Player Matchup

Chaac
Chaac
ALM1GHTYxPA1N
Chaac
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 16L
1,485 Elo+
Party 2
Tiamat
Tiamat
ChiefbussaBrown
Tiamat
Level 65
God Stats
2W - 4L
1,414 SR
Queue Stats
85W - 114L
1,490 Elo+
Party 2
Ullr
Ullr
bigB0N3_D4DDYred
Ullr
Level 59
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 176L
1,518 Elo+
Party 2
Team Averages
Level 51
1,471 SR
1,497 Elo+

VS

Team Averages
Level 58
1,458 SR
1,442 Elo+
Xing Tian
Xing Tian
FluxSol
Xing Tian
Level 116
God Stats
0W - 3L
1,316 SR
Queue Stats
132W - 153L
1,500 Elo+
Party 1
Ganesha
Ganesha
ItsPerspctiv
Ganesha
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
90W - 108L
1,492 Elo+
Party 1
Cernunnos
Cernunnos
Psizzlie
Cernunnos
Level 29
God Stats
2W - 4L
1,558 SR
Queue Stats
31W - 50L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
8,918
811
7,177
11,366
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 2 / 3
7,533
685
4,256
7,446
3,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 4
6,893
627
3,569
7,548
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FluxSol
Xing Tian
12
8 / 1 / 0
8,327
757
9,045
9,880
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
ItsPerspctiv
Ganesha
11
0 / 4 / 6
7,730
703
5,475
9,588
6,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
Psizzlie
Cernunnos
1
0 / 0 / 0
4,038
367
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
5
Kills
8
8
Deaths
5
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
2
2
3
1.75
L
Xing Tian
FluxSol
Xing Tian
8
1
0
8
L
Ganesha
ItsPerspctiv
Ganesha
0
4
6
0.75
L
Cernunnos
Psizzlie
Cernunnos
0
0
0
0
W
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,002
Damage
14,520
26,360
Taken
19,468
12,069
Mitigated
15,180
12,438
Healing
2,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,177
2,715
1,141
5,699
11,366
6,130
2,050
5,802
5,564
0
23,887
W
4,256
526
600
2,871
7,446
3,667
372
4,380
3,066
21,236
0
L
Xing Tian
FluxSol
Xing Tian
9,045
762
0
840
9,880
8,259
0
2,098
7,782
31,805
0
L
Ganesha
ItsPerspctiv
Ganesha
5,475
664
0
1,224
9,588
6,921
0
2,196
7,392
14,273
0
L
Cernunnos
Psizzlie
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
3,569
1,667
477
1,650
7,548
2,272
140
4,518
3,030
0
19,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,344
Gold Earned
20,095
99
Minions Killed
61
0
Camps Cleared
0
575,159
Distance Traveled
416,089
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,918
811
26
2
0
205,332
1
W
Tiamat
7,533
685
37
3
0
198,531
0
L
Xing Tian
8,327
757
56
5
0
209,710
0
L
Ganesha
7,730
703
5
0
0
206,379
1
L
Cernunnos
4,038
367
0
0
0
0
0
W
Ullr
6,893
627
36
3
0
171,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role