Player Matchup

Pele
Pele
KarlFunny
Pele
Level 95
God Stats
4W - 3L
1,498 SR
Queue Stats
391W - 98L
1,937 Elo+
Party 1
Geb
Geb
Mehh hung lo
Geb
Level 127
God Stats
3W - 3L
1,448 SR
Queue Stats
70W - 31L
1,752 Elo+
Party 1
Tiamat
Tiamat
neverfail78
Tiamat
Level 107
God Stats
5W - 0L
1,753 SR
Queue Stats
381W - 107L
1,757 Elo+
Party 1
Team Averages
Level 110
1,566 SR
1,815 Elo+

VS

Team Averages
Level 94
1,516 SR
1,599 Elo+
Tiamat
Tiamat
King Jimbooo
Tiamat
Level 124
God Stats
11W - 10L
1,634 SR
Queue Stats
95W - 122L
1,688 Elo+
Solo
Ravana
Ravana
Silent293
Ravana
Level 142
God Stats
1W - 4L
1,633 SR
Queue Stats
527W - 483L
1,524 Elo+
Solo
Scylla
Scylla
VexEffects
Scylla
Level 15
God Stats
0W - 2L
1,281 SR
Queue Stats
1W - 2L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
8 / 2 / 0
9,183
765
11,139
7,908
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 9
8,987
749
4,909
9,130
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
11
1 / 1 / 4
8,029
669
5,498
5,739
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 2 / 1
7,990
666
6,349
8,799
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
Silent293
Ravana
12
0 / 1 / 3
8,390
699
5,160
8,407
3,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
VexEffects
Scylla
9
1 / 6 / 1
7,181
598
4,848
7,641
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
9
Kills
3
3
Deaths
9
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
8
2
0
4
L
Tiamat
2
2
1
1.25
W
0
0
9
4.5
L
Ravana
Silent293
Ravana
0
1
3
1.5
L
Scylla
VexEffects
Scylla
1
6
1
0.25
W
Tiamat
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,546
Damage
16,357
22,777
Taken
24,847
14,040
Mitigated
10,515
8,855
Healing
4,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
11,139
1,658
0
3,171
7,908
3,823
729
3,253
4,284
0
41,855
L
Tiamat
6,349
515
0
2,352
8,799
4,956
817
3,374
5,224
39,868
0
W
4,909
327
416
2,889
9,130
6,533
255
4,773
3,808
19,518
0
L
Ravana
Silent293
Ravana
5,160
796
0
1,518
8,407
3,639
0
3,721
4,492
0
31,926
L
Scylla
VexEffects
Scylla
4,848
590
0
427
7,641
1,920
392
2,757
4,670
11,816
0
W
Tiamat
5,498
16
0
2,379
5,739
3,684
150
2,319
3,164
30,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,199
Gold Earned
23,561
145
Minions Killed
159
0
Camps Cleared
0
730,916
Distance Traveled
642,985
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,183
765
60
5
0
251,933
5
L
Tiamat
7,990
666
90
8
0
213,190
6
W
Geb
8,987
749
14
1
0
232,716
1
L
Ravana
8,390
699
50
4
0
252,846
4
L
Scylla
7,181
598
19
2
0
176,949
2
W
Tiamat
8,029
669
71
6
0
246,267
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role