Player Matchup

Neith
Neith
ItsJustCrow
Neith
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 76L
1,442 Elo+
Party 1
Kukulkan
Kukulkan
StateNutria3376
Kukulkan
Level 31
God Stats
19W - 26L
1,765 SR
Queue Stats
44W - 80L
1,399 Elo+
Party 1
Cerberus
Cerberus
hanger6
Cerberus
Level 35
God Stats
1W - 2L
1,782 SR
Queue Stats
5W - 12L
1,374 Elo+
Party 1
Team Averages
Level 42
1,682 SR
1,405 Elo+

VS

Team Averages
Level 57
1,618 SR
1,444 Elo+
Tiamat
Tiamat
GuillotineGraves
Tiamat
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
HavelTheRock12
Skadi
Level 44
God Stats
2W - 0L
1,853 SR
Queue Stats
51W - 67L
1,432 Elo+
Party 2
Tyr
Tyr
ShrekIsMySavior
Tyr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 5
9,890
618
11,710
13,817
4,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
13
1 / 5 / 6
9,873
617
6,804
8,960
3,532
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
hanger6
Cerberus
13
4 / 3 / 2
10,122
633
7,828
13,401
11,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
11,474
717
16,117
8,829
6,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 2 / 5
11,466
717
11,045
13,800
3,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 6
10,119
632
4,765
13,929
12,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
12
12
Deaths
8
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
5
2
5
3.75
L
3
4
5
1.38
W
1
4
6
1
L
Kukulkan
1
5
6
0.8
L
Cerberus
hanger6
Cerberus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,342
Damage
31,927
36,178
Taken
36,558
20,136
Mitigated
23,027
7,293
Healing
8,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,117
1,409
0
2,980
8,829
6,921
363
2,646
6,183
42,096
0
W
11,045
4,574
0
3,306
13,800
3,877
2,314
5,996
7,804
0
66,381
L
11,710
2,058
0
4,172
13,817
4,801
512
7,352
5,921
0
27,946
W
4,765
925
0
2,357
13,929
12,229
0
6,088
7,841
0
35,639
L
Kukulkan
6,804
414
468
884
8,960
3,532
235
2,058
6,644
46,486
0
L
Cerberus
hanger6
Cerberus
7,828
485
0
1,769
13,401
11,803
0
5,355
7,460
23,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,885
Gold Earned
33,059
215
Minions Killed
196
0
Camps Cleared
0
833,167
Distance Traveled
878,767
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,474
717
69
4
0
319,709
0
W
Skadi
11,466
717
88
6
0
253,016
2
L
Neith
9,890
618
60
4
0
278,167
6
W
Tyr
10,119
632
39
2
0
306,042
0
L
Kukulkan
9,873
617
100
6
0
242,957
0
L
Cerberus
10,122
633
55
3
0
312,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role