Player Matchup

Bacchus
Bacchus
FatherIdiot
Bacchus
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 85L
1,179 Elo+
Party 2
Danzaburou
Danzaburou
Totally Ballin
Danzaburou
Level 33
God Stats
3W - 2L
1,410 SR
Queue Stats
3W - 2L
1,279 Elo+
Party 2
Tiamat
Tiamat
WETTDIAPER
Tiamat
Level 29
God Stats
11W - 15L
1,492 SR
Queue Stats
27W - 29L
1,545 Elo+
Party 2
Team Averages
Level 43
1,467 SR
1,334 Elo+

VS

Team Averages
Level 59
1,313 SR
1,472 Elo+
Arachne
Arachne
EdibleBleach-_-
Arachne
Level 18
God Stats
6W - 9L
1,535 SR
Queue Stats
306W - 286L
1,464 Elo+
Party 1
Ares
Ares
Raelovesyou
Ares
Level 4
God Stats
0W - 1L
1,211 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
ToMB cReEP
Thoth
Level 156
God Stats
1W - 10L
1,195 SR
Queue Stats
369W - 348L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FatherIdiot
Bacchus
9
0 / 1 / 11
6,591
732
3,264
4,138
3,324
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Totally Ballin
Danzaburou
11
7 / 2 / 5
8,094
899
6,042
7,108
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
WETTDIAPER
Tiamat
11
6 / 1 / 7
7,935
882
5,078
3,479
4,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 0
7,559
840
4,358
6,152
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 7 / 3
6,207
690
994
8,561
3,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
10
0 / 3 / 3
6,446
716
4,744
5,095
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
4
4
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
Bacchus
FatherIdiot
Bacchus
0
1
11
5.5
L
0
7
3
0.21
L
Thoth
0
3
3
0.5
W
Danzaburou
Totally Ballin
Danzaburou
7
2
5
4.75
W
Tiamat
WETTDIAPER
Tiamat
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,384
Damage
10,096
14,725
Taken
19,808
9,845
Mitigated
8,415
3,521
Healing
2,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,358
2,726
0
995
6,152
3,309
0
1,867
4,285
0
19,280
W
Bacchus
FatherIdiot
Bacchus
3,264
452
0
0
4,138
3,324
627
1,464
2,674
11,990
0
L
994
221
0
0
8,561
3,629
69
4,183
4,378
2,987
0
L
Thoth
4,744
227
0
1,188
5,095
1,477
0
2,357
2,738
29,014
0
W
Danzaburou
Totally Ballin
Danzaburou
6,042
2,675
0
2,115
7,108
2,491
2,337
2,720
4,388
0
32,070
W
Tiamat
WETTDIAPER
Tiamat
5,078
487
0
1,406
3,479
4,030
53
1,608
1,871
17,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,620
Gold Earned
20,212
107
Minions Killed
91
0
Camps Cleared
0
480,008
Distance Traveled
486,761
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,559
840
28
3
0
180,104
0
W
Bacchus
6,591
732
14
2
0
159,041
0
L
Ares
6,207
690
2
0
0
154,680
0
L
Thoth
6,446
716
61
7
0
151,977
0
W
Danzaburou
8,094
899
58
6
0
160,109
2
W
Tiamat
7,935
882
35
4
0
160,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role