Player Matchup

Ares
Ares
Estreladumar
Ares
Level 3
God Stats
5W - 1L
1,707 SR
Queue Stats
72W - 69L
1,669 Elo+
Party 1
Medusa
Medusa
Kozzai
Medusa
Level 24
God Stats
12W - 3L
1,628 SR
Queue Stats
105W - 87L
1,651 Elo+
Party 1
Discordia
Discordia
Marsune
Discordia
Level 19
God Stats
9W - 3L
1,498 SR
Queue Stats
92W - 83L
1,596 Elo+
Party 1
Kali
Kali
Vlaads
Kali
Level 23
God Stats
13W - 8L
1,654 SR
Queue Stats
66W - 55L
1,624 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Wolf1e12
Cu Chulainn
Level 14
God Stats
12W - 7L
1,758 SR
Queue Stats
76W - 65L
1,603 Elo+
Party 1
Team Averages
Level 17
1,649 SR
1,629 Elo+

VS

Team Averages
Level 16
1,510 SR
1,605 Elo+
Chernobog
Chernobog
Facundo045
Chernobog
Level 29
God Stats
15W - 11L
1,599 SR
Queue Stats
267W - 223L
1,562 Elo+
Solo
Loki
Loki
Frosty200
Loki
Level 15
God Stats
0W - 1L
1,285 SR
Queue Stats
26W - 23L
1,598 Elo+
Solo
Cthulhu
Cthulhu
JhoSkate
Cthulhu
Level 11
God Stats
4W - 5L
1,567 SR
Queue Stats
58W - 78L
1,659 Elo+
Party 2
Janus
Janus
MeisterNicotin
Janus
Level 14
God Stats
1W - 3L
1,597 SR
Queue Stats
23W - 21L
1,506 Elo+
Party 2
Cupid
Cupid
Zekke17
Cupid
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
9,746
487
2,364
7,856
7,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Kozzai
Medusa
14
4 / 2 / 4
9,584
479
6,382
7,878
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
Marsune
Discordia
13
2 / 2 / 5
9,126
456
3,205
5,508
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
Vlaads
Kali
18
11 / 1 / 7
12,535
627
13,840
17,413
8,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Wolf1e12
Cu Chulainn
18
11 / 1 / 5
11,651
583
12,563
16,191
14,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Facundo045
Chernobog
15
1 / 3 / 1
9,849
492
4,702
7,961
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
14
1 / 5 / 2
8,931
447
5,051
13,445
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
JhoSkate
Cthulhu
11
0 / 5 / 3
8,049
402
4,826
10,868
6,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 9 / 2
9,766
488
12,189
13,301
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Zekke17
Cupid
11
0 / 9 / 0
7,468
373
3,860
11,198
3,149
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
31
Kills
6
6
Deaths
31
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Chernobog
Facundo045
Chernobog
1
3
1
0.5
L
Loki
1
5
2
0.4
L
Cthulhu
JhoSkate
Cthulhu
0
5
3
0.3
W
Medusa
Kozzai
Medusa
4
2
4
3
W
Discordia
Marsune
Discordia
2
2
5
2.25
L
4
9
2
0.56
W
Kali
Vlaads
Kali
11
1
7
14.5
W
Cu Chulainn
Wolf1e12
Cu Chulainn
11
1
5
13.5
L
Cupid
Zekke17
Cupid
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,354
Damage
30,628
54,846
Taken
56,773
34,085
Mitigated
21,423
22,006
Healing
10,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,364
151
0
1,374
7,856
7,091
1,028
2,419
5,437
15,237
0
L
Chernobog
Facundo045
Chernobog
4,702
2,599
0
2,331
7,961
3,134
1,138
0
7,686
0
58,104
L
Loki
5,051
1,881
0
4,849
13,445
4,632
0
1,726
11,692
0
53,019
L
Cthulhu
JhoSkate
Cthulhu
4,826
157
328
657
10,868
6,322
96
1,879
8,869
19,731
0
W
Medusa
Kozzai
Medusa
6,382
2,491
0
3,558
7,878
3,014
4,391
3,558
4,320
0
65,324
W
Discordia
Marsune
Discordia
3,205
166
0
0
5,508
1,792
348
2,575
2,933
24,276
0
L
12,189
685
0
741
13,301
4,186
187
1,803
11,423
59,609
0
W
Kali
Vlaads
Kali
13,840
7,319
0
10,325
17,413
8,155
1,892
4,335
13,078
0
86,472
W
Cu Chulainn
Wolf1e12
Cu Chulainn
12,563
2,594
0
6,749
16,191
14,033
787
4,128
12,063
0
59,393
L
Cupid
Zekke17
Cupid
3,860
2,035
135
1,950
11,198
3,149
199
161
10,937
0
29,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,642
Gold Earned
44,063
401
Minions Killed
388
0
Camps Cleared
0
1,737,888
Distance Traveled
1,708,893
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,746
487
18
1
0
301,227
3
L
Chernobog
9,849
492
116
6
0
277,201
4
L
Loki
8,931
447
96
5
0
399,401
3
L
Cthulhu
8,049
402
29
1
0
385,308
2
W
Medusa
9,584
479
100
5
0
348,214
2
W
Discordia
9,126
456
35
2
0
297,312
3
L
Janus
9,766
488
94
5
0
351,445
2
W
Kali
12,535
627
130
7
0
410,431
6
W
Cu Chulainn
11,651
583
118
6
0
380,704
3
L
Cupid
7,468
373
53
3
0
295,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role