Player Matchup

Janus
Janus
CaptainBriggzy
Janus
Level 121
God Stats
1W - 2L
1,616 SR
Queue Stats
33W - 31L
1,200 Elo+
Party 1
Fenrir
Fenrir
HyenaEgg
Fenrir
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 25L
1,298 Elo+
Party 1
Tiamat
Tiamat
Penguin902
Tiamat
Level 128
God Stats
5W - 3L
1,500 SR
Queue Stats
32W - 26L
1,200 Elo+
Party 1
Neith
Neith
Rookiekush
Neith
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 19L
1,298 Elo+
Party 1
Sobek
Sobek
TheMilkman5768
Sobek
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,298 Elo+
Party 1
Team Averages
Level 114
1,523 SR
1,259 Elo+

VS

Team Averages
Level 97
1,547 SR
1,562 Elo+
Mercury
Mercury
FrostXDevour
Mercury
Level 46
God Stats
3W - 0L
1,715 SR
Queue Stats
50W - 58L
1,496 Elo+
Solo
Hel
Hel
InVred
Hel
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 247L
1,562 Elo+
Solo
Izanami
Izanami
Lil_Spooky_38
Izanami
Level 129
God Stats
2W - 4L
1,727 SR
Queue Stats
343W - 314L
1,568 Elo+
Solo
Bacchus
Bacchus
Scinlexia
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ShumpeixFumi
Scylla
Level 36
God Stats
4W - 0L
1,295 SR
Queue Stats
26W - 27L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 11
10,539
620
13,228
9,511
4,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
HyenaEgg
Fenrir
17
3 / 7 / 4
11,064
651
9,310
17,813
12,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Penguin902
Tiamat
20
7 / 4 / 3
12,957
762
27,503
11,780
13,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
18
6 / 3 / 6
12,285
723
20,451
12,557
5,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 5 / 9
11,069
651
4,885
21,992
22,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FrostXDevour
Mercury
17
2 / 5 / 9
11,217
660
5,909
16,768
6,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
InVred
Hel
18
1 / 3 / 13
11,640
685
6,362
14,936
9,034
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
20
14 / 0 / 3
16,702
982
22,351
23,994
11,006
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
Scinlexia
Bacchus
16
2 / 6 / 13
12,074
710
8,920
26,070
33,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
19
3 / 2 / 8
11,893
700
18,095
12,193
4,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
68
16
Kills
22
22
Deaths
16
33
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
3
11
1.83
W
Mercury
FrostXDevour
Mercury
2
5
9
1.3
L
Fenrir
HyenaEgg
Fenrir
3
7
4
0.71
W
Hel
InVred
Hel
1
3
13
2.5
W
Izanami
14
0
3
15.5
L
Tiamat
Penguin902
Tiamat
7
4
3
2.13
L
Neith
6
3
6
3
W
Bacchus
Scinlexia
Bacchus
2
6
13
1.42
W
Scylla
3
2
8
3.5
L
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,377
Damage
61,637
73,653
Taken
93,961
58,494
Mitigated
65,597
11,804
Healing
41,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,228
781
0
722
9,511
4,140
840
6,094
3,409
38,490
0
W
Mercury
FrostXDevour
Mercury
5,909
2,152
2,457
2,578
16,768
6,807
241
9,620
6,509
0
25,462
L
Fenrir
HyenaEgg
Fenrir
9,310
1,503
0
1,451
17,813
12,406
980
5,903
11,802
0
25,834
W
Hel
InVred
Hel
6,362
1,098
14,736
7,362
14,936
9,034
809
8,736
5,780
29,964
0
W
Izanami
22,351
19,554
0
11,048
23,994
11,006
4,388
11,044
12,315
0
105,597
L
Tiamat
Penguin902
Tiamat
27,503
2,092
0
1,714
11,780
13,473
53
2,967
8,781
64,756
0
L
Neith
20,451
8,391
0
3,120
12,557
5,840
2,551
7,899
4,604
0
57,179
W
Bacchus
Scinlexia
Bacchus
8,920
495
510
1,677
26,070
33,823
179
9,843
15,437
17,407
0
W
Scylla
18,095
834
0
1,170
12,193
4,927
1,048
5,081
6,851
59,285
0
L
4,885
297
0
4,797
21,992
22,635
69
10,513
11,213
14,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,914
Gold Earned
63,526
335
Minions Killed
393
9
Camps Cleared
6
1,474,195
Distance Traveled
1,683,006
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,539
620
88
5
3
325,865
0
W
Mercury
11,217
660
41
2
0
356,387
0
L
Fenrir
11,064
651
44
3
2
279,220
0
W
Hel
11,640
685
62
4
2
334,744
2
W
Izanami
16,702
982
175
10
3
310,323
1
L
Tiamat
12,957
762
93
5
2
318,439
1
L
Neith
12,285
723
93
5
2
268,768
1
W
Bacchus
12,074
710
21
1
0
328,476
7
W
Scylla
11,893
700
94
6
1
353,076
2
L
Sobek
11,069
651
17
1
0
281,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role