Player Matchup

Tyr
Tyr
IBerZI
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,245 Elo+
Party 1
Danzaburou
Danzaburou
LordVaeth
Danzaburou
Level 94
God Stats
4W - 4L
1,245 SR
Queue Stats
63W - 87L
1,199 Elo+
Solo
Ymir
Ymir
N0T MY 360
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,245 Elo+
Party 1
Team Averages
Level 44
1,415 SR
1,229 Elo+

VS

Team Averages
Level 58
1,555 SR
1,400 Elo+
Nox
Nox
Jimmy10190-
Nox
Level 7
God Stats
2W - 0L
1,657 SR
Queue Stats
3W - 2L
1,304 Elo+
Solo
Tyr
Tyr
Red420Reaper
Tyr
Level 135
God Stats
13W - 10L
1,491 SR
Queue Stats
268W - 291L
1,444 Elo+
Party 2
Anhur
Anhur
z724
Anhur
Level 31
God Stats
6W - 2L
1,517 SR
Queue Stats
34W - 42L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
IBerZI
Tyr
11
1 / 8 / 2
8,917
557
2,828
13,931
10,840
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
LordVaeth
Danzaburou
13
4 / 6 / 1
10,529
658
8,299
14,335
4,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 8 / 2
8,295
518
3,544
17,169
14,273
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 10
11,868
742
10,905
7,744
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 3 / 10
11,347
709
9,971
13,324
12,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
z724
Anhur
16
11 / 1 / 8
12,062
754
14,504
9,548
3,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
22
22
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tyr
IBerZI
Tyr
1
8
2
0.25
W
7
1
10
12
L
Danzaburou
LordVaeth
Danzaburou
4
6
1
0.75
L
0
8
2
0.13
W
4
3
10
3
W
Anhur
z724
Anhur
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,671
Damage
35,380
45,435
Taken
30,616
29,931
Mitigated
19,400
2,117
Healing
7,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
IBerZI
Tyr
2,828
833
0
944
13,931
10,840
0
2,897
10,775
0
14,799
W
10,905
973
0
130
7,744
3,291
824
1,669
6,075
51,237
0
L
Danzaburou
LordVaeth
Danzaburou
8,299
4,441
0
1,173
14,335
4,818
0
3,366
10,669
0
41,372
L
3,544
535
0
0
17,169
14,273
0
3,959
12,661
14,991
0
W
9,971
1,318
0
4,276
13,324
12,622
395
876
12,319
0
53,233
W
Anhur
z724
Anhur
14,504
8,170
0
3,394
9,548
3,487
1,592
1,134
8,414
0
35,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,741
Gold Earned
35,277
94
Minions Killed
198
0
Camps Cleared
0
694,547
Distance Traveled
838,401
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,917
557
13
1
0
234,086
0
W
Nox
11,868
742
76
5
0
271,965
0
L
Danzaburou
10,529
658
68
4
0
240,932
0
L
Ymir
8,295
518
13
1
0
219,529
3
W
Tyr
11,347
709
74
5
0
275,345
4
W
Anhur
12,062
754
48
3
0
291,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role