Player Matchup

Cu Chulainn
Cu Chulainn
GabeP20
Cu Chulainn
Level 9
God Stats
10W - 9L
1,315 SR
Queue Stats
30W - 32L
1,444 Elo+
Party 1
Scylla
Scylla
JitteryPizza835
Scylla
Level 2
God Stats
5W - 3L
1,500 SR
Queue Stats
17W - 6L
1,425 Elo+
Solo
Artemis
Artemis
cochiiscool69
Artemis
Level 22
God Stats
1W - 4L
1,374 SR
Queue Stats
44W - 54L
1,446 Elo+
Solo
Fenrir
Fenrir
felin_good
Fenrir
Level 28
God Stats
9W - 21L
1,426 SR
Queue Stats
22W - 32L
1,517 Elo+
Solo
Ymir
Ymir
loko_maniac7
Ymir
Level 28
God Stats
11W - 22L
1,298 SR
Queue Stats
44W - 55L
1,481 Elo+
Party 1
Team Averages
Level 18
1,383 SR
1,463 Elo+

VS

Team Averages
Level 21
1,683 SR
1,500 Elo+
Osiris
Osiris
Munakata965
Osiris
Level 28
God Stats
6W - 2L
1,503 SR
Queue Stats
8W - 3L
1,457 Elo+
Party 2
Aphrodite
Aphrodite
avoidkatsu
Aphrodite
Level 5
God Stats
10W - 13L
1,500 SR
Queue Stats
154W - 192L
1,387 Elo+
Solo
Merlin
Merlin
metalalfredo
Merlin
Level 30
God Stats
3W - 2L
1,762 SR
Queue Stats
113W - 116L
1,547 Elo+
Solo
Neith
Neith
revuelo_atipico0
Neith
Level 15
God Stats
7W - 5L
1,631 SR
Queue Stats
25W - 18L
1,566 Elo+
Solo
Cthulhu
Cthulhu
ruby__rabbit
Cthulhu
Level 28
God Stats
12W - 2L
2,018 SR
Queue Stats
54W - 47L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GabeP20
Cu Chulainn
9
2 / 4 / 3
8,561
329
2,286
4,902
1,548
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
15 / 1 / 1
17,590
677
22,854
18,871
7,484
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
20
1 / 9 / 0
13,291
511
9,954
21,335
9,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
felin_good
Fenrir
18
6 / 6 / 3
11,478
441
8,023
17,188
8,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 5 / 3
7,626
293
1,341
5,414
1,778
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
4 / 6 / 3
11,238
432
5,563
19,223
13,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
avoidkatsu
Aphrodite
17
3 / 7 / 9
12,400
477
4,656
12,130
5,051
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
19
3 / 5 / 1
13,632
524
9,145
12,882
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
8 / 3 / 3
15,611
600
15,134
17,659
8,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
ruby__rabbit
Cthulhu
18
7 / 5 / 4
12,618
485
8,876
25,615
27,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
24
Kills
25
25
Deaths
26
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
GabeP20
Cu Chulainn
2
4
3
0.88
L
15
1
1
15.5
W
Osiris
4
6
3
0.92
W
Aphrodite
avoidkatsu
Aphrodite
3
7
9
1.07
L
Artemis
1
9
0
0.11
L
Fenrir
felin_good
Fenrir
6
6
3
1.25
L
0
5
3
0.3
W
Merlin
3
5
1
0.7
W
8
3
3
3.17
W
Cthulhu
ruby__rabbit
Cthulhu
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,458
Damage
43,374
67,710
Taken
87,509
28,911
Mitigated
59,824
16,696
Healing
22,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
GabeP20
Cu Chulainn
2,286
954
0
544
4,902
1,548
0
2,675
2,081
0
15,027
L
22,854
2,854
0
6,721
18,871
7,484
288
8,974
9,672
164,946
0
W
Osiris
5,563
3,213
0
3,681
19,223
13,684
2,841
5,693
13,439
0
37,510
W
Aphrodite
avoidkatsu
Aphrodite
4,656
1,594
1,667
2,490
12,130
5,051
1,502
4,747
7,327
36,965
0
L
Artemis
9,954
4,590
0
6,848
21,335
9,191
2,764
3,091
18,219
0
109,373
L
Fenrir
felin_good
Fenrir
8,023
2,406
0
2,404
17,188
8,910
0
4,451
12,712
0
57,253
L
1,341
412
0
179
5,414
1,778
0
2,915
2,349
8,133
0
W
Merlin
9,145
939
0
1,866
12,882
5,019
771
4,690
8,062
84,332
0
W
15,134
4,043
0
5,231
17,659
8,746
7,016
2,221
15,398
0
124,339
W
Cthulhu
ruby__rabbit
Cthulhu
8,876
629
792
6,912
25,615
27,324
1,165
6,361
19,088
76,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,546
Gold Earned
65,499
613
Minions Killed
546
0
Camps Cleared
0
1,659,592
Distance Traveled
2,282,318
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,561
329
24
1
0
205,936
2
L
Scylla
17,590
677
300
12
0
492,871
2
W
Osiris
11,238
432
63
2
0
502,059
1
W
Aphrodite
12,400
477
61
2
0
428,693
0
L
Artemis
13,291
511
190
7
0
350,534
1
L
Fenrir
11,478
441
86
3
0
450,059
0
L
Ymir
7,626
293
13
1
0
160,192
2
W
Merlin
13,632
524
132
5
0
421,202
3
W
Neith
15,611
600
191
7
0
426,046
6
W
Cthulhu
12,618
485
99
4
0
504,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role