Player Matchup

Geb
Geb
Bookstuh
Geb
Level 82
God Stats
5W - 11L
1,810 SR
Queue Stats
44W - 65L
1,564 Elo+
Party 1
Horus
Horus
Gant City
Horus
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 154L
1,587 Elo+
Party 1
Scylla
Scylla
KEVKAT
Scylla
Level 83
God Stats
2W - 6L
1,579 SR
Queue Stats
65W - 92L
1,587 Elo+
Party 1
Thanatos
Thanatos
TunaTy
Thanatos
Level 126
God Stats
4W - 6L
1,295 SR
Queue Stats
127W - 127L
1,587 Elo+
Party 1
Apollo
Apollo
aBIGsweatyYETI
Apollo
Level 92
God Stats
3W - 2L
1,810 SR
Queue Stats
68W - 86L
1,447 Elo+
Party 1
Team Averages
Level 102
1,599 SR
1,554 Elo+

VS

Team Averages
Level 130
1,578 SR
1,581 Elo+
Danzaburou
Danzaburou
EfryeUwU
Danzaburou
Level 149
God Stats
11W - 11L
1,559 SR
Queue Stats
360W - 318L
1,447 Elo+
Party 2
Erlang Shen
Erlang Shen
LordEPickle
Erlang Shen
Level 51
God Stats
10W - 5L
1,675 SR
Queue Stats
291W - 136L
1,722 Elo+
Solo
Tiamat
Tiamat
hil4ry0306
Tiamat
Level 132
God Stats
20W - 13L
1,658 SR
Queue Stats
147W - 153L
1,587 Elo+
Party 2
Hou Yi
Hou Yi
mcmoosle
Hou Yi
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 100L
1,575 Elo+
Solo
Aphrodite
Aphrodite
stevemamadisimo
Aphrodite
Level 157
God Stats
4W - 4L
1,500 SR
Queue Stats
567W - 509L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,167
422
2,594
14,181
9,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Gant City
Horus
13
1 / 5 / 1
7,831
461
3,338
16,037
13,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
KEVKAT
Scylla
14
1 / 2 / 3
8,080
475
3,669
6,688
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TunaTy
Thanatos
13
3 / 3 / 0
8,244
485
7,706
13,076
7,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 2
7,548
444
3,722
9,616
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EfryeUwU
Danzaburou
16
6 / 2 / 7
10,289
605
7,570
11,339
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
LordEPickle
Erlang Shen
16
4 / 1 / 7
9,644
567
9,023
12,360
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
hil4ry0306
Tiamat
15
2 / 1 / 9
8,899
523
8,968
7,478
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
mcmoosle
Hou Yi
15
1 / 0 / 2
9,132
537
4,817
6,235
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
stevemamadisimo
Aphrodite
17
4 / 1 / 9
10,135
596
9,413
9,895
8,921
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
5
Kills
17
17
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Danzaburou
EfryeUwU
Danzaburou
6
2
7
4.75
L
Horus
Gant City
Horus
1
5
1
0.3
L
Scylla
KEVKAT
Scylla
1
2
3
1.25
W
Erlang Shen
LordEPickle
Erlang Shen
4
1
7
7.5
L
Thanatos
TunaTy
Thanatos
3
3
0
1
L
0
3
2
0.33
W
Tiamat
hil4ry0306
Tiamat
2
1
9
6.5
W
Hou Yi
mcmoosle
Hou Yi
1
0
2
2
W
Aphrodite
stevemamadisimo
Aphrodite
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,029
Damage
39,791
59,598
Taken
47,307
36,785
Mitigated
27,718
18,758
Healing
25,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,594
207
0
1,746
14,181
9,602
0
2,671
11,510
29,035
0
W
Danzaburou
EfryeUwU
Danzaburou
7,570
2,243
0
4,865
11,339
4,199
1,033
574
10,674
0
58,002
L
Horus
Gant City
Horus
3,338
1,542
322
4,888
16,037
13,896
0
6,763
9,274
0
36,227
L
Scylla
KEVKAT
Scylla
3,669
302
0
1,399
6,688
2,268
0
2,732
3,956
49,634
0
W
Erlang Shen
LordEPickle
Erlang Shen
9,023
5,248
0
3,802
12,360
7,694
0
1,769
10,485
0
53,572
L
Thanatos
TunaTy
Thanatos
7,706
2,022
0
8,210
13,076
7,375
0
4,118
8,958
0
60,457
L
3,722
2,536
0
2,193
9,616
3,644
244
2,097
7,519
0
50,743
W
Tiamat
hil4ry0306
Tiamat
8,968
1,320
118
2,639
7,478
4,715
576
1,923
5,397
54,797
0
W
Hou Yi
mcmoosle
Hou Yi
4,817
2,210
0
2,835
6,235
2,189
2,698
728
5,507
0
60,945
W
Aphrodite
stevemamadisimo
Aphrodite
9,413
1,236
3,136
7,657
9,895
8,921
596
931
8,684
59,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,870
Gold Earned
48,099
431
Minions Killed
531
0
Camps Cleared
0
1,514,996
Distance Traveled
1,581,204
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,167
422
43
3
0
302,609
6
W
Danzaburou
10,289
605
98
6
0
355,116
4
L
Horus
7,831
461
81
5
0
290,239
2
L
Scylla
8,080
475
112
7
0
290,562
4
W
Erlang Shen
9,644
567
87
5
0
324,833
2
L
Thanatos
8,244
485
99
6
0
315,306
4
L
Apollo
7,548
444
96
6
0
316,280
1
W
Tiamat
8,899
523
114
7
0
335,598
5
W
Hou Yi
9,132
537
108
6
0
254,958
4
W
Aphrodite
10,135
596
124
7
0
310,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role