Player Matchup

Fenrir
Fenrir
AlphaRaptor
Fenrir
Level 132
God Stats
4W - 3L
1,505 SR
Queue Stats
112W - 104L
1,634 Elo+
Party 2
Yemoja
Yemoja
Choze96
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,862 Elo+
Party 2
Merlin
Merlin
MakeL0VENotW4R
Merlin
Level 26
God Stats
3W - 3L
1,490 SR
Queue Stats
20W - 8L
1,792 Elo+
Party 2
Bellona
Bellona
Nanoskaa
Bellona
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
stuckinbush
Anhur
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 37L
1,605 Elo+
Solo
Team Averages
Level 39
1,499 SR
1,679 Elo+

VS

Team Averages
Level 26
1,635 SR
1,634 Elo+
Anhur
Anhur
Alvirain
Anhur
Level 23
God Stats
10W - 7L
1,715 SR
Queue Stats
13W - 11L
1,681 Elo+
Party 1
Freya
Freya
Clarvoyance
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,703 Elo+
Party 1
Horus
Horus
GaurdianGiraffe
Horus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 108L
1,642 Elo+
Solo
Pele
Pele
Iverson0811
Pele
Level 28
God Stats
5W - 5L
1,780 SR
Queue Stats
238W - 226L
1,474 Elo+
Solo
Ares
Ares
Rokym1
Ares
Level 30
God Stats
9W - 7L
1,681 SR
Queue Stats
161W - 149L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 0 / 3
4,363
623
1,394
3,922
1,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
Choze96
Yemoja
5
0 / 3 / 3
3,991
570
809
4,106
1,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
5 / 0 / 1
5,325
761
2,417
1,536
396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Nanoskaa
Bellona
7
1 / 0 / 1
4,291
613
2,385
2,811
1,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
3 / 2 / 0
4,441
634
3,809
6,703
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alvirain
Anhur
7
3 / 3 / 2
4,266
609
3,368
4,461
657
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

6
0 / 3 / 0
3,557
508
527
4,037
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 2 / 0
3,610
516
1,862
5,086
2,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

1
0 / 0 / 0
2,775
396
0
0
0
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ares
Rokym1
Ares
6
2 / 2 / 3
3,963
566
2,603
4,355
1,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
10
Kills
5
5
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
0
3
2.5
L
Anhur
Alvirain
Anhur
3
3
2
1.33
W
Yemoja
Choze96
Yemoja
0
3
3
0.5
L
0
3
0
0
L
0
2
0
0
L
0
0
0
0
W
5
0
1
5.5
W
Bellona
Nanoskaa
Bellona
1
0
1
1.5
L
Ares
Rokym1
Ares
2
2
3
1.75
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,814
Damage
8,360
19,078
Taken
17,939
5,518
Mitigated
5,366
8,280
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
1,394
163
0
2,727
3,922
1,109
0
38
3,859
0
18,842
L
Anhur
Alvirain
Anhur
3,368
1,592
0
1,236
4,461
657
0
609
3,852
0
14,465
W
Yemoja
Choze96
Yemoja
809
362
763
676
4,106
1,216
0
1,073
3,033
4,098
0
L
527
289
0
1,215
4,037
1,189
0
1,902
2,135
11,797
0
L
1,862
883
0
2,257
5,086
2,295
0
45
4,741
0
10,135
L
0
0
0
0
0
0
0
0
0
0
0
W
2,417
436
0
954
1,536
396
309
489
1,047
20,889
0
W
Bellona
Nanoskaa
Bellona
2,385
576
0
542
2,811
1,579
0
0
2,611
0
11,387
L
Ares
Rokym1
Ares
2,603
526
150
670
4,355
1,225
0
670
3,685
10,416
0
W
3,809
2,037
0
2,618
6,703
1,218
0
1,530
5,173
0
20,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,411
Gold Earned
18,171
167
Minions Killed
77
0
Camps Cleared
0
614,813
Distance Traveled
501,670
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,363
623
48
7
0
134,381
0
L
Anhur
4,266
609
26
4
0
116,383
0
W
Yemoja
3,991
570
4
1
0
112,176
0
L
Freya
3,557
508
20
3
0
113,855
0
L
Horus
3,610
516
20
3
0
126,941
1
L
Pele
2,775
396
0
0
0
10,715
0
W
Merlin
5,325
761
43
6
0
130,598
0
W
Bellona
4,291
613
28
4
0
129,750
0
L
Ares
3,963
566
11
2
0
133,776
2
W
Anhur
4,441
634
44
6
0
107,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role