Player Matchup

Tiamat
Tiamat
HalfHeart19
Tiamat
Level 127
God Stats
13W - 17L
1,640 SR
Queue Stats
50W - 53L
1,636 Elo+
Party 2
Cernunnos
Cernunnos
PHoeniXXX1X
Cernunnos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
jacwalke
Khepri
Level 26
God Stats
7W - 10L
1,610 SR
Queue Stats
32W - 40L
1,624 Elo+
Party 2
Fenrir
Fenrir
xDasBrotx
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
xKillerEaglex12
Guan Yu
Level 18
God Stats
3W - 2L
1,847 SR
Queue Stats
22W - 22L
1,759 Elo+
Party 1
Team Averages
Level 84
1,620 SR
1,604 Elo+

VS

Team Averages
Level 57
1,625 SR
1,623 Elo+
Nemesis
Nemesis
CarterDaGawd
Nemesis
Level 129
God Stats
5W - 3L
1,565 SR
Queue Stats
129W - 72L
1,682 Elo+
Party 3
Danzaburou
Danzaburou
Fenceboy
Danzaburou
Level 26
God Stats
18W - 14L
1,641 SR
Queue Stats
26W - 18L
1,632 Elo+
Party 3
King Arthur
King Arthur
Mikubestwaifu
King Arthur
Level 46
God Stats
5W - 2L
1,500 SR
Queue Stats
87W - 90L
1,505 Elo+
Solo
Cerberus
Cerberus
OtterV0nBismarck
Cerberus
Level 28
God Stats
1W - 1L
1,641 SR
Queue Stats
49W - 23L
1,745 Elo+
Party 3
Tiamat
Tiamat
Zantor52
Tiamat
Level 58
God Stats
3W - 1L
1,777 SR
Queue Stats
13W - 3L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 4 / 1
8,812
490
7,596
11,834
6,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
PHoeniXXX1X
Cernunnos
16
3 / 6 / 0
9,465
526
7,074
13,476
4,262
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
jacwalke
Khepri
12
0 / 5 / 0
7,369
409
2,733
12,129
7,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
xDasBrotx
Fenrir
15
4 / 5 / 3
9,187
510
9,100
13,749
8,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 2
9,126
507
7,481
16,820
14,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CarterDaGawd
Nemesis
19
15 / 0 / 6
12,219
679
18,432
10,467
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Fenceboy
Danzaburou
17
0 / 3 / 4
11,091
616
3,726
8,600
3,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Mikubestwaifu
King Arthur
17
3 / 6 / 3
10,377
577
8,441
16,005
13,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 1 / 10
9,902
550
7,342
18,646
17,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Zantor52
Tiamat
17
3 / 1 / 12
10,527
585
14,070
8,681
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
10
Kills
25
25
Deaths
11
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CarterDaGawd
Nemesis
15
0
6
18
W
Danzaburou
Fenceboy
Danzaburou
0
3
4
0.67
L
Tiamat
0
4
1
0.13
W
King Arthur
Mikubestwaifu
King Arthur
3
6
3
0.75
W
4
1
10
9
L
Cernunnos
PHoeniXXX1X
Cernunnos
3
6
0
0.5
W
Tiamat
Zantor52
Tiamat
3
1
12
9
L
Khepri
jacwalke
Khepri
0
5
0
0
L
Fenrir
xDasBrotx
Fenrir
4
5
3
1.1
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,984
Damage
52,011
68,008
Taken
62,399
41,390
Mitigated
45,060
20,081
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CarterDaGawd
Nemesis
18,432
12,344
0
1,840
10,467
6,118
3,870
1,375
8,935
0
87,709
W
Danzaburou
Fenceboy
Danzaburou
3,726
1,253
0
1,171
8,600
3,335
2,574
353
8,247
0
76,449
L
Tiamat
7,596
647
0
3,176
11,834
6,716
534
6,793
4,699
68,053
0
W
King Arthur
Mikubestwaifu
King Arthur
8,441
1,056
0
2,565
16,005
13,133
566
280
15,259
0
62,976
W
7,342
605
0
6,656
18,646
17,208
339
4,095
14,201
34,762
0
L
Cernunnos
PHoeniXXX1X
Cernunnos
7,074
3,072
0
4,974
13,476
4,262
816
2,540
10,896
0
66,586
W
Tiamat
Zantor52
Tiamat
14,070
1,248
0
3,307
8,681
5,266
1,681
3,537
4,870
67,835
0
L
Khepri
jacwalke
Khepri
2,733
166
306
1,476
12,129
7,037
0
6,025
5,952
18,692
0
L
Fenrir
xDasBrotx
Fenrir
9,100
2,974
0
3,779
13,749
8,488
0
1,391
12,316
0
49,485
L
7,481
1,083
288
6,082
16,820
14,887
419
3,969
12,733
0
46,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,959
Gold Earned
54,116
504
Minions Killed
628
0
Camps Cleared
0
1,670,376
Distance Traveled
1,853,870
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,219
679
130
7
0
438,385
9
W
Danzaburou
11,091
616
154
9
0
345,060
2
L
Tiamat
8,812
490
157
9
0
329,252
6
W
King Arthur
10,377
577
121
7
0
331,161
0
W
Cerberus
9,902
550
62
3
0
386,013
8
L
Cernunnos
9,465
526
125
7
0
295,828
4
W
Tiamat
10,527
585
161
9
0
353,251
2
L
Khepri
7,369
409
40
2
0
312,632
3
L
Fenrir
9,187
510
85
5
0
356,287
2
L
Guan Yu
9,126
507
97
5
0
376,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role