Player Matchup

Janus
Janus
Diamond II
Eatzz
Janus
Diamond II
Level 146
God Stats
6W - 9L
1,156 SR
Queue Stats
835W - 804L
2,240 MMR
Party 1
Sobek
Sobek
Diamond IV
OhhViperzz
Sobek
Diamond IV
Level 156
God Stats
11W - 9L
1,736 SR
Queue Stats
369W - 346L
2,166 MMR
Party 1
Set
Set
Diamond I
XboxLeader
Set
Diamond I
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 62L
2,472 MMR
Party 2
Fenrir
Fenrir
Diamond II
YoureWorseThanMe
Fenrir
Diamond II
Level 159
God Stats
13W - 19L
2,017 SR
Queue Stats
418W - 361L
2,284 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
warmachine
Ah Muzen Cab
Diamond I
Level 158
God Stats
8W - 5L
2,002 SR
Queue Stats
263W - 220L
2,560 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,682 SR
2,344 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,798 SR
2,342 MMR
Chang'e
Chang'e
Masters
AutoSpeed
Chang'e
Masters
Level 126
God Stats
1W - 2L
1,766 SR
Queue Stats
153W - 136L
2,576 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
Druidry
Kumbhakarna
Diamond IV
Level 139
God Stats
2W - 4L
1,745 SR
Queue Stats
428W - 412L
2,102 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
IdkDream
Hou Yi
Diamond IV
Level 114
God Stats
1W - 1L
1,920 SR
Queue Stats
141W - 138L
2,286 MMR
Solo
The Morrigan
The Morrigan
Diamond I
TheSuhlayer
The Morrigan
Diamond I
Level 160
God Stats
36W - 22L
1,766 SR
Queue Stats
316W - 277L
2,528 MMR
Solo
Nemesis
Nemesis
Diamond IV
Turφuoise
Nemesis
Diamond IV
Level 158
God Stats
15W - 12L
1,794 SR
Queue Stats
337W - 324L
2,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Eatzz
Janus
20
7 / 1 / 3
14,429
577
11,382
10,659
4,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
16
0 / 4 / 12
11,381
455
7,015
19,498
19,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 4 / 5
14,348
574
11,979
19,716
8,971
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
2 / 7 / 8
12,317
493
14,347
25,922
19,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
warmachine
Ah Muzen Cab
20
3 / 4 / 7
13,919
557
14,525
16,432
7,645
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ScyllaCu ChulainnApolloGuan Yu

VS

Bans
DanzaburouAphroditeCupidCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AutoSpeed
Chang'e
19
4 / 4 / 6
13,038
522
13,162
19,892
10,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Druidry
Kumbhakarna
14
0 / 4 / 7
10,238
410
5,948
24,201
24,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
IdkDream
Hou Yi
19
4 / 5 / 7
13,071
523
11,556
19,644
10,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
TheSuhlayer
The Morrigan
20
5 / 0 / 5
14,800
592
10,519
5,026
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
Turφuoise
Nemesis
20
7 / 4 / 7
13,349
534
15,831
18,438
11,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
52
17
Kills
20
20
Deaths
17
35
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AutoSpeed
Chang'e
4
4
6
1.75
L
Kumbhakarna
Druidry
Kumbhakarna
0
4
7
0.88
W
Janus
Eatzz
Janus
7
1
3
8.5
L
Hou Yi
IdkDream
Hou Yi
4
5
7
1.5
W
Sobek
0
4
12
1.5
L
The Morrigan
TheSuhlayer
The Morrigan
5
0
5
7.5
L
Nemesis
Turφuoise
Nemesis
7
4
7
2.63
W
5
4
5
1.88
W
2
7
8
0.86
W
Ah Muzen Cab
warmachine
Ah Muzen Cab
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,248
Damage
57,016
92,227
Taken
87,201
60,433
Mitigated
59,896
36,891
Healing
31,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AutoSpeed
Chang'e
13,162
1,678
4,301
8,679
19,892
10,791
33
3,780
15,974
87,768
0
L
Kumbhakarna
Druidry
Kumbhakarna
5,948
553
0
5,219
24,201
24,046
0
6,992
16,991
18,717
0
W
Janus
Eatzz
Janus
11,382
1,146
0
3,775
10,659
4,325
1,194
2,240
8,419
136,158
0
L
Hou Yi
IdkDream
Hou Yi
11,556
5,466
0
5,779
19,644
10,866
0
3,562
16,022
0
103,046
W
Sobek
7,015
537
0
4,928
19,498
19,836
155
5,013
14,289
32,499
0
L
The Morrigan
TheSuhlayer
The Morrigan
10,519
2,396
0
737
5,026
2,447
382
1,102
3,914
122,866
5,460
L
Nemesis
Turφuoise
Nemesis
15,831
7,649
0
7,122
18,438
11,746
209
3,071
15,183
0
104,508
W
11,979
5,140
0
9,183
19,716
8,971
68
6,175
13,431
0
118,157
W
14,347
5,857
0
9,991
25,922
19,656
1,270
8,899
16,957
0
70,330
W
Ah Muzen Cab
warmachine
Ah Muzen Cab
14,525
7,290
0
9,014
16,432
7,645
3,820
4,474
11,898
0
137,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,394
Gold Earned
64,496
779
Minions Killed
743
0
Camps Cleared
0
2,566,976
Distance Traveled
2,452,637
28
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
13,038
522
130
5
0
475,484
7
L
Kumbhakarna
10,238
410
28
1
0
522,598
10
W
Janus
14,429
577
241
10
0
561,628
3
L
Hou Yi
13,071
523
175
7
0
423,627
10
W
Sobek
11,381
455
42
2
0
548,006
6
L
The Morrigan
14,800
592
261
10
0
505,599
7
L
Nemesis
13,349
534
149
6
0
525,329
10
W
Set
14,348
574
194
8
0
537,421
11
W
Fenrir
12,317
493
103
4
0
463,566
3
W
Ah Muzen Cab
13,919
557
199
8
0
456,355
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role