Player Matchup

Medusa
Medusa
Berserius
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Xenomorph108
Cthulhu
Level 63
God Stats
3W - 2L
1,588 SR
Queue Stats
16W - 17L
1,462 Elo+
Party 2
Kukulkan
Kukulkan
YoungSenshi
Kukulkan
Level 69
God Stats
7W - 7L
1,751 SR
Queue Stats
12W - 13L
1,621 Elo+
Party 2
Team Averages
Level 65
1,613 SR
1,528 Elo+

VS

Team Averages
Level 35
1,398 SR
1,365 Elo+
Chaac
Chaac
Calisthenicslife
Chaac
Level 77
God Stats
16W - 25L
1,285 SR
Queue Stats
307W - 367L
1,448 Elo+
Party 1
Jing Wei
Jing Wei
HÂEL
Jing Wei
Level 16
God Stats
11W - 10L
1,411 SR
Queue Stats
170W - 245L
1,434 Elo+
Party 1
Tiamat
Tiamat
abysswalker56
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Berserius
Medusa
10
1 / 0 / 6
6,832
683
5,535
4,366
1,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Xenomorph108
Cthulhu
10
2 / 1 / 5
7,057
706
6,439
7,060
2,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kukulkan
YoungSenshi
Kukulkan
11
4 / 0 / 3
7,644
764
5,472
3,081
1,064
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,841
684
4,868
9,385
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
HÂEL
Jing Wei
9
0 / 0 / 1
6,110
611
2,455
7,218
2,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 4 / 1
6,150
615
3,671
7,236
3,080
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
Berserius
Medusa
1
0
6
4
L
1
3
0
0.33
L
Jing Wei
HÂEL
Jing Wei
0
0
1
0.5
W
Cthulhu
Xenomorph108
Cthulhu
2
1
5
4.5
W
Kukulkan
YoungSenshi
Kukulkan
4
0
3
5.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,446
Damage
10,994
14,507
Taken
23,839
5,225
Mitigated
13,402
2,408
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Berserius
Medusa
5,535
2,070
0
584
4,366
1,406
580
1,008
3,358
6
21,570
L
4,868
368
0
2,699
9,385
8,006
0
4,263
5,122
0
24,802
L
Jing Wei
HÂEL
Jing Wei
2,455
1,978
0
1,428
7,218
2,316
205
3,052
4,166
0
18,694
W
Cthulhu
Xenomorph108
Cthulhu
6,439
496
339
500
7,060
2,755
222
2,172
4,888
19,394
0
W
Kukulkan
YoungSenshi
Kukulkan
5,472
132
453
532
3,081
1,064
362
583
2,498
24,984
0
L
3,671
310
552
2,872
7,236
3,080
0
4,643
2,593
14,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,533
Gold Earned
19,101
118
Minions Killed
103
0
Camps Cleared
0
603,955
Distance Traveled
597,249
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,832
683
36
4
0
191,800
3
L
Chaac
6,841
684
37
4
0
212,848
5
L
Jing Wei
6,110
611
39
4
0
211,084
0
W
Cthulhu
7,057
706
29
3
0
222,655
1
W
Kukulkan
7,644
764
53
5
0
189,500
7
L
Tiamat
6,150
615
27
3
0
173,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role