Player Matchup

Hachiman
Hachiman
Giftedplague
Hachiman
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Lilumn
Sylvanus
Level 21
God Stats
1W - 1L
1,285 SR
Queue Stats
3W - 4L
1,293 Elo+
Party 1
Fenrir
Fenrir
Teomonkey
Fenrir
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,293 Elo+
Party 1
Team Averages
Level 51
1,428 SR
1,362 Elo+

VS

Team Averages
Level 14
1,352 SR
1,308 Elo+
Tiamat
Tiamat
Angelogoku2
Tiamat
Level 18
God Stats
20W - 18L
1,354 SR
Queue Stats
58W - 62L
1,322 Elo+
Party 2
Danzaburou
Danzaburou
Fooshypro
Danzaburou
Level 16
God Stats
14W - 17L
1,395 SR
Queue Stats
24W - 29L
1,377 Elo+
Party 2
Loki
Loki
RainbowKiltty
Loki
Level 8
God Stats
3W - 2L
1,306 SR
Queue Stats
4W - 5L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Giftedplague
Hachiman
13
1 / 5 / 7
9,398
587
6,155
12,736
4,729
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Lilumn
Sylvanus
14
1 / 4 / 8
10,820
676
3,894
17,679
15,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Teomonkey
Fenrir
14
8 / 9 / 1
11,369
711
11,950
19,024
8,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
5 / 3 / 12
11,506
719
15,853
11,272
6,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Fooshypro
Danzaburou
16
10 / 1 / 6
12,531
783
18,093
10,386
3,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 6 / 8
10,453
653
7,174
10,395
2,998
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
10
Kills
18
18
Deaths
10
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
5
3
12
3.67
W
Danzaburou
Fooshypro
Danzaburou
10
1
6
13
L
Hachiman
Giftedplague
Hachiman
1
5
7
0.9
L
Sylvanus
Lilumn
Sylvanus
1
4
8
1.25
W
3
6
8
1.17
L
Fenrir
Teomonkey
Fenrir
8
9
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,999
Damage
41,120
49,439
Taken
32,053
28,829
Mitigated
13,243
13,174
Healing
8,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
15,853
1,501
0
3,178
11,272
6,325
120
1,365
9,907
32,748
0
W
Danzaburou
Fooshypro
Danzaburou
18,093
10,808
0
3,151
10,386
3,920
2,143
1,443
8,943
0
65,881
L
Hachiman
Giftedplague
Hachiman
6,155
3,581
0
2,129
12,736
4,729
459
3,244
9,264
0
23,176
L
Sylvanus
Lilumn
Sylvanus
3,894
711
3,071
5,870
17,679
15,879
116
6,997
10,272
23,448
0
W
7,174
1,721
0
1,907
10,395
2,998
249
1,465
8,930
0
41,841
L
Fenrir
Teomonkey
Fenrir
11,950
3,451
339
1,765
19,024
8,221
0
4,530
14,050
0
31,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,587
Gold Earned
34,490
98
Minions Killed
169
0
Camps Cleared
0
754,680
Distance Traveled
843,927
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,506
719
35
2
0
276,216
1
W
Danzaburou
12,531
783
89
6
0
280,164
0
L
Hachiman
9,398
587
40
3
0
238,683
0
L
Sylvanus
10,820
676
23
1
0
239,961
0
W
Loki
10,453
653
45
3
0
287,547
1
L
Fenrir
11,369
711
35
2
0
276,036
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role