Player Matchup

Chaac
Chaac
Gold V
AngryBlueDog
Chaac
Gold V
Level 138
God Stats
2W - 2L
1,662 SR
Queue Stats
80W - 72L
1,603 MMR
Party 3
Hou Yi
Hou Yi
Gold V
AstralZephyr117
Hou Yi
Gold V
Level 154
God Stats
4W - 4L
1,756 SR
Queue Stats
146W - 118L
1,603 MMR
Party 3
Merlin
Merlin
Silver I
Janglebaang
Merlin
Silver I
Level 65
God Stats
3W - 0L
1,738 SR
Queue Stats
12W - 6L
1,608 MMR
Solo
Hercules
Hercules
Gold I
WHMatt
Hercules
Gold I
Level 158
God Stats
5W - 8L
1,424 SR
Queue Stats
258W - 246L
1,612 MMR
Party 1
Nemesis
Nemesis
Gold II
eagles16champs
Nemesis
Gold II
Level 149
God Stats
7W - 12L
1,489 SR
Queue Stats
1,198W - 1,215L
1,593 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,614 SR
1,604 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,605 SR
1,604 MMR
Cerberus
Cerberus
Gold II
Harmonza
Cerberus
Gold II
Level 88
God Stats
58W - 46L
1,563 SR
Queue Stats
123W - 132L
1,653 MMR
Party 2
Nike
Nike
Bronze III
NinjaPig32
Nike
Bronze III
Level 105
God Stats
22W - 21L
1,740 SR
Queue Stats
193W - 207L
1,600 MMR
Solo
Anhur
Anhur
Gold III
RudestGore05
Anhur
Gold III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 170L
1,608 MMR
Solo
Fenrir
Fenrir
Gold IV
Runnels GG
Fenrir
Gold IV
Level 151
God Stats
8W - 11L
1,615 SR
Queue Stats
139W - 131L
1,562 MMR
Party 2
Nox
Nox
Gold III
Yodasjr
Nox
Gold III
Level 146
God Stats
7W - 6L
1,606 SR
Queue Stats
560W - 550L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 9
13,438
584
14,534
22,216
28,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 2 / 7
14,292
621
11,155
17,552
9,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
20
15 / 0 / 7
15,547
676
37,564
16,770
9,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
WHMatt
Hercules
16
2 / 2 / 22
12,608
548
6,613
24,714
28,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 3 / 8
13,284
578
11,094
17,130
9,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetCthulhuDanzaburouScyllaNu Wa

VS

Bans
KukulkanHeimdallrTsukuyomiCupidJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Harmonza
Cerberus
17
1 / 6 / 4
10,582
460
4,033
23,532
15,252
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 6 / 1
10,380
451
8,295
27,118
18,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
0 / 2 / 1
10,638
463
3,780
15,651
5,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
Runnels GG
Fenrir
16
4 / 9 / 2
10,843
471
9,806
23,901
15,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Nox
18
3 / 7 / 2
11,669
507
9,298
13,026
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
18
30
Kills
8
8
Deaths
30
53
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
W
6
2
7
4.75
L
Cerberus
Harmonza
Cerberus
1
6
4
0.5
W
Merlin
15
0
7
18.5
L
0
6
1
0.08
L
0
2
1
0.25
L
Fenrir
Runnels GG
Fenrir
4
9
2
0.56
W
Hercules
WHMatt
Hercules
2
2
22
6.5
L
Nox
3
7
2
0.57
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,960
Damage
35,212
98,382
Taken
103,228
85,512
Mitigated
58,566
51,062
Healing
25,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,534
3,713
0
14,540
22,216
28,210
867
2,624
18,954
368
86,340
W
11,155
7,597
0
9,653
17,552
9,634
7,225
2,658
14,894
0
124,823
L
Cerberus
Harmonza
Cerberus
4,033
79
265
4,914
23,532
15,252
0
11,854
11,603
66,023
0
W
Merlin
37,564
2,944
973
9,191
16,770
9,812
1,632
3,939
12,781
138,839
0
L
8,295
1,762
0
8,540
27,118
18,129
0
7,243
19,100
0
60,848
L
3,780
1,148
0
3,771
15,651
5,430
3,282
1,374
14,277
0
82,123
L
Fenrir
Runnels GG
Fenrir
9,806
2,825
0
7,025
23,901
15,763
0
9,314
14,537
0
59,696
W
Hercules
WHMatt
Hercules
6,613
1,973
0
9,523
24,714
28,300
480
2,881
21,783
0
28,424
L
Nox
9,298
423
0
723
13,026
3,992
829
8,118
4,893
61,169
0
W
11,094
4,261
0
7,182
17,130
9,556
385
3,290
13,840
0
88,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,169
Gold Earned
54,112
671
Minions Killed
656
0
Camps Cleared
0
2,327,004
Distance Traveled
1,974,058
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,438
584
158
7
0
442,389
5
W
Hou Yi
14,292
621
173
8
0
410,237
3
L
Cerberus
10,582
460
135
6
0
438,530
8
W
Merlin
15,547
676
178
8
0
451,802
6
L
Nike
10,380
451
132
6
0
284,108
4
L
Anhur
10,638
463
163
7
0
440,885
3
L
Fenrir
10,843
471
97
4
0
406,141
6
W
Hercules
12,608
548
37
2
0
499,816
10
L
Nox
11,669
507
129
6
0
404,394
8
W
Nemesis
13,284
578
125
5
0
522,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role