Player Matchup

Danzaburou
Danzaburou
Jedussa
Danzaburou
Level 116
God Stats
16W - 12L
1,385 SR
Queue Stats
231W - 220L
1,395 Elo+
Party 3
Bellona
Bellona
Rodential
Bellona
Level 44
God Stats
11W - 11L
1,595 SR
Queue Stats
257W - 273L
1,410 Elo+
Party 3
Nu Wa
Nu Wa
chexy37
Nu Wa
Level 49
God Stats
100W - 110L
1,551 SR
Queue Stats
181W - 206L
1,464 Elo+
Party 2
Tiamat
Tiamat
xLGx iRoNiC
Tiamat
Level 56
God Stats
6W - 9L
1,293 SR
Queue Stats
247W - 257L
1,441 Elo+
Party 2
Bakasura
Bakasura
zKingGilgamesh
Bakasura
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
333W - 320L
1,451 Elo+
Party 2
Team Averages
Level 73
1,465 SR
1,432 Elo+

VS

Team Averages
Level 72
1,698 SR
1,471 Elo+
Apollo
Apollo
ClubG0dzilla
Apollo
Level 66
God Stats
10W - 4L
1,709 SR
Queue Stats
120W - 115L
1,519 Elo+
Party 1
Nike
Nike
JAHBOMB
Nike
Level 49
God Stats
7W - 4L
1,743 SR
Queue Stats
65W - 78L
1,428 Elo+
Party 1
Tiamat
Tiamat
Kokuduck
Tiamat
Level 144
God Stats
22W - 12L
1,684 SR
Queue Stats
134W - 138L
1,463 Elo+
Party 1
Yemoja
Yemoja
andresmend264
Yemoja
Level 84
God Stats
4W - 1L
1,855 SR
Queue Stats
190W - 163L
1,486 Elo+
Party 4
Thor
Thor
songokudark100
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 57L
1,461 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jedussa
Danzaburou
13
2 / 6 / 4
8,561
428
5,755
13,251
6,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Rodential
Bellona
13
1 / 5 / 4
8,143
407
6,625
16,909
14,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
chexy37
Nu Wa
14
2 / 2 / 2
8,894
445
10,000
8,054
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
14
1 / 3 / 4
8,694
435
8,954
14,819
10,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
18
3 / 2 / 2
10,219
511
7,642
21,150
8,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
9 / 0 / 6
11,389
569
17,096
14,262
4,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
JAHBOMB
Nike
15
4 / 1 / 7
9,941
497
8,875
13,763
9,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Kokuduck
Tiamat
16
2 / 3 / 4
10,206
510
15,441
12,127
8,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 2 / 10
10,523
526
3,948
12,099
11,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 3 / 8
9,324
466
5,191
15,295
5,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
9
Kills
18
18
Deaths
9
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Apollo
9
0
6
12
W
Nike
JAHBOMB
Nike
4
1
7
7.5
L
Danzaburou
Jedussa
Danzaburou
2
6
4
0.67
W
Tiamat
Kokuduck
Tiamat
2
3
4
1.33
L
Bellona
Rodential
Bellona
1
5
4
0.6
W
3
2
10
4
L
Nu Wa
chexy37
Nu Wa
2
2
2
1.5
W
0
3
8
1.33
L
Tiamat
1
3
4
1
L
Bakasura
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,976
Damage
50,551
74,183
Taken
67,546
42,310
Mitigated
38,967
24,049
Healing
32,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
17,096
9,413
0
10,162
14,262
4,860
883
3,661
10,037
0
92,942
W
Nike
JAHBOMB
Nike
8,875
475
243
5,187
13,763
9,149
1,387
5,408
7,825
0
48,800
L
Danzaburou
Jedussa
Danzaburou
5,755
1,025
318
1,867
13,251
6,555
2,852
1,358
11,805
0
46,946
W
Tiamat
Kokuduck
Tiamat
15,441
2,970
0
4,361
12,127
8,787
644
3,854
7,401
68,153
0
L
Bellona
Rodential
Bellona
6,625
854
810
1,848
16,909
14,048
16
3,979
12,680
0
34,153
W
3,948
876
3,656
3,492
12,099
11,044
273
4,594
6,796
20,649
0
L
Nu Wa
chexy37
Nu Wa
10,000
3,463
450
1,846
8,054
2,562
2,084
2,178
5,658
35,428
0
W
5,191
937
693
5,199
15,295
5,127
478
3,085
11,715
0
57,925
L
Tiamat
8,954
484
597
6,389
14,819
10,210
0
5,589
8,912
48,523
0
L
Bakasura
7,642
5,190
291
9,633
21,150
8,935
86
5,349
15,345
0
68,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,511
Gold Earned
51,383
497
Minions Killed
473
0
Camps Cleared
0
1,893,215
Distance Traveled
1,766,241
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,389
569
132
7
0
363,679
6
W
Nike
9,941
497
79
4
0
348,137
0
L
Danzaburou
8,561
428
92
5
0
332,531
3
W
Tiamat
10,206
510
134
7
0
353,437
2
L
Bellona
8,143
407
54
3
0
389,184
0
W
Yemoja
10,523
526
29
1
0
333,006
1
L
Nu Wa
8,894
445
89
4
0
361,592
6
W
Thor
9,324
466
99
5
0
367,982
3
L
Tiamat
8,694
435
96
5
0
347,918
4
L
Bakasura
10,219
511
166
8
0
461,990
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role