Player Matchup

Izanami
Izanami
BabyMason
Izanami
Level 18
God Stats
54W - 26L
1,824 SR
Queue Stats
164W - 142L
1,629 Elo+
Party 1
Ymir
Ymir
CptBenson
Ymir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
DaTaShoT
Erlang Shen
Level 29
God Stats
11W - 10L
1,645 SR
Queue Stats
170W - 167L
1,612 Elo+
Solo
Discordia
Discordia
JakeDodd14
Discordia
Level 29
God Stats
9W - 8L
1,740 SR
Queue Stats
93W - 63L
1,638 Elo+
Party 1
Mercury
Mercury
Ryguy432
Mercury
Level 26
God Stats
46W - 29L
1,667 SR
Queue Stats
117W - 108L
1,543 Elo+
Party 1
Team Averages
Level 29
1,675 SR
1,584 Elo+

VS

Team Averages
Level 22
1,541 SR
1,562 Elo+
Erlang Shen
Erlang Shen
Blufferino
Erlang Shen
Level 29
God Stats
3W - 8L
1,603 SR
Queue Stats
171W - 187L
1,600 Elo+
Solo
Ares
Ares
DontDND
Ares
Level 6
God Stats
4W - 4L
1,685 SR
Queue Stats
15W - 11L
1,682 Elo+
Solo
Discordia
Discordia
Keyrisai
Discordia
Level 21
God Stats
30W - 34L
1,548 SR
Queue Stats
150W - 153L
1,571 Elo+
Solo
Ganesha
Ganesha
Narlems
Ganesha
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 160L
1,451 Elo+
Party 2
Izanami
Izanami
kaiserschmid
Izanami
Level 29
God Stats
1W - 6L
1,367 SR
Queue Stats
45W - 56L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabyMason
Izanami
11
4 / 2 / 3
6,562
597
6,131
6,688
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
10
4 / 1 / 6
6,921
629
3,574
7,632
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
DaTaShoT
Erlang Shen
11
6 / 2 / 0
6,727
612
6,103
6,296
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
JakeDodd14
Discordia
11
2 / 3 / 3
6,113
556
3,751
5,245
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Ryguy432
Mercury
11
1 / 1 / 3
6,150
559
4,239
7,487
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Blufferino
Erlang Shen
9
1 / 5 / 1
5,389
490
4,811
8,546
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
DontDND
Ares
11
4 / 1 / 1
6,506
591
5,289
7,481
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Keyrisai
Discordia
11
2 / 2 / 1
6,143
558
2,820
4,696
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Narlems
Ganesha
9
0 / 5 / 4
5,399
491
4,252
8,209
3,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
kaiserschmid
Izanami
9
1 / 4 / 0
5,522
502
3,849
7,188
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
8
9
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
BabyMason
Izanami
4
2
3
2.75
L
Erlang Shen
Blufferino
Erlang Shen
1
5
1
0.3
W
Ymir
4
1
6
7
W
Erlang Shen
DaTaShoT
Erlang Shen
6
2
0
3
L
Ares
DontDND
Ares
4
1
1
4.5
W
Discordia
JakeDodd14
Discordia
2
3
3
1.17
L
Discordia
Keyrisai
Discordia
2
2
1
1.25
L
Ganesha
Narlems
Ganesha
0
5
4
0.4
W
Mercury
Ryguy432
Mercury
1
1
3
2.5
L
Izanami
kaiserschmid
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,798
Damage
21,021
33,348
Taken
36,120
15,577
Mitigated
16,181
9,650
Healing
9,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BabyMason
Izanami
6,131
4,222
0
2,535
6,688
1,628
598
2,048
4,640
0
38,956
L
Erlang Shen
Blufferino
Erlang Shen
4,811
2,851
0
2,566
8,546
4,730
0
556
7,961
0
23,142
W
Ymir
3,574
912
298
1,056
7,632
5,670
140
2,812
4,782
16,112
0
W
Erlang Shen
DaTaShoT
Erlang Shen
6,103
3,562
0
1,740
6,296
4,507
84
1,301
4,995
0
26,539
L
Ares
DontDND
Ares
5,289
500
0
1,456
7,481
4,349
0
1,687
5,700
29,639
0
W
Discordia
JakeDodd14
Discordia
3,751
75
0
1,370
5,245
1,607
20
3,161
1,766
24,803
0
L
Discordia
Keyrisai
Discordia
2,820
57
0
1,100
4,696
1,442
32
1,985
2,327
33,508
0
L
Ganesha
Narlems
Ganesha
4,252
552
0
1,299
8,209
3,977
0
1,771
6,394
13,888
0
W
Mercury
Ryguy432
Mercury
4,239
1,772
0
2,651
7,487
2,165
0
2,605
4,804
0
35,459
L
Izanami
kaiserschmid
Izanami
3,849
2,751
0
2,654
7,188
1,683
0
775
6,413
0
38,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
28,959
295
Minions Killed
259
0
Camps Cleared
0
1,125,100
Distance Traveled
1,026,545
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,562
597
78
7
0
199,125
4
L
Erlang Shen
5,389
490
46
4
0
218,105
1
W
Ymir
6,921
629
31
3
0
225,777
1
W
Erlang Shen
6,727
612
56
5
0
238,279
2
L
Ares
6,506
591
58
5
0
218,658
2
W
Discordia
6,113
556
51
5
0
210,193
0
L
Discordia
6,143
558
70
6
0
198,553
0
L
Ganesha
5,399
491
1
0
0
219,948
0
W
Mercury
6,150
559
79
7
0
251,726
0
L
Izanami
5,522
502
84
8
0
171,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role