Player Matchup

Ne Zha
Ne Zha
DivineDevour
Ne Zha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 102L
1,646 Elo+
Party 1
Tiamat
Tiamat
GTD Zeref
Tiamat
Level 21
God Stats
1W - 0L
1,600 SR
Queue Stats
23W - 15L
1,565 Elo+
Party 1
Baron Samedi
Baron Samedi
Juicy Skills1
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
LilUziSmurf4472
Tyr
Level 14
God Stats
1W - 0L
1,491 SR
Queue Stats
23W - 6L
1,689 Elo+
Party 1
Sun Wukong
Sun Wukong
NUK3R508
Sun Wukong
Level 128
God Stats
1W - 0L
1,436 SR
Queue Stats
180W - 158L
1,591 Elo+
Party 1
Team Averages
Level 62
1,505 SR
1,598 Elo+

VS

Team Averages
Level 20
1,462 SR
1,589 Elo+
Tiamat
Tiamat
 
Tiamat
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Eli Wes7
Fenrir
Level 24
God Stats
3W - 7L
1,527 SR
Queue Stats
154W - 136L
1,604 Elo+
Solo
Anhur
Anhur
Punchables
Anhur
Level 14
God Stats
8W - 5L
1,286 SR
Queue Stats
131W - 70L
1,684 Elo+
Solo
Sol
Sol
SolNecrosYT
Sol
Level 18
God Stats
64W - 52L
1,500 SR
Queue Stats
194W - 226L
1,500 Elo+
Solo
Hel
Hel
St0n3rTom
Hel
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
4 / 0 / 2
6,380
638
4,664
5,994
1,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
GTD Zeref
Tiamat
9
0 / 2 / 4
5,459
546
732
3,187
922
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Juicy Skills1
Baron Samedi
11
2 / 0 / 3
6,560
656
4,093
5,808
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
5 / 1 / 0
5,691
569
3,959
7,071
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
NUK3R508
Sun Wukong
12
1 / 1 / 0
6,894
689
1,109
5,887
2,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 2 / 3
4,749
475
2,420
4,041
2,643
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
Eli Wes7
Fenrir
5
1 / 1 / 0
4,295
430
1,622
2,933
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
8
3 / 4 / 0
5,162
516
6,421
7,107
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 5 / 0
4,147
415
2,150
6,761
1,594
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

1
0 / 0 / 0
3,351
335
0
238
28
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
12
Kills
4
4
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
3
0.75
W
Ne Zha
4
0
2
5
L
Fenrir
Eli Wes7
Fenrir
1
1
0
1
W
Tiamat
GTD Zeref
Tiamat
0
2
4
1
W
Baron Samedi
Juicy Skills1
Baron Samedi
2
0
3
3.5
W
5
1
0
5
W
Sun Wukong
NUK3R508
Sun Wukong
1
1
0
1
L
Anhur
3
4
0
0.75
L
0
5
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,557
Damage
12,613
27,947
Taken
21,080
9,201
Mitigated
7,463
9,150
Healing
5,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,420
453
168
1,658
4,041
2,643
43
445
3,556
15,430
0
W
Ne Zha
4,664
2,002
0
1,062
5,994
1,697
809
153
5,841
0
39,415
L
Fenrir
Eli Wes7
Fenrir
1,622
474
0
1,281
2,933
1,661
0
0
2,933
0
10,870
W
Tiamat
GTD Zeref
Tiamat
732
249
87
824
3,187
922
1,394
854
2,333
18,802
0
W
Baron Samedi
Juicy Skills1
Baron Samedi
4,093
78
82
2,445
5,808
2,207
684
1,472
4,336
31,175
0
W
3,959
1,529
87
2,238
7,071
1,917
539
2,091
4,980
0
16,974
W
Sun Wukong
NUK3R508
Sun Wukong
1,109
370
0
2,325
5,887
2,458
0
0
5,887
0
45,826
L
Anhur
6,421
2,822
0
1,923
7,107
1,537
94
709
6,370
0
25,066
L
2,150
1,021
0
891
6,761
1,594
617
3,215
3,158
13,027
0
L
0
0
0
0
238
28
0
0
238
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,984
Gold Earned
21,704
337
Minions Killed
126
0
Camps Cleared
0
991,558
Distance Traveled
571,826
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,749
475
27
3
0
159,479
4
W
Ne Zha
6,380
638
77
8
0
221,709
0
L
Fenrir
4,295
430
30
3
0
67,125
0
W
Tiamat
5,459
546
43
4
0
177,156
0
W
Baron Samedi
6,560
656
73
7
0
178,940
0
W
Tyr
5,691
569
35
4
0
209,616
0
W
Sun Wukong
6,894
689
109
11
0
204,137
2
L
Anhur
5,162
516
47
5
0
157,570
2
L
Sol
4,147
415
22
2
0
175,901
0
L
Hel
3,351
335
0
0
0
11,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role