Player Matchup

Arachne
Arachne
Adamori
Arachne
Level 29
God Stats
30W - 12L
1,503 SR
Queue Stats
132W - 99L
1,494 Elo+
Party 1
Tiamat
Tiamat
Akatsubie
Tiamat
Level 27
God Stats
52W - 32L
1,756 SR
Queue Stats
75W - 41L
1,733 Elo+
Solo
Danzaburou
Danzaburou
KetchupWater172
Danzaburou
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,754 Elo+
Solo
Cerberus
Cerberus
Nymint
Cerberus
Level 26
God Stats
6W - 1L
1,804 SR
Queue Stats
242W - 207L
1,757 Elo+
Solo
Jing Wei
Jing Wei
TrueRikku
Jing Wei
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 5L
1,920 Elo+
Party 1
Team Averages
Level 21
1,613 SR
1,732 Elo+

VS

Team Averages
Level 16
1,577 SR
1,640 Elo+
Nox
Nox
BlackWitchNyx
Nox
Level 13
God Stats
5W - 3L
1,678 SR
Queue Stats
5W - 3L
1,798 Elo+
Solo
Geb
Geb
ClutchExt1ncti0n
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 43L
1,666 Elo+
Solo
Thor
Thor
DarKxNativex21
Thor
Level 6
God Stats
12W - 14L
1,534 SR
Queue Stats
143W - 185L
1,508 Elo+
Solo
Anubis
Anubis
crowangry666
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,599 Elo+
Solo
Artemis
Artemis
jeffrulz93
Artemis
Level 28
God Stats
8W - 7L
1,671 SR
Queue Stats
147W - 113L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Adamori
Arachne
15
5 / 3 / 6
9,940
994
6,745
10,877
4,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Akatsubie
Tiamat
16
10 / 3 / 7
11,171
1,117
12,723
10,197
9,596
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
KetchupWater172
Danzaburou
16
2 / 0 / 12
9,753
975
9,547
6,347
2,715
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Nymint
Cerberus
17
1 / 0 / 19
9,709
971
10,804
10,832
7,565
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
TrueRikku
Jing Wei
17
8 / 0 / 12
11,931
1,193
18,017
6,120
2,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

293

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 4
9,169
917
5,211
15,801
5,874
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 4 / 3
8,746
875
5,979
15,787
10,278
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 5 / 4
8,503
850
5,595
11,054
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
15
1 / 5 / 5
9,185
919
7,020
10,927
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
jeffrulz93
Artemis
15
3 / 2 / 2
9,685
969
13,733
10,048
3,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
24
26
Kills
6
6
Deaths
26
56
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
Adamori
Arachne
5
3
6
2.67
W
Tiamat
Akatsubie
Tiamat
10
3
7
4.5
L
1
10
4
0.3
L
1
4
3
0.63
L
0
5
4
0.4
W
Danzaburou
KetchupWater172
Danzaburou
2
0
12
8
W
Cerberus
Nymint
Cerberus
1
0
19
10.5
W
Jing Wei
TrueRikku
Jing Wei
8
0
12
14
L
Anubis
1
5
5
0.7
L
Artemis
jeffrulz93
Artemis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,836
Damage
37,538
44,373
Taken
63,617
27,035
Mitigated
27,745
10,831
Healing
4,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Adamori
Arachne
6,745
4,252
0
2,070
10,877
4,237
0
3,565
7,240
0
9,535
W
Tiamat
Akatsubie
Tiamat
12,723
1,249
112
3,476
10,197
9,596
0
4,612
5,473
24,708
0
L
5,211
162
441
690
15,801
5,874
0
6,431
9,104
25,489
0
L
5,979
358
175
423
15,787
10,278
0
3,532
12,175
16,374
0
L
5,595
2,154
0
409
11,054
2,982
0
5,404
5,544
0
19,821
W
Danzaburou
KetchupWater172
Danzaburou
9,547
3,687
0
1,796
6,347
2,715
0
3,199
3,042
0
25,291
W
Cerberus
Nymint
Cerberus
10,804
402
871
1,768
10,832
7,565
0
4,635
6,001
20,525
0
W
Jing Wei
TrueRikku
Jing Wei
18,017
12,539
0
738
6,120
2,922
0
1,665
4,407
0
51,291
L
Anubis
7,020
1,041
0
1,140
10,927
4,747
0
4,709
6,076
24,078
0
L
Artemis
jeffrulz93
Artemis
13,733
4,442
0
1,365
10,048
3,864
0
2,727
7,191
0
34,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,504
Gold Earned
45,288
187
Minions Killed
189
9
Camps Cleared
6
951,787
Distance Traveled
852,078
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,940
994
9
1
0
204,684
0
W
Tiamat
11,171
1,117
29
3
3
161,648
0
L
Nox
9,169
917
53
5
0
168,249
1
L
Geb
8,746
875
23
2
0
201,568
0
L
Thor
8,503
850
31
3
0
153,009
2
W
Danzaburou
9,753
975
41
4
0
180,903
1
W
Cerberus
9,709
971
36
4
0
196,617
0
W
Jing Wei
11,931
1,193
72
7
6
207,935
2
L
Anubis
9,185
919
49
5
3
151,831
0
L
Artemis
9,685
969
33
3
3
177,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role