Player Matchup

Izanami
Izanami
Arsenic Eyes420
Izanami
Level 83
God Stats
66W - 38L
1,653 SR
Queue Stats
179W - 155L
1,565 Elo+
Party 1
Fenrir
Fenrir
DesertHandss
Fenrir
Level 106
God Stats
7W - 8L
1,515 SR
Queue Stats
275W - 252L
1,599 Elo+
Party 1
Serqet
Serqet
DonkayStyle
Serqet
Level 103
God Stats
3W - 3L
1,726 SR
Queue Stats
212W - 185L
1,521 Elo+
Solo
Ares
Ares
RecroXs
Ares
Level 104
God Stats
0W - 2L
1,559 SR
Queue Stats
45W - 34L
1,505 Elo+
Solo
Tiamat
Tiamat
TrapG
Tiamat
Level 125
God Stats
18W - 9L
1,772 SR
Queue Stats
474W - 429L
1,571 Elo+
Party 1
Team Averages
Level 104
1,645 SR
1,552 Elo+

VS

Team Averages
Level 115
1,591 SR
1,561 Elo+
Cthulhu
Cthulhu
ChubblerH4lo
Cthulhu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,500 Elo+
Party 2
Agni
Agni
EssentialFrenzy
Agni
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 43L
1,500 Elo+
Party 2
Hel
Hel
Levi Tory
Hel
Level 112
God Stats
2W - 0L
1,795 SR
Queue Stats
10W - 7L
1,784 Elo+
Party 2
Skadi
Skadi
OttoVahn
Skadi
Level 82
God Stats
11W - 6L
1,500 SR
Queue Stats
30W - 25L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
PopSnOOpPanda
Guan Yu
Level 134
God Stats
11W - 10L
1,660 SR
Queue Stats
184W - 173L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,636
480
6,245
14,614
5,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
15
4 / 7 / 3
9,043
502
9,721
18,276
6,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Serqet
16
1 / 1 / 1
9,289
516
6,138
14,396
8,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
RecroXs
Ares
11
1 / 5 / 2
7,040
391
6,545
18,433
13,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
TrapG
Tiamat
18
5 / 2 / 3
10,647
592
10,219
11,264
9,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChubblerH4lo
Cthulhu
18
2 / 1 / 1
10,617
590
8,660
12,351
11,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 1 / 5
9,918
551
9,243
8,594
2,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 2
9,212
512
14,140
11,547
7,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
OttoVahn
Skadi
14
1 / 5 / 10
8,872
493
9,453
10,859
3,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
16
5 / 4 / 5
10,444
580
11,042
14,695
7,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
13
Kills
21
21
Deaths
13
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Cthulhu
ChubblerH4lo
Cthulhu
2
1
1
2.5
L
Fenrir
4
7
3
0.79
L
Serqet
1
1
1
1.5
W
4
1
5
6.5
W
9
2
2
5
W
Skadi
OttoVahn
Skadi
1
5
10
1.2
W
Guan Yu
5
4
5
1.88
L
Ares
RecroXs
Ares
1
5
2
0.4
L
Tiamat
TrapG
Tiamat
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,868
Damage
52,538
76,983
Taken
58,046
42,650
Mitigated
32,744
17,106
Healing
24,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,245
3,415
0
3,119
14,614
5,257
1,322
6,640
7,460
0
67,252
W
Cthulhu
ChubblerH4lo
Cthulhu
8,660
756
0
5,868
12,351
11,126
0
762
11,059
71,555
0
L
Fenrir
9,721
2,023
0
2,138
18,276
6,263
0
5,644
12,225
0
51,943
L
Serqet
6,138
1,327
0
3,439
14,396
8,617
0
5,627
8,204
0
60,634
W
9,243
347
0
3,059
8,594
2,996
0
3,892
4,448
59,670
0
W
14,140
1,489
2,751
5,999
11,547
7,158
50
5,835
5,604
45,751
0
W
Skadi
OttoVahn
Skadi
9,453
4,909
0
530
10,859
3,758
730
4,096
6,699
0
52,540
W
Guan Yu
11,042
2,609
406
5,511
14,695
7,706
0
1,643
12,614
0
78,812
L
Ares
RecroXs
Ares
6,545
202
602
3,854
18,433
13,469
0
6,916
10,958
14,966
0
L
Tiamat
TrapG
Tiamat
10,219
1,073
0
3,954
11,264
9,044
706
4,824
6,093
67,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,655
Gold Earned
49,063
484
Minions Killed
583
0
Camps Cleared
0
1,679,719
Distance Traveled
1,702,989
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,636
480
115
6
0
294,435
8
W
Cthulhu
10,617
590
170
9
0
338,520
1
L
Fenrir
9,043
502
77
4
0
341,239
5
L
Serqet
9,289
516
142
8
0
361,109
0
W
Agni
9,918
551
139
8
0
349,021
1
W
Hel
9,212
512
66
4
0
309,712
6
W
Skadi
8,872
493
84
5
0
312,399
3
W
Guan Yu
10,444
580
124
7
0
393,337
3
L
Ares
7,040
391
16
1
0
336,418
3
L
Tiamat
10,647
592
134
7
0
346,518
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role