Player Matchup

Cthulhu
Cthulhu
NBA2KLabYT
Cthulhu
Level 7
God Stats
12W - 8L
1,338 SR
Queue Stats
305W - 246L
1,128 Elo+
Party 1
Danzaburou
Danzaburou
NBA2kLabMatt
Danzaburou
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
276W - 219L
1,128 Elo+
Party 1
Tiamat
Tiamat
drone40
Tiamat
Level 6
God Stats
2W - 5L
1,344 SR
Queue Stats
215W - 208L
1,183 Elo+
Party 1
Team Averages
Level 7
1,394 SR
1,147 Elo+

VS

Team Averages
Level 32
1,365 SR
1,341 Elo+
Tiamat
Tiamat
HadeslThelReaper
Tiamat
Level 24
God Stats
3W - 3L
1,094 SR
Queue Stats
19W - 28L
1,336 Elo+
Party 2
Tyr
Tyr
President_Baboon
Tyr
Level 4
God Stats
169W - 144L
1,500 SR
Queue Stats
383W - 249L
1,500 Elo+
Solo
Izanami
Izanami
gussyblue
Izanami
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NBA2KLabYT
Cthulhu
15
5 / 5 / 6
12,582
629
14,904
25,711
23,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
NBA2kLabMatt
Danzaburou
15
4 / 8 / 7
12,100
605
14,858
19,975
7,816
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
drone40
Tiamat
14
3 / 11 / 6
11,405
570
6,604
14,957
8,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 14
12,798
640
12,606
11,897
9,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
19 / 4 / 4
15,673
784
24,135
23,756
22,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
gussyblue
Izanami
17
2 / 4 / 17
12,555
628
15,853
14,787
6,467
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
12
Kills
24
24
Deaths
12
19
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
4
14
2.5
L
Cthulhu
NBA2KLabYT
Cthulhu
5
5
6
1.6
L
Danzaburou
NBA2kLabMatt
Danzaburou
4
8
7
0.94
W
19
4
4
5.25
L
Tiamat
drone40
Tiamat
3
11
6
0.55
W
Izanami
gussyblue
Izanami
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,366
Damage
52,594
60,643
Taken
50,440
39,585
Mitigated
37,836
8,511
Healing
16,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,606
1,368
0
3,928
11,897
9,062
513
5,675
5,991
47,382
0
L
Cthulhu
NBA2KLabYT
Cthulhu
14,904
690
0
2,151
25,711
23,225
0
5,433
19,372
47,130
0
L
Danzaburou
NBA2kLabMatt
Danzaburou
14,858
7,294
0
5,393
19,975
7,816
123
3,179
16,240
0
52,346
W
24,135
5,332
0
9,164
23,756
22,307
0
9,006
14,362
0
64,935
L
Tiamat
drone40
Tiamat
6,604
354
0
967
14,957
8,544
0
2,895
11,571
24,872
0
W
Izanami
gussyblue
Izanami
15,853
9,035
507
2,825
14,787
6,467
2,468
6,100
8,559
0
59,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,087
Gold Earned
41,026
189
Minions Killed
208
0
Camps Cleared
0
929,478
Distance Traveled
1,039,144
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,798
640
76
4
0
351,300
0
L
Cthulhu
12,582
629
72
4
0
376,342
0
L
Danzaburou
12,100
605
77
4
0
270,139
0
W
Tyr
15,673
784
42
2
0
381,268
0
L
Tiamat
11,405
570
40
2
0
282,997
4
W
Izanami
12,555
628
90
5
0
306,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role