
Camps Cleared
6
936,566
Distance Traveled
955,886
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,184
1,018
52
5
1
214,003
0
L
Arachne
9,447
945
7
1
1
175,335
0
W
Da Ji
13,082
1,308
20
2
6
202,242
0
L
Neith
10,204
1,020
24
2
1
174,273
0
W
Danzaburou
10,413
1,041
33
3
1
163,690
0
L
Chang'e
10,127
1,013
31
3
1
191,139
0
W
Scylla
12,878
1,288
69
7
1
221,454
1
L
Tsukuyomi
11,164
1,116
29
3
2
201,136
0
W
Hel
10,246
1,025
32
3
0
165,606
0
W
Ymir
12,715
1,272
35
4
0
183,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role