Player Matchup

Xing Tian
Xing Tian
Bookstuh
Xing Tian
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 65L
1,555 Elo+
Party 1
Tyr
Tyr
Gant City
Tyr
Level 129
God Stats
1W - 3L
1,318 SR
Queue Stats
148W - 154L
1,582 Elo+
Party 1
Scylla
Scylla
KEVKAT
Scylla
Level 83
God Stats
2W - 6L
1,500 SR
Queue Stats
65W - 92L
1,582 Elo+
Party 1
Erlang Shen
Erlang Shen
TunaTy
Erlang Shen
Level 126
God Stats
3W - 8L
1,408 SR
Queue Stats
127W - 127L
1,582 Elo+
Party 1
Medusa
Medusa
aBIGsweatyYETI
Medusa
Level 92
God Stats
2W - 1L
1,782 SR
Queue Stats
68W - 86L
1,362 Elo+
Party 1
Team Averages
Level 102
1,502 SR
1,532 Elo+

VS

Team Averages
Level 116
1,522 SR
1,606 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Ali-A-WINS
Arachne
Level 108
God Stats
25W - 15L
1,712 SR
Queue Stats
208W - 175L
1,666 Elo+
Party 2
Hercules
Hercules
CMac1822
Hercules
Level 158
God Stats
40W - 44L
1,563 SR
Queue Stats
731W - 665L
1,585 Elo+
Solo
Cabrakan
Cabrakan
ColdShocker1
Cabrakan
Level 120
God Stats
15W - 9L
1,190 SR
Queue Stats
314W - 273L
1,641 Elo+
Party 2
Rama
Rama
okaykid
Rama
Level 64
God Stats
10W - 8L
1,647 SR
Queue Stats
202W - 198L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bookstuh
Xing Tian
10
0 / 2 / 0
6,436
460
2,999
10,839
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 2 / 0
8,219
587
6,326
8,875
4,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
KEVKAT
Scylla
11
1 / 3 / 0
6,252
447
4,828
6,127
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
TunaTy
Erlang Shen
12
1 / 5 / 3
7,076
505
3,875
12,775
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 1
6,822
487
2,956
5,906
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
5 / 1 / 5
8,537
610
7,872
6,431
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
Ali-A-WINS
Arachne
15
4 / 3 / 3
8,658
618
7,048
8,088
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
CMac1822
Hercules
12
0 / 2 / 3
7,262
519
4,300
12,785
12,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
ColdShocker1
Cabrakan
11
2 / 1 / 6
7,545
539
5,788
7,637
5,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
okaykid
Rama
15
3 / 0 / 2
8,373
598
5,348
4,093
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
7
Kills
14
14
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
5
1
5
7.5
W
Arachne
Ali-A-WINS
Arachne
4
3
3
1.83
L
Xing Tian
Bookstuh
Xing Tian
0
2
0
0
W
Hercules
CMac1822
Hercules
0
2
3
0.75
W
Cabrakan
ColdShocker1
Cabrakan
2
1
6
5
L
5
2
0
2.5
L
Scylla
KEVKAT
Scylla
1
3
0
0.33
L
Erlang Shen
TunaTy
Erlang Shen
1
5
3
0.5
L
0
2
1
0.25
W
Rama
okaykid
Rama
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,984
Damage
30,356
44,522
Taken
39,034
19,648
Mitigated
27,631
9,795
Healing
17,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
7,872
288
0
3,576
6,431
2,630
908
2,712
3,526
56,785
0
W
Arachne
Ali-A-WINS
Arachne
7,048
4,944
0
2,224
8,088
4,845
234
903
7,173
0
53,770
L
Xing Tian
Bookstuh
Xing Tian
2,999
367
0
1,977
10,839
5,799
0
2,342
8,441
26,002
0
W
Hercules
CMac1822
Hercules
4,300
2,098
0
7,202
12,785
12,235
116
890
11,859
0
38,882
W
Cabrakan
ColdShocker1
Cabrakan
5,788
1,077
0
2,181
7,637
5,571
168
2,266
5,312
15,542
0
L
6,326
867
0
2,558
8,875
4,957
0
2,064
6,735
0
45,136
L
Scylla
KEVKAT
Scylla
4,828
125
0
1,120
6,127
2,009
0
3,205
2,632
34,610
0
L
Erlang Shen
TunaTy
Erlang Shen
3,875
1,632
0
2,362
12,775
4,994
0
4,893
7,778
0
44,627
L
2,956
1,323
0
1,778
5,906
1,889
0
590
5,276
0
44,811
W
Rama
okaykid
Rama
5,348
3,301
0
2,353
4,093
2,350
1,528
756
3,337
0
61,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
40,375
388
Minions Killed
405
0
Camps Cleared
0
1,309,896
Distance Traveled
1,418,275
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,537
610
94
7
0
276,848
4
W
Arachne
8,658
618
97
7
0
331,953
2
L
Xing Tian
6,436
460
43
3
0
259,863
4
W
Hercules
7,262
519
77
6
0
257,924
4
W
Cabrakan
7,545
539
23
2
0
288,569
2
L
Tyr
8,219
587
99
7
0
280,040
6
L
Scylla
6,252
447
76
5
0
244,668
3
L
Erlang Shen
7,076
505
84
6
0
272,685
2
L
Medusa
6,822
487
86
6
0
252,640
2
W
Rama
8,373
598
114
8
0
262,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role