Player Matchup

King Arthur
King Arthur
InfernoKipperz
King Arthur
Level 125
God Stats
11W - 15L
1,501 SR
Queue Stats
320W - 280L
1,574 Elo+
Party 1
Horus
Horus
JosheyJosh
Horus
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
200W - 196L
1,388 Elo+
Solo
Anubis
Anubis
PatrioticDuck2
Anubis
Level 47
God Stats
3W - 5L
1,219 SR
Queue Stats
46W - 44L
1,705 Elo+
Party 1
Nemesis
Nemesis
SplurgeKIng
Nemesis
Level 8
God Stats
2W - 1L
1,945 SR
Queue Stats
14W - 7L
1,726 Elo+
Party 1
Izanami
Izanami
The Pro Hobo44
Izanami
Level 92
God Stats
12W - 13L
1,549 SR
Queue Stats
55W - 52L
1,528 Elo+
Party 1
Team Averages
Level 62
1,543 SR
1,584 Elo+

VS

Team Averages
Level 71
1,559 SR
1,639 Elo+
Sobek
Sobek
BelmanTheCreator
Sobek
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,611 Elo+
Solo
He Bo
He Bo
CNTuSEE
He Bo
Level 28
God Stats
6W - 1L
1,840 SR
Queue Stats
122W - 101L
1,629 Elo+
Party 2
Sylvanus
Sylvanus
LAFLAME44
Sylvanus
Level 108
God Stats
3W - 0L
1,554 SR
Queue Stats
9W - 5L
1,678 Elo+
Party 2
Chang'e
Chang'e
Municipall
Chang'e
Level 23
God Stats
3W - 2L
1,417 SR
Queue Stats
124W - 100L
1,636 Elo+
Party 2
Anhur
Anhur
WetLikeWater98
Anhur
Level 68
God Stats
7W - 6L
1,481 SR
Queue Stats
25W - 24L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
InfernoKipperz
King Arthur
5
0 / 2 / 0
3,122
624
1,699
4,015
1,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Horus
1
0 / 1 / 0
2,479
496
146
828
133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 1 / 0
2,953
591
516
1,803
820
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
SplurgeKIng
Nemesis
6
0 / 0 / 1
3,449
690
625
2,198
504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 0 / 0
3,069
614
620
1,318
111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,466
693
116
2,439
1,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
CNTuSEE
He Bo
6
1 / 0 / 0
3,351
670
574
1,213
218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
LAFLAME44
Sylvanus
7
1 / 0 / 1
3,850
770
1,952
2,580
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
Municipall
Chang'e
5
1 / 0 / 0
3,365
673
1,256
1,379
255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 1 / 0
3,460
692
1,077
1,911
371
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
He Bo
CNTuSEE
He Bo
1
0
0
1
L
King Arthur
InfernoKipperz
King Arthur
0
2
0
0
L
Horus
0
1
0
0
W
Sylvanus
LAFLAME44
Sylvanus
1
0
1
1.5
W
Chang'e
Municipall
Chang'e
1
0
0
1
L
0
1
0
0
L
Nemesis
SplurgeKIng
Nemesis
0
0
1
0.5
L
1
0
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,606
Damage
4,975
10,162
Taken
9,522
2,838
Mitigated
4,363
2,819
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
116
68
0
1,496
2,439
1,542
0
49
2,390
8,135
0
W
He Bo
CNTuSEE
He Bo
574
0
0
814
1,213
218
0
128
1,085
8,627
0
L
King Arthur
InfernoKipperz
King Arthur
1,699
151
0
1,245
4,015
1,270
0
2,312
1,703
0
12,264
L
Horus
146
107
0
142
828
133
0
31
797
0
929
W
Sylvanus
LAFLAME44
Sylvanus
1,952
488
0
1,620
2,580
1,977
0
0
2,580
12,367
3,136
W
Chang'e
Municipall
Chang'e
1,256
322
23
826
1,379
255
0
339
1,040
10,373
0
L
516
39
0
587
1,803
820
0
1,079
628
7,174
0
L
Nemesis
SplurgeKIng
Nemesis
625
302
0
200
2,198
504
0
186
1,980
0
15,159
L
620
478
0
645
1,318
111
0
0
1,318
0
9,101
W
1,077
344
0
708
1,911
371
150
0
1,911
0
11,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,072
Gold Earned
17,492
102
Minions Killed
126
0
Camps Cleared
0
376,474
Distance Traveled
439,612
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,466
693
17
3
0
90,630
1
W
He Bo
3,351
670
18
4
0
97,089
1
L
King Arthur
3,122
624
27
5
0
97,541
0
L
Horus
2,479
496
2
0
0
17,408
0
W
Sylvanus
3,850
770
44
9
0
83,742
1
W
Chang'e
3,365
673
25
5
0
89,362
1
L
Anubis
2,953
591
16
3
0
86,468
0
L
Nemesis
3,449
690
39
8
0
90,800
1
L
Izanami
3,069
614
18
4
0
84,257
2
W
Anhur
3,460
692
22
4
0
78,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role