Player Matchup

Danzaburou
Danzaburou
FernandoIV
Danzaburou
Level 144
God Stats
8W - 2L
1,903 SR
Queue Stats
199W - 172L
1,601 Elo+
Party 2
Geb
Geb
Iceember
Geb
Level 76
God Stats
4W - 0L
1,809 SR
Queue Stats
93W - 89L
1,576 Elo+
Party 3
Osiris
Osiris
Leyteh
Osiris
Level 101
God Stats
7W - 4L
1,486 SR
Queue Stats
243W - 203L
1,599 Elo+
Party 2
Chang'e
Chang'e
N7camcool
Chang'e
Level 86
God Stats
2W - 2L
1,394 SR
Queue Stats
84W - 82L
1,534 Elo+
Party 3
Arachne
Arachne
NachoLaVergota
Arachne
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 31L
1,649 Elo+
Solo
Team Averages
Level 111
1,618 SR
1,592 Elo+

VS

Team Averages
Level 115
1,444 SR
1,485 Elo+
Tiamat
Tiamat
AnOpGranny
Tiamat
Level 119
God Stats
13W - 16L
1,276 SR
Queue Stats
16W - 20L
1,177 Elo+
Party 1
Janus
Janus
CurelessMercury
Janus
Level 138
God Stats
1W - 3L
1,308 SR
Queue Stats
93W - 73L
1,636 Elo+
Party 4
Mercury
Mercury
DuckWithMuscles
Mercury
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 4
Skadi
Skadi
Wenhux
Skadi
Level 141
God Stats
14W - 14L
1,634 SR
Queue Stats
225W - 253L
1,566 Elo+
Solo
Ymir
Ymir
scxry
Ymir
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 127L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FernandoIV
Danzaburou
13
0 / 4 / 2
8,196
585
3,434
7,874
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 1 / 13
7,749
554
4,720
7,196
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Leyteh
Osiris
14
3 / 0 / 11
8,771
627
6,596
10,848
6,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
N7camcool
Chang'e
14
12 / 1 / 7
9,166
655
12,475
6,802
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
9 / 1 / 11
8,950
639
9,779
8,863
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AnOpGranny
Tiamat
12
0 / 3 / 1
6,912
494
2,986
7,709
6,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 7 / 1
7,148
511
7,819
8,352
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 2
6,226
445
3,622
11,812
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
Wenhux
Skadi
14
5 / 2 / 0
8,413
601
6,577
8,814
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
scxry
Ymir
9
0 / 7 / 4
6,130
438
3,587
13,378
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
15
26
Kills
7
7
Deaths
26
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AnOpGranny
Tiamat
0
3
1
0.17
L
2
7
1
0.36
L
0
7
2
0.14
W
Danzaburou
FernandoIV
Danzaburou
0
4
2
0.25
W
2
1
13
8.5
W
Osiris
Leyteh
Osiris
3
0
11
8.5
W
Chang'e
N7camcool
Chang'e
12
1
7
15.5
W
9
1
11
14.5
L
Skadi
Wenhux
Skadi
5
2
0
2.5
L
Ymir
scxry
Ymir
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,004
Damage
24,591
41,583
Taken
50,065
20,325
Mitigated
23,730
19,767
Healing
9,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AnOpGranny
Tiamat
2,986
327
0
2,756
7,709
6,855
860
1,969
5,670
31,296
0
L
7,819
526
0
823
8,352
2,338
29
3,916
4,245
35,573
0
L
3,622
1,338
0
1,840
11,812
3,606
0
3,836
7,846
0
36,994
W
Danzaburou
FernandoIV
Danzaburou
3,434
1,610
0
2,381
7,874
2,323
2,963
1,082
6,764
0
50,944
W
4,720
864
0
1,001
7,196
3,635
165
3,162
3,904
17,629
0
W
Osiris
Leyteh
Osiris
6,596
2,910
0
6,434
10,848
6,773
0
2,901
7,564
0
45,748
W
Chang'e
N7camcool
Chang'e
12,475
811
2,157
4,301
6,802
2,471
349
3,351
3,298
48,001
0
W
9,779
6,488
0
3,493
8,863
5,123
0
3,042
5,661
0
56,318
L
Skadi
Wenhux
Skadi
6,577
2,746
0
2,974
8,814
3,005
0
1,035
7,753
0
62,409
L
Ymir
scxry
Ymir
3,587
979
0
1,052
13,378
7,926
116
5,784
7,356
16,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,832
Gold Earned
34,829
383
Minions Killed
384
0
Camps Cleared
0
1,430,530
Distance Traveled
1,226,967
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,912
494
82
6
0
243,143
5
L
Janus
7,148
511
75
5
0
209,230
4
L
Mercury
6,226
445
69
5
0
275,858
4
W
Danzaburou
8,196
585
100
7
0
251,824
2
W
Geb
7,749
554
18
1
0
294,403
2
W
Osiris
8,771
627
94
7
0
277,656
4
W
Chang'e
9,166
655
97
7
0
317,802
1
W
Arachne
8,950
639
74
5
0
288,845
6
L
Skadi
8,413
601
125
9
0
245,310
6
L
Ymir
6,130
438
33
2
0
253,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role