Player Matchup

Janus
Janus
Clerkedd
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 149L
1,629 Elo+
Solo
Sobek
Sobek
LeBaggo
Sobek
Level 10
God Stats
12W - 12L
1,500 SR
Queue Stats
211W - 178L
1,582 Elo+
Solo
Tyr
Tyr
Rizahn
Tyr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 34L
1,657 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tipounamu
Ah Muzen Cab
Level 28
God Stats
19W - 16L
1,618 SR
Queue Stats
105W - 101L
1,667 Elo+
Solo
Nemesis
Nemesis
raikamos
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,753 Elo+
Solo
Team Averages
Level 18
1,524 SR
1,658 Elo+

VS

Team Averages
Level 19
1,587 SR
1,616 Elo+
Ares
Ares
BigBodybrown
Ares
Level 15
God Stats
2W - 1L
1,760 SR
Queue Stats
27W - 37L
1,603 Elo+
Solo
Ra
Ra
RottingCoffin
Ra
Level 17
God Stats
3W - 2L
1,264 SR
Queue Stats
56W - 39L
1,760 Elo+
Solo
Arachne
Arachne
SinMiedos
Arachne
Level 18
God Stats
5W - 1L
1,823 SR
Queue Stats
107W - 102L
1,660 Elo+
Solo
Anhur
Anhur
Venymys
Anhur
Level 20
God Stats
8W - 8L
1,590 SR
Queue Stats
38W - 46L
1,528 Elo+
Solo
Hercules
Hercules
守序善良
Hercules
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 35L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Clerkedd
Janus
9
0 / 4 / 0
4,950
450
1,397
5,456
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
LeBaggo
Sobek
8
2 / 2 / 4
5,587
508
3,367
7,592
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
Rizahn
Tyr
11
1 / 1 / 0
5,830
530
3,917
6,750
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
Tipounamu
Ah Muzen Cab
10
3 / 2 / 2
5,896
536
2,935
6,436
1,291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
raikamos
Nemesis
7
1 / 5 / 3
4,756
432
2,929
6,741
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 2
5,462
497
1,610
7,083
3,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 1
6,934
630
5,400
3,083
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
SinMiedos
Arachne
11
4 / 2 / 4
6,772
616
4,161
5,955
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Venymys
Anhur
10
2 / 2 / 3
6,047
550
5,678
5,628
1,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
守序善良
Hercules
12
3 / 0 / 0
7,176
652
4,550
7,622
4,595
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
14
14
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
3
2
1
L
Janus
Clerkedd
Janus
0
4
0
0
L
Sobek
LeBaggo
Sobek
2
2
4
2
L
Tyr
Rizahn
Tyr
1
1
0
1
W
3
0
1
3.5
W
Arachne
SinMiedos
Arachne
4
2
4
3
L
Ah Muzen Cab
Tipounamu
Ah Muzen Cab
3
2
2
2
W
Anhur
Venymys
Anhur
2
2
3
1.75
L
Nemesis
raikamos
Nemesis
1
5
3
0.5
W
Hercules
守序善良
Hercules
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,545
Damage
21,399
32,975
Taken
29,371
14,499
Mitigated
13,791
11,536
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,610
330
0
689
7,083
3,418
158
1,557
5,526
11,647
0
L
Janus
Clerkedd
Janus
1,397
0
0
1,350
5,456
1,457
0
2,068
3,256
27,931
0
L
Sobek
LeBaggo
Sobek
3,367
169
0
3,040
7,592
4,796
0
2,154
5,302
10,829
0
L
Tyr
Rizahn
Tyr
3,917
537
0
3,380
6,750
5,213
0
0
6,750
6,964
23,847
W
5,400
239
422
2,348
3,083
1,117
65
1,101
1,982
43,091
0
W
Arachne
SinMiedos
Arachne
4,161
2,760
0
1,512
5,955
3,100
0
430
5,503
0
39,554
L
Ah Muzen Cab
Tipounamu
Ah Muzen Cab
2,935
1,359
0
2,307
6,436
1,291
0
1,272
5,162
0
31,051
W
Anhur
Venymys
Anhur
5,678
3,278
0
2,223
5,628
1,561
848
1,284
4,344
0
27,360
L
Nemesis
raikamos
Nemesis
2,929
1,433
0
1,459
6,741
1,742
0
1,196
5,495
0
14,409
W
Hercules
守序善良
Hercules
4,550
1,685
0
1,991
7,622
4,595
640
1,488
5,834
0
38,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,019
Gold Earned
32,391
225
Minions Killed
336
0
Camps Cleared
0
977,584
Distance Traveled
1,074,245
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,462
497
18
2
0
210,946
2
L
Janus
4,950
450
53
5
0
183,226
0
L
Sobek
5,587
508
11
1
0
193,933
1
L
Tyr
5,830
530
62
6
0
191,401
0
W
Ra
6,934
630
94
9
0
230,297
9
W
Arachne
6,772
616
72
7
0
249,687
2
L
Ah Muzen Cab
5,896
536
68
6
0
210,868
0
W
Anhur
6,047
550
64
6
0
189,857
2
L
Nemesis
4,756
432
31
3
0
198,156
0
W
Hercules
7,176
652
88
8
0
193,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role