Player Matchup

Zeus
Zeus
GoauId
Zeus
Level 27
God Stats
0W - 2L
1,285 SR
Queue Stats
48W - 59L
1,412 Elo+
Party 2
Cthulhu
Cthulhu
KozukIDOden
Cthulhu
Level 35
God Stats
0W - 5L
1,024 SR
Queue Stats
25W - 46L
1,282 Elo+
Solo
Achilles
Achilles
Legiliss
Achilles
Level 46
God Stats
3W - 7L
1,398 SR
Queue Stats
47W - 61L
1,378 Elo+
Party 2
Chiron
Chiron
Muskrabbit
Chiron
Level 40
God Stats
7W - 9L
1,431 SR
Queue Stats
58W - 72L
1,401 Elo+
Party 2
Ra
Ra
PanDeCampo
Ra
Level 18
God Stats
3W - 4L
1,642 SR
Queue Stats
24W - 30L
1,438 Elo+
Party 2
Team Averages
Level 33
1,356 SR
1,382 Elo+

VS

Team Averages
Level 60
1,476 SR
1,457 Elo+
Khepri
Khepri
ChrmnMao
Khepri
Level 80
God Stats
11W - 8L
1,221 SR
Queue Stats
334W - 317L
1,519 Elo+
Party 3
Arachne
Arachne
FalseEmpathy
Arachne
Level 31
God Stats
41W - 28L
1,477 SR
Queue Stats
120W - 119L
1,389 Elo+
Party 1
Heimdallr
Heimdallr
JonaVitsion
Heimdallr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
LuxLesha
Scylla
Level 103
God Stats
17W - 7L
1,679 SR
Queue Stats
242W - 259L
1,381 Elo+
Party 1
Chaac
Chaac
Swuunk
Chaac
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
160W - 148L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
GoauId
Zeus
11
2 / 5 / 2
7,275
485
10,075
8,518
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
KozukIDOden
Cthulhu
10
0 / 6 / 1
6,372
425
1,892
11,430
8,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Legiliss
Achilles
11
3 / 5 / 3
7,650
510
6,315
12,368
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
Muskrabbit
Chiron
10
1 / 3 / 0
6,222
415
4,574
8,612
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 6 / 1
7,059
471
6,176
11,467
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ChrmnMao
Khepri
12
3 / 2 / 10
8,042
536
2,766
7,960
4,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
FalseEmpathy
Arachne
13
8 / 4 / 4
8,284
552
7,540
11,013
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
JonaVitsion
Heimdallr
14
3 / 0 / 7
8,095
540
8,764
7,114
2,871
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
LuxLesha
Scylla
14
10 / 1 / 4
8,646
576
11,865
6,572
2,701
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Swuunk
Chaac
13
1 / 1 / 3
7,714
514
6,035
9,712
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
8
Kills
25
25
Deaths
8
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Khepri
ChrmnMao
Khepri
3
2
10
4
W
Arachne
FalseEmpathy
Arachne
8
4
4
2.5
L
Zeus
GoauId
Zeus
2
5
2
0.6
W
Heimdallr
JonaVitsion
Heimdallr
3
0
7
6.5
L
Cthulhu
KozukIDOden
Cthulhu
0
6
1
0.08
L
Achilles
Legiliss
Achilles
3
5
3
0.9
W
Scylla
LuxLesha
Scylla
10
1
4
12
L
Chiron
Muskrabbit
Chiron
1
3
0
0.33
L
2
6
1
0.42
W
Chaac
Swuunk
Chaac
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,032
Damage
36,970
52,395
Taken
42,371
21,983
Mitigated
22,764
13,914
Healing
15,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
ChrmnMao
Khepri
2,766
332
0
1,660
7,960
4,443
0
3,633
4,327
18,127
0
W
Arachne
FalseEmpathy
Arachne
7,540
4,755
0
3,451
11,013
5,425
914
4,014
6,999
0
41,295
L
Zeus
GoauId
Zeus
10,075
1,100
175
1,149
8,518
2,551
414
2,569
5,624
35,686
0
W
Heimdallr
JonaVitsion
Heimdallr
8,764
2,735
13
3,925
7,114
2,871
11
1,839
5,275
0
53,495
L
Cthulhu
KozukIDOden
Cthulhu
1,892
40
0
902
11,430
8,091
71
1,649
9,781
21,316
0
L
Achilles
Legiliss
Achilles
6,315
1,523
0
3,608
12,368
4,904
0
3,304
9,014
0
35,444
W
Scylla
LuxLesha
Scylla
11,865
649
0
1,447
6,572
2,701
739
3,065
3,507
40,221
0
L
Chiron
Muskrabbit
Chiron
4,574
1,243
911
3,796
8,612
2,467
491
2,396
6,208
0
35,389
L
6,176
864
66
3,307
11,467
3,970
0
4,713
6,654
39,972
0
W
Chaac
Swuunk
Chaac
6,035
492
0
4,947
9,712
7,324
360
5,592
4,120
0
33,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,578
Gold Earned
40,781
313
Minions Killed
330
0
Camps Cleared
0
1,407,619
Distance Traveled
1,522,213
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,042
536
33
2
0
305,606
5
W
Arachne
8,284
552
68
5
0
340,913
1
L
Zeus
7,275
485
68
5
0
227,046
0
W
Heimdallr
8,095
540
87
6
0
290,140
4
L
Cthulhu
6,372
425
43
3
0
347,728
0
L
Achilles
7,650
510
63
4
0
276,136
0
W
Scylla
8,646
576
72
5
0
302,897
2
L
Chiron
6,222
415
67
4
0
255,117
3
L
Ra
7,059
471
72
5
0
301,592
0
W
Chaac
7,714
514
70
5
0
282,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role