Player Matchup

Kukulkan
Kukulkan
Alexbair21
Kukulkan
Level 17
God Stats
0W - 5L
1,419 SR
Queue Stats
0W - 6L
1,217 Elo+
Party 1
Cthulhu
Cthulhu
PuffyBahamutz
Cthulhu
Level 66
God Stats
2W - 4L
1,500 SR
Queue Stats
185W - 192L
1,409 Elo+
Party 1
Bastet
Bastet
linkofhyrul
Bastet
Level 65
God Stats
9W - 8L
1,500 SR
Queue Stats
70W - 85L
1,217 Elo+
Party 1
Team Averages
Level 49
1,473 SR
1,281 Elo+

VS

Team Averages
Level 43
1,524 SR
1,495 Elo+
Thanatos
Thanatos
Mack_Attack_0906
Thanatos
Level 86
God Stats
33W - 71L
1,229 SR
Queue Stats
359W - 405L
1,499 Elo+
Party 2
Ra
Ra
Nike GodTTV
Ra
Level 15
God Stats
13W - 18L
1,517 SR
Queue Stats
17W - 25L
1,304 Elo+
Solo
Cabrakan
Cabrakan
Servius666
Cabrakan
Level 29
God Stats
15W - 7L
1,824 SR
Queue Stats
76W - 66L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alexbair21
Kukulkan
12
0 / 6 / 5
8,795
586
8,222
9,120
3,271
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
13
3 / 6 / 3
9,850
657
9,432
17,089
14,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
13
4 / 8 / 2
10,661
711
8,850
12,898
4,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 10
11,527
768
12,314
11,345
4,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
3 / 3 / 10
9,993
666
5,463
10,380
3,610
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
Servius666
Cabrakan
15
7 / 2 / 13
12,042
803
10,937
14,305
18,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
19
20
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alexbair21
Kukulkan
0
6
5
0.42
W
9
2
10
7
W
3
3
10
2.67
L
Cthulhu
3
6
3
0.75
W
Cabrakan
Servius666
Cabrakan
7
2
13
6.75
L
Bastet
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,504
Damage
28,714
39,107
Taken
36,030
21,401
Mitigated
26,921
3,718
Healing
19,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alexbair21
Kukulkan
8,222
540
0
620
9,120
3,271
177
4,644
4,476
30,884
0
W
12,314
3,402
1,522
7,581
11,345
4,763
2,120
5,618
5,727
0
40,376
W
5,463
462
866
3,117
10,380
3,610
133
5,294
5,086
44,993
0
L
Cthulhu
9,432
659
211
2,668
17,089
14,121
509
5,634
11,455
33,872
0
W
Cabrakan
Servius666
Cabrakan
10,937
1,248
1,041
4,927
14,305
18,548
592
7,417
6,888
26,672
0
L
Bastet
8,850
2,593
219
0
12,898
4,009
7
6,257
6,641
0
40,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,306
Gold Earned
33,562
136
Minions Killed
153
0
Camps Cleared
0
767,540
Distance Traveled
820,392
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,795
586
39
3
0
227,250
0
W
Thanatos
11,527
768
43
3
0
292,015
0
W
Ra
9,993
666
78
5
0
277,599
0
L
Cthulhu
9,850
657
52
3
0
277,405
3
W
Cabrakan
12,042
803
32
2
0
250,778
4
L
Bastet
10,661
711
45
3
0
262,885
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role