Player Matchup

Ymir
Ymir
Neolithis
Ymir
Level 108
God Stats
1W - 2L
1,312 SR
Queue Stats
30W - 22L
1,685 Elo+
Party 2
Tiamat
Tiamat
OdinsWolf191
Tiamat
Level 148
God Stats
26W - 19L
1,420 SR
Queue Stats
258W - 237L
1,585 Elo+
Party 3
Fenrir
Fenrir
SirLewkesalot
Fenrir
Level 150
God Stats
6W - 3L
1,706 SR
Queue Stats
216W - 194L
1,607 Elo+
Party 2
Mulan
Mulan
TheBubbaNator01
Mulan
Level 124
God Stats
7W - 14L
1,513 SR
Queue Stats
110W - 106L
1,640 Elo+
Party 2
Rama
Rama
ValhallasDoors
Rama
Level 155
God Stats
25W - 17L
1,577 SR
Queue Stats
342W - 305L
1,544 Elo+
Party 3
Team Averages
Level 137
1,506 SR
1,612 Elo+

VS

Team Averages
Level 112
1,531 SR
1,530 Elo+
Bacchus
Bacchus
Cisco-F
Bacchus
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
330W - 321L
1,525 Elo+
Solo
Ah Puch
Ah Puch
DatSunReformed
Ah Puch
Level 81
God Stats
6W - 7L
1,715 SR
Queue Stats
48W - 53L
1,555 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Deesy F Baby
Ah Muzen Cab
Level 146
God Stats
2W - 8L
1,616 SR
Queue Stats
72W - 66L
1,549 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TornadaDan
Cu Chulainn
Level 79
God Stats
19W - 19L
1,512 SR
Queue Stats
26W - 27L
1,470 Elo+
Party 1
Thanatos
Thanatos
froglip
Thanatos
Level 160
God Stats
0W - 3L
1,311 SR
Queue Stats
266W - 242L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 1 / 6
8,811
490
4,303
12,569
11,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
16
2 / 2 / 2
9,929
552
4,865
10,693
7,418
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
12 / 1 / 5
12,079
671
18,463
15,243
8,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 4 / 6
8,787
488
6,160
11,431
8,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 0 / 7
10,339
574
9,858
11,556
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cisco-F
Bacchus
13
0 / 5 / 4
8,617
479
6,125
16,797
13,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
2 / 4 / 3
10,205
567
11,135
9,026
2,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Deesy F Baby
Ah Muzen Cab
13
0 / 4 / 0
8,167
454
6,699
8,009
2,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
TornadaDan
Cu Chulainn
14
2 / 5 / 0
8,943
497
6,265
12,672
10,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
froglip
Thanatos
15
4 / 7 / 0
9,474
526
6,942
17,189
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
25
Kills
8
8
Deaths
25
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cisco-F
Bacchus
0
5
4
0.4
L
2
4
3
0.88
L
Ah Muzen Cab
Deesy F Baby
Ah Muzen Cab
0
4
0
0
W
Ymir
2
1
6
5
W
Tiamat
2
2
2
1.5
W
12
1
5
14.5
W
2
4
6
1.25
L
Cu Chulainn
TornadaDan
Cu Chulainn
2
5
0
0.4
W
7
0
7
10.5
L
Thanatos
froglip
Thanatos
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,649
Damage
37,166
61,492
Taken
63,693
40,984
Mitigated
34,755
20,779
Healing
21,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cisco-F
Bacchus
6,125
341
0
4,823
16,797
13,514
0
3,954
12,843
27,026
0
L
11,135
511
0
1,930
9,026
2,721
0
2,465
6,561
51,464
0
L
Ah Muzen Cab
Deesy F Baby
Ah Muzen Cab
6,699
1,447
0
2,467
8,009
2,061
1,038
0
8,009
0
54,373
W
Ymir
4,303
1,066
380
2,046
12,569
11,571
530
2,721
9,751
25,602
0
W
Tiamat
4,865
471
0
5,604
10,693
7,418
226
5,357
5,053
63,393
0
W
18,463
7,766
0
3,943
15,243
8,719
1,028
3,457
11,594
0
103,166
W
6,160
1,696
0
1,140
11,431
8,958
2,154
1,962
9,403
0
37,672
L
Cu Chulainn
TornadaDan
Cu Chulainn
6,265
1,699
0
1,737
12,672
10,523
732
788
11,884
0
57,466
W
9,858
6,989
0
7,666
11,556
4,318
1,911
3,101
8,431
0
77,836
L
Thanatos
froglip
Thanatos
6,942
1,676
0
10,322
17,189
5,936
0
1,961
15,228
0
54,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,945
Gold Earned
45,406
579
Minions Killed
435
0
Camps Cleared
0
1,738,564
Distance Traveled
1,585,996
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,617
479
36
2
0
316,098
3
L
Ah Puch
10,205
567
111
6
0
320,763
5
L
Ah Muzen Cab
8,167
454
106
6
0
292,337
5
W
Ymir
8,811
490
57
3
0
347,719
2
W
Tiamat
9,929
552
140
8
0
337,713
1
W
Fenrir
12,079
671
151
8
0
376,626
1
W
Mulan
8,787
488
80
4
0
347,712
2
L
Cu Chulainn
8,943
497
89
5
0
320,047
2
W
Rama
10,339
574
151
8
0
328,794
6
L
Thanatos
9,474
526
93
5
0
336,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role