Player Matchup

Neith
Neith
Cez The Don
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 102L
1,591 Elo+
Party 1
Cthulhu
Cthulhu
Exotekks
Cthulhu
Level 80
God Stats
3W - 2L
1,560 SR
Queue Stats
154W - 107L
1,577 Elo+
Party 1
Thoth
Thoth
Platinum O9
Thoth
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,631 Elo+
Party 1
Team Averages
Level 71
1,520 SR
1,599 Elo+

VS

Team Averages
Level 22
1,562 SR
1,377 Elo+
Tiamat
Tiamat
BlazeGotGass
Tiamat
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
239W - 292L
1,427 Elo+
Solo
Mercury
Mercury
HOLLOWMAN785
Mercury
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,364 Elo+
Solo
Sobek
Sobek
Mikjallson
Sobek
Level 27
God Stats
4W - 3L
1,687 SR
Queue Stats
10W - 15L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 10
9,127
761
3,443
3,297
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Exotekks
Cthulhu
12
3 / 1 / 9
9,643
804
8,798
7,452
5,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
11 / 0 / 6
10,517
876
13,197
5,527
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 7 / 1
7,095
591
3,144
12,031
5,371
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
HOLLOWMAN785
Mercury
9
0 / 8 / 1
7,027
586
2,258
11,230
3,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
10
1 / 3 / 0
7,323
610
2,069
10,140
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
18
Kills
1
1
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
7
1
0.07
W
4
0
10
9
W
Cthulhu
Exotekks
Cthulhu
3
1
9
7.5
L
Mercury
HOLLOWMAN785
Mercury
0
8
1
0.06
L
Sobek
1
3
0
0.33
W
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,438
Damage
7,471
16,276
Taken
33,401
8,946
Mitigated
11,975
7,150
Healing
4,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,144
339
555
2,562
12,031
5,371
0
7,284
4,388
27,561
0
W
3,443
328
0
2,374
3,297
1,265
2,021
1,279
1,872
0
20,176
W
Cthulhu
Exotekks
Cthulhu
8,798
607
0
1,343
7,452
5,624
208
1,712
5,525
28,716
0
L
Mercury
HOLLOWMAN785
Mercury
2,258
870
0
0
11,230
3,154
0
6,875
4,057
0
18,234
L
Sobek
2,069
82
0
1,772
10,140
3,450
0
7,083
2,857
10,282
0
W
13,197
676
0
3,433
5,527
2,057
781
1,851
3,606
51,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,287
Gold Earned
21,445
154
Minions Killed
95
0
Camps Cleared
0
653,736
Distance Traveled
637,692
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,095
591
37
3
0
198,432
0
W
Neith
9,127
761
35
3
0
206,367
4
W
Cthulhu
9,643
804
29
2
0
223,404
4
L
Mercury
7,027
586
33
3
0
221,869
1
L
Sobek
7,323
610
25
2
0
217,391
3
W
Thoth
10,517
876
90
8
0
223,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role