Player Matchup

Set
Set
 
Set
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
D4RKSH4D0W2004
Ao Kuang
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 134L
1,467 Elo+
Party 3
Osiris
Osiris
NozuruKuyutsuki
Osiris
Level 103
God Stats
22W - 12L
1,773 SR
Queue Stats
457W - 413L
1,493 Elo+
Party 3
Athena
Athena
RadiantPup6092
Athena
Level 82
God Stats
10W - 17L
1,367 SR
Queue Stats
30W - 39L
1,412 Elo+
Party 3
Janus
Janus
RvN_JACKPARSONS
Janus
Level 155
God Stats
15W - 13L
1,406 SR
Queue Stats
814W - 731L
1,534 Elo+
Party 1
Team Averages
Level 117
1,509 SR
1,481 Elo+

VS

Team Averages
Level 111
1,596 SR
1,546 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Mollymauk___
Hercules
Level 114
God Stats
11W - 13L
1,600 SR
Queue Stats
511W - 487L
1,532 Elo+
Party 2
Olorun
Olorun
YFN Neutral
Olorun
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 29L
1,661 Elo+
Solo
Izanami
Izanami
peeFaster
Izanami
Level 84
God Stats
20W - 8L
1,881 SR
Queue Stats
485W - 469L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
1 / 1 / 3
7,198
600
5,434
7,896
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
10
1 / 4 / 2
5,917
493
3,617
8,982
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
8 / 1 / 4
8,009
667
10,613
7,400
5,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 5 / 5
6,113
509
3,352
12,930
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
6 / 1 / 4
7,392
616
5,183
3,938
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 4 / 3
6,208
517
4,362
9,408
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
 
He Bo
9
0 / 6 / 1
5,696
475
1,999
7,873
2,956
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Mollymauk___
Hercules
12
2 / 3 / 0
7,079
590
4,760
8,610
5,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
10
5 / 3 / 4
6,467
539
8,370
9,419
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
peeFaster
Izanami
12
4 / 1 / 4
7,040
587
6,701
5,415
2,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
17
Kills
12
12
Deaths
17
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
1
3
2.5
L
Hun Batz
 
Hun Batz
1
4
3
0.63
L
He Bo
 
He Bo
0
6
1
0.08
W
Ao Kuang
1
4
2
0.5
L
Hercules
Mollymauk___
Hercules
2
3
0
0.67
W
8
1
4
10
W
1
5
5
0.7
W
6
1
4
8
L
Olorun
5
3
4
2.33
L
Izanami
peeFaster
Izanami
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,199
Damage
26,192
41,146
Taken
40,725
17,996
Mitigated
18,092
10,601
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,434
3,000
0
2,733
7,896
3,119
460
46
7,629
0
40,161
L
Hun Batz
 
Hun Batz
4,362
1,665
0
2,797
9,408
3,053
0
826
8,556
0
32,522
L
He Bo
 
He Bo
1,999
191
0
2,262
7,873
2,956
160
3,588
4,029
21,019
0
W
Ao Kuang
3,617
848
0
3,672
8,982
2,418
0
2,869
6,113
23,437
0
L
Hercules
Mollymauk___
Hercules
4,760
1,906
0
2,683
8,610
5,981
656
286
8,324
265
36,192
W
10,613
4,654
0
360
7,400
5,189
0
1,759
5,623
0
52,600
W
3,352
1,141
417
2,408
12,930
6,174
54
4,585
8,345
20,491
0
W
5,183
457
0
1,011
3,938
1,096
384
1,251
2,662
29,021
0
L
Olorun
8,370
5,731
720
4,898
9,419
3,635
600
4,298
5,117
29,321
0
L
Izanami
peeFaster
Izanami
6,701
4,327
0
1,247
5,415
2,467
418
2,853
2,547
0
45,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,629
Gold Earned
32,490
272
Minions Killed
326
0
Camps Cleared
0
1,227,204
Distance Traveled
1,103,800
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,198
600
81
7
0
268,668
0
L
Hun Batz
6,208
517
58
5
0
252,334
0
L
He Bo
5,696
475
41
3
0
212,523
1
W
Ao Kuang
5,917
493
27
2
0
236,489
1
L
Hercules
7,079
590
92
8
0
230,245
3
W
Osiris
8,009
667
82
7
0
255,517
1
W
Athena
6,113
509
30
3
0
238,890
0
W
Janus
7,392
616
52
4
0
227,640
3
L
Olorun
6,467
539
36
3
0
197,722
1
L
Izanami
7,040
587
99
8
0
210,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role