Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Mow_MowMow
Nox
Level 109
God Stats
3W - 1L
1,470 SR
Queue Stats
403W - 402L
1,582 Elo+
Party 1
Bellona
Bellona
brayanlok312
Bellona
Level 129
God Stats
12W - 11L
1,536 SR
Queue Stats
452W - 447L
1,669 Elo+
Party 1
Tiamat
Tiamat
danydt12
Tiamat
Level 89
God Stats
4W - 4L
1,565 SR
Queue Stats
65W - 60L
1,601 Elo+
Party 3
Thoth
Thoth
iAM_Rhino
Thoth
Level 119
God Stats
3W - 1L
1,673 SR
Queue Stats
237W - 204L
1,586 Elo+
Party 1
Team Averages
Level 114
1,549 SR
1,588 Elo+

VS

Team Averages
Level 107
1,515 SR
1,548 Elo+
Tiamat
Tiamat
DarknesDragon69
Tiamat
Level 146
God Stats
26W - 32L
1,511 SR
Queue Stats
362W - 356L
1,551 Elo+
Party 2
Sylvanus
Sylvanus
MARIOPX15
Sylvanus
Level 84
God Stats
9W - 7L
1,383 SR
Queue Stats
125W - 132L
1,528 Elo+
Solo
King Arthur
King Arthur
NoVaEclIPzZe
King Arthur
Level 65
God Stats
6W - 4L
1,816 SR
Queue Stats
110W - 92L
1,588 Elo+
Party 2
Danzaburou
Danzaburou
TheTwall
Danzaburou
Level 89
God Stats
7W - 6L
1,560 SR
Queue Stats
86W - 77L
1,471 Elo+
Party 2
Da Ji
Da Ji
iinsnipe
Da Ji
Level 153
God Stats
3W - 5L
1,304 SR
Queue Stats
444W - 376L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 0
6,599
600
5,416
6,815
3,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 6 / 2
5,035
458
2,034
8,139
2,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
brayanlok312
Bellona
12
5 / 2 / 0
6,905
628
6,960
10,243
5,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
danydt12
Tiamat
9
0 / 4 / 0
5,248
477
2,369
7,520
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thoth
iAM_Rhino
Thoth
9
0 / 5 / 0
5,196
472
1,384
4,085
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
7,426
675
7,568
4,915
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MARIOPX15
Sylvanus
9
2 / 1 / 6
6,035
549
3,173
9,267
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
NoVaEclIPzZe
King Arthur
10
0 / 2 / 0
5,808
528
4,126
9,161
4,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
TheTwall
Danzaburou
9
3 / 3 / 2
6,266
570
6,524
6,448
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Da Ji
iinsnipe
Da Ji
12
5 / 1 / 5
6,965
633
4,667
8,120
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
7
Kills
17
17
Deaths
7
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
7
0
4
9
L
Sylvanus
MARIOPX15
Sylvanus
2
1
6
5
W
0
6
2
0.17
L
King Arthur
NoVaEclIPzZe
King Arthur
0
2
0
0
L
Danzaburou
TheTwall
Danzaburou
3
3
2
1.33
W
Bellona
brayanlok312
Bellona
5
2
0
2.5
W
Tiamat
danydt12
Tiamat
0
4
0
0
W
Thoth
iAM_Rhino
Thoth
0
5
0
0
L
Da Ji
iinsnipe
Da Ji
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,163
Damage
26,058
36,802
Taken
37,911
17,626
Mitigated
17,819
13,341
Healing
15,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,416
1,192
0
3,216
6,815
3,913
0
0
6,415
0
37,990
L
7,568
391
0
1,530
4,915
4,332
515
1,996
2,884
39,676
0
L
Sylvanus
MARIOPX15
Sylvanus
3,173
1,025
1,316
5,443
9,267
4,036
42
2,117
7,044
17,331
0
W
2,034
30
0
1,462
8,139
2,620
0
3,360
4,637
10,693
0
L
King Arthur
NoVaEclIPzZe
King Arthur
4,126
231
0
2,994
9,161
4,992
0
0
8,673
0
29,658
L
Danzaburou
TheTwall
Danzaburou
6,524
3,247
0
994
6,448
1,598
56
95
6,353
0
26,256
W
Bellona
brayanlok312
Bellona
6,960
3,243
0
5,567
10,243
5,979
424
1,641
8,602
0
39,140
W
Tiamat
danydt12
Tiamat
2,369
641
0
2,926
7,520
3,928
0
2,624
4,759
24,985
0
W
Thoth
iAM_Rhino
Thoth
1,384
110
0
170
4,085
1,186
0
2,655
1,248
24,441
0
L
Da Ji
iinsnipe
Da Ji
4,667
716
0
2,768
8,120
2,861
0
1,406
6,682
0
38,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,983
Gold Earned
32,500
288
Minions Killed
312
0
Camps Cleared
0
1,087,268
Distance Traveled
1,085,558
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,599
600
86
8
0
222,144
3
L
Tiamat
7,426
675
92
8
0
238,553
0
L
Sylvanus
6,035
549
35
3
0
202,843
2
W
Nox
5,035
458
15
1
0
214,579
1
L
King Arthur
5,808
528
70
6
0
208,260
0
L
Danzaburou
6,266
570
42
4
0
200,089
0
W
Bellona
6,905
628
65
6
0
223,158
0
W
Tiamat
5,248
477
57
5
0
216,931
5
W
Thoth
5,196
472
65
6
0
210,456
3
L
Da Ji
6,965
633
73
7
0
235,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role