Player Matchup

Fenrir
Fenrir
Gold I
Clapped
Fenrir
Gold I
Level 105
God Stats
8W - 4L
1,925 SR
Queue Stats
226W - 227L
1,585 MMR
Party 1
Jormungandr
Jormungandr
Gold I
Indef
Jormungandr
Gold I
Level 105
God Stats
49W - 41L
1,586 SR
Queue Stats
213W - 197L
1,558 MMR
Party 1
Khepri
Khepri
Gold III
MaRc A Milli0n
Khepri
Gold III
Level 160
God Stats
2W - 2L
1,459 SR
Queue Stats
336W - 313L
1,496 MMR
Party 2
Anhur
Anhur
Gold I
Strangers
Anhur
Gold I
Level 155
God Stats
6W - 7L
1,568 SR
Queue Stats
668W - 671L
1,580 MMR
Solo
Scylla
Scylla
Gold III
Why Rage Bruh
Scylla
Gold III
Level 155
God Stats
6W - 4L
1,325 SR
Queue Stats
459W - 445L
1,643 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,572 SR
1,573 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,620 SR
1,573 MMR
Cerberus
Cerberus
Gold III
Acccelerated
Cerberus
Gold III
Level 108
God Stats
3W - 4L
1,556 SR
Queue Stats
138W - 145L
1,560 MMR
Solo
Pele
Pele
Gold II
BreckaLeyend
Pele
Gold II
Level 138
God Stats
5W - 5L
1,725 SR
Queue Stats
60W - 67L
1,579 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Cmurff21
Hou Yi
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,576 MMR
Solo
Guan Yu
Guan Yu
Gold III
HappyCalf429566
Guan Yu
Gold III
Level 106
God Stats
4W - 4L
1,560 SR
Queue Stats
670W - 665L
1,577 MMR
Solo
Hera
Hera
Gold IV
mateocr13
Hera
Gold IV
Level 107
God Stats
8W - 8L
1,758 SR
Queue Stats
253W - 252L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Clapped
Fenrir
19
7 / 3 / 3
11,975
630
13,647
16,840
7,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Indef
Jormungandr
18
3 / 1 / 4
10,823
570
12,192
18,129
16,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
1 / 2 / 11
9,809
516
3,971
8,662
6,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Strangers
Anhur
17
2 / 3 / 3
10,490
552
8,292
13,884
5,363
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
9 / 4 / 2
11,301
595
9,726
8,230
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
DanzaburouCthulhuNemesisPersephoneSet

VS

Bans
Cu ChulainnChaacApolloKing ArthurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Acccelerated
Cerberus
11
0 / 3 / 3
7,746
408
3,035
12,072
5,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 5 / 1
10,730
565
11,547
16,028
6,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Cmurff21
Hou Yi
13
1 / 3 / 0
8,105
427
4,620
12,492
3,469
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
0 / 4 / 1
9,865
519
8,185
16,704
15,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
14
3 / 7 / 5
9,279
488
11,069
13,624
4,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
22
Kills
12
13
Deaths
22
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Acccelerated
Cerberus
0
3
3
0.5
L
8
5
1
1.7
W
Fenrir
Clapped
Fenrir
7
3
3
2.83
L
Hou Yi
Cmurff21
Hou Yi
1
3
0
0.33
L
0
4
1
0.13
W
Jormungandr
Indef
Jormungandr
3
1
4
5
W
1
2
11
3.25
W
Anhur
Strangers
Anhur
2
3
3
1.17
W
9
4
2
2.5
L
Hera
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,828
Damage
38,456
65,745
Taken
70,920
39,500
Mitigated
34,920
24,114
Healing
16,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Acccelerated
Cerberus
3,035
435
0
2,053
12,072
5,497
0
4,970
6,916
28,584
0
L
11,547
3,715
0
2,944
16,028
6,223
222
2,991
12,987
0
84,672
W
Fenrir
Clapped
Fenrir
13,647
3,152
0
7,620
16,840
7,829
0
2,656
14,090
0
91,906
L
Hou Yi
Cmurff21
Hou Yi
4,620
2,354
0
3,328
12,492
3,469
444
1,335
11,120
0
50,900
L
8,185
1,283
334
4,440
16,704
15,227
0
7,986
8,128
0
68,900
W
Jormungandr
Indef
Jormungandr
12,192
2,226
0
6,964
18,129
16,752
0
2,777
15,233
87,129
0
W
3,971
166
0
1,284
8,662
6,589
0
3,155
5,379
20,244
0
W
Anhur
Strangers
Anhur
8,292
2,823
0
6,680
13,884
5,363
2,167
2,029
11,813
0
85,845
W
9,726
682
0
1,566
8,230
2,967
712
2,887
5,126
71,526
0
L
Hera
11,069
2,125
0
3,473
13,624
4,504
0
7,431
5,880
56,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,398
Gold Earned
45,725
580
Minions Killed
518
0
Camps Cleared
0
1,789,423
Distance Traveled
1,755,768
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,746
408
45
2
0
386,687
7
L
Pele
10,730
565
136
7
0
345,352
0
W
Fenrir
11,975
630
134
7
0
405,621
9
L
Hou Yi
8,105
427
82
4
0
325,723
2
L
Guan Yu
9,865
519
155
8
0
353,438
0
W
Jormungandr
10,823
570
171
9
0
349,874
1
W
Khepri
9,809
516
19
1
0
361,861
6
W
Anhur
10,490
552
144
8
0
309,951
5
W
Scylla
11,301
595
112
6
0
362,116
4
L
Hera
9,279
488
100
5
0
344,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role