Player Matchup

Merlin
Merlin
DaBayWolfy510
Merlin
Level 27
God Stats
19W - 17L
1,529 SR
Queue Stats
354W - 353L
1,490 Elo+
Party 2
Cupid
Cupid
Ihxrmless
Cupid
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 97L
1,545 Elo+
Solo
Bacchus
Bacchus
Portugalsfinest
Bacchus
Level 12
God Stats
10W - 8L
1,658 SR
Queue Stats
13W - 9L
1,601 Elo+
Party 2
Athena
Athena
Raiomo
Athena
Level 29
God Stats
2W - 0L
1,659 SR
Queue Stats
19W - 22L
1,524 Elo+
Solo
Bellona
Bellona
normanb7
Bellona
Level 22
God Stats
17W - 9L
1,721 SR
Queue Stats
54W - 36L
1,576 Elo+
Solo
Team Averages
Level 23
1,613 SR
1,547 Elo+

VS

Team Averages
Level 27
1,642 SR
1,563 Elo+
Pele
Pele
Doritrox
Pele
Level 36
God Stats
5W - 8L
1,500 SR
Queue Stats
446W - 390L
1,671 Elo+
Party 3
The Morrigan
The Morrigan
FreeXpCamp
The Morrigan
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 16L
1,751 Elo+
Party 3
Chaac
Chaac
PMDRSolace
Chaac
Level 29
God Stats
7W - 6L
1,796 SR
Queue Stats
53W - 81L
1,475 Elo+
Party 1
Ares
Ares
tacocat_333
Ares
Level 24
God Stats
1W - 1L
1,775 SR
Queue Stats
11W - 17L
1,411 Elo+
Party 1
Izanami
Izanami
teikirau
Izanami
Level 29
God Stats
11W - 5L
1,639 SR
Queue Stats
38W - 46L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 2
11,622
581
8,823
12,401
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Ihxrmless
Cupid
16
11 / 5 / 6
10,718
536
14,511
12,584
5,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 4 / 14
10,656
533
11,867
14,723
14,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Athena
Raiomo
Athena
18
5 / 1 / 9
11,023
551
11,001
16,734
8,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
normanb7
Bellona
19
3 / 6 / 3
11,567
578
11,823
14,295
13,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
5 / 6 / 6
10,382
519
10,112
15,703
5,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
FreeXpCamp
The Morrigan
18
8 / 3 / 4
11,448
572
14,493
10,321
4,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
16
3 / 4 / 3
9,449
472
7,683
16,765
15,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 10 / 5
7,045
352
2,231
16,680
11,769
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
teikirau
Izanami
14
1 / 9 / 6
8,745
437
8,068
18,361
7,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
41
32
Kills
17
18
Deaths
32
34
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
L
Pele
5
6
6
1.33
L
The Morrigan
FreeXpCamp
The Morrigan
8
3
4
3.33
W
Cupid
Ihxrmless
Cupid
11
5
6
2.8
L
Chaac
3
4
3
1.13
W
5
4
14
3
W
Athena
Raiomo
Athena
5
1
9
9.5
W
Bellona
normanb7
Bellona
3
6
3
0.75
L
0
10
5
0.25
L
Izanami
teikirau
Izanami
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,025
Damage
42,587
70,737
Taken
77,830
46,812
Mitigated
44,209
17,738
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,823
930
0
3,037
12,401
4,717
647
4,343
7,701
69,558
0
L
Pele
10,112
2,180
0
3,417
15,703
5,659
0
6,281
9,302
0
58,087
L
The Morrigan
FreeXpCamp
The Morrigan
14,493
2,317
0
500
10,321
4,065
0
4,477
5,406
61,437
2,160
W
Cupid
Ihxrmless
Cupid
14,511
8,255
1,137
3,427
12,584
5,335
2,445
3,072
9,456
0
73,282
L
Chaac
7,683
675
0
3,486
16,765
15,688
268
4,490
12,219
0
49,578
W
11,867
1,140
0
1,585
14,723
14,418
393
3,988
10,646
23,988
0
W
Athena
Raiomo
Athena
11,001
3,526
0
5,578
16,734
8,723
105
2,471
14,035
74,831
0
W
Bellona
normanb7
Bellona
11,823
4,999
0
2,974
14,295
13,619
2,083
1,000
12,743
0
79,795
L
2,231
154
0
0
16,680
11,769
0
7,017
9,599
12,094
0
L
Izanami
teikirau
Izanami
8,068
4,768
0
4,468
18,361
7,028
0
8,698
9,613
0
67,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,586
Gold Earned
47,069
575
Minions Killed
455
0
Camps Cleared
0
1,841,781
Distance Traveled
1,751,427
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,622
581
157
8
0
365,648
5
L
Pele
10,382
519
114
6
0
375,436
1
L
The Morrigan
11,448
572
131
7
0
364,869
6
W
Cupid
10,718
536
141
7
0
307,559
0
L
Chaac
9,449
472
79
4
0
389,279
1
W
Bacchus
10,656
533
13
1
0
341,974
2
W
Athena
11,023
551
110
6
0
468,190
0
W
Bellona
11,567
578
154
8
0
358,410
2
L
Ares
7,045
352
10
1
0
331,542
0
L
Izanami
8,745
437
121
6
0
290,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role