Player Matchup

Tiamat
Tiamat
Billygoat2484
Tiamat
Level 4
God Stats
4W - 1L
1,744 SR
Queue Stats
6W - 2L
1,517 Elo+
Party 2
Khepri
Khepri
CommunistSweden
Khepri
Level 118
God Stats
42W - 21L
1,898 SR
Queue Stats
499W - 352L
1,641 Elo+
Party 2
Hou Yi
Hou Yi
I Krug I
Hou Yi
Level 66
God Stats
17W - 10L
1,725 SR
Queue Stats
409W - 282L
1,669 Elo+
Party 2
Cupid
Cupid
Medium Wafffle
Cupid
Level 88
God Stats
17W - 9L
1,745 SR
Queue Stats
312W - 227L
1,655 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xXN1CH0L4SXx
Tsukuyomi
Level 29
God Stats
36W - 8L
1,863 SR
Queue Stats
457W - 309L
1,725 Elo+
Party 2
Team Averages
Level 61
1,795 SR
1,641 Elo+

VS

Team Averages
Level 85
1,542 SR
1,506 Elo+
Anubis
Anubis
BBWaphroDite69
Anubis
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 72L
1,570 Elo+
Party 3
Tiamat
Tiamat
RainyNight02
Tiamat
Level 63
God Stats
3W - 5L
1,391 SR
Queue Stats
197W - 197L
1,493 Elo+
Party 3
Danzaburou
Danzaburou
Toonery
Danzaburou
Level 55
God Stats
10W - 12L
1,493 SR
Queue Stats
150W - 139L
1,448 Elo+
Party 1
Erlang Shen
Erlang Shen
ToryMelo
Erlang Shen
Level 125
God Stats
10W - 11L
1,558 SR
Queue Stats
752W - 764L
1,511 Elo+
Party 1
Ra
Ra
TrueNorm98
Ra
Level 145
God Stats
5W - 7L
1,768 SR
Queue Stats
512W - 508L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
9,297
581
5,839
7,849
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 0 / 8
8,355
522
4,706
9,465
7,440
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
I Krug I
Hou Yi
16
6 / 0 / 2
9,739
609
8,692
5,446
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 2 / 4
8,955
560
4,722
11,601
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
xXN1CH0L4SXx
Tsukuyomi
17
9 / 1 / 5
10,044
628
10,360
9,358
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 0
8,791
549
11,203
11,892
5,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
12
0 / 5 / 1
7,115
445
2,472
10,499
6,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Toonery
Danzaburou
11
0 / 4 / 0
6,969
436
2,919
6,637
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
ToryMelo
Erlang Shen
11
0 / 3 / 0
6,718
420
2,888
9,120
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 5 / 1
7,954
497
4,812
9,644
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
23
Kills
5
6
Deaths
23
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
4
3
4
2
W
2
0
8
6
W
Hou Yi
I Krug I
Hou Yi
6
0
2
7
W
2
2
4
2
L
Tiamat
0
5
1
0.1
L
Danzaburou
Toonery
Danzaburou
0
4
0
0
L
Erlang Shen
ToryMelo
Erlang Shen
0
3
0
0
L
2
5
1
0.5
W
Tsukuyomi
xXN1CH0L4SXx
Tsukuyomi
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,319
Damage
24,294
43,719
Taken
47,792
19,838
Mitigated
22,960
16,546
Healing
11,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,203
340
0
3,398
11,892
5,667
1,083
4,221
7,293
54,347
0
W
5,839
721
0
2,916
7,849
2,863
638
5,351
2,280
40,961
0
W
4,706
680
0
2,284
9,465
7,440
85
1,660
7,747
20,902
0
W
Hou Yi
I Krug I
Hou Yi
8,692
4,035
0
4,200
5,446
2,684
700
0
5,446
0
66,411
W
4,722
2,545
193
3,856
11,601
3,910
0
6,615
4,568
0
64,987
L
Tiamat
2,472
513
0
1,703
10,499
6,998
0
1,777
8,721
42,926
4,644
L
Danzaburou
Toonery
Danzaburou
2,919
793
0
482
6,637
1,728
0
1,577
5,020
0
27,108
L
Erlang Shen
ToryMelo
Erlang Shen
2,888
1,009
0
3,256
9,120
4,837
0
1,581
7,539
0
22,089
L
4,812
305
435
2,475
9,644
3,730
283
924
8,674
48,017
0
W
Tsukuyomi
xXN1CH0L4SXx
Tsukuyomi
10,360
2,510
0
3,097
9,358
2,941
118
4,350
4,816
0
65,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,390
Gold Earned
37,547
472
Minions Killed
396
0
Camps Cleared
0
1,548,115
Distance Traveled
1,345,481
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,791
549
126
8
0
212,158
2
W
Tiamat
9,297
581
115
7
0
305,023
4
W
Khepri
8,355
522
21
1
0
313,753
5
W
Hou Yi
9,739
609
110
7
0
268,118
4
W
Cupid
8,955
560
116
7
0
288,595
5
L
Tiamat
7,115
445
87
5
0
270,664
1
L
Danzaburou
6,969
436
66
4
0
285,002
1
L
Erlang Shen
6,718
420
23
1
0
320,395
8
L
Ra
7,954
497
94
6
0
257,262
4
W
Tsukuyomi
10,044
628
110
7
0
372,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role