Player Matchup

Jormungandr
Jormungandr
Animalkingj
Jormungandr
Level 78
God Stats
9W - 7L
1,582 SR
Queue Stats
108W - 76L
1,883 Elo+
Party 1
Hachiman
Hachiman
Bloody Souls 2
Hachiman
Level 17
God Stats
11W - 9L
1,876 SR
Queue Stats
69W - 68L
1,714 Elo+
Party 1
Tiamat
Tiamat
ILLSKEEWOP
Tiamat
Level 69
God Stats
119W - 81L
1,588 SR
Queue Stats
159W - 129L
1,507 Elo+
Party 1
Team Averages
Level 55
1,682 SR
1,701 Elo+

VS

Team Averages
Level 40
1,572 SR
1,569 Elo+
Tiamat
Tiamat
bamavan
Tiamat
Level 26
God Stats
4W - 2L
1,604 SR
Queue Stats
9W - 5L
1,605 Elo+
Party 2
Tsukuyomi
Tsukuyomi
bluebeatyou
Tsukuyomi
Level 48
God Stats
64W - 47L
1,569 SR
Queue Stats
132W - 121L
1,555 Elo+
Party 2
Sun Wukong
Sun Wukong
infection29
Sun Wukong
Level 47
God Stats
3W - 7L
1,543 SR
Queue Stats
23W - 22L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Animalkingj
Jormungandr
16
10 / 5 / 10
13,539
846
13,555
16,159
14,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
13
2 / 5 / 10
10,447
653
6,370
10,083
2,952
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
ILLSKEEWOP
Tiamat
17
11 / 4 / 8
13,081
818
20,621
14,809
11,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
bamavan
Tiamat
12
0 / 8 / 5
9,331
583
7,269
13,257
6,373
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
bluebeatyou
Tsukuyomi
16
11 / 6 / 2
12,673
792
13,683
14,120
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sun Wukong
infection29
Sun Wukong
13
3 / 9 / 5
10,535
658
11,853
18,279
11,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
23
Kills
14
14
Deaths
23
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Animalkingj
Jormungandr
10
5
10
3
W
Hachiman
2
5
10
1.4
W
Tiamat
ILLSKEEWOP
Tiamat
11
4
8
3.75
L
Tiamat
bamavan
Tiamat
0
8
5
0.31
L
Tsukuyomi
bluebeatyou
Tsukuyomi
11
6
2
2
L
Sun Wukong
infection29
Sun Wukong
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,546
Damage
32,805
41,051
Taken
45,656
29,409
Mitigated
23,239
8,758
Healing
8,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Animalkingj
Jormungandr
13,555
1,818
484
1,899
16,159
14,796
264
3,504
12,176
38,131
0
W
Hachiman
6,370
3,499
0
1,514
10,083
2,952
1,616
1,594
8,307
0
32,265
W
Tiamat
ILLSKEEWOP
Tiamat
20,621
1,396
194
4,667
14,809
11,661
907
1,993
12,500
59,157
0
L
Tiamat
bamavan
Tiamat
7,269
448
0
2,248
13,257
6,373
367
10,383
2,481
23,937
0
L
Tsukuyomi
bluebeatyou
Tsukuyomi
13,683
3,535
0
1,469
14,120
5,435
0
10,451
3,361
0
61,429
L
Sun Wukong
infection29
Sun Wukong
11,853
2,532
0
4,753
18,279
11,431
0
12,305
5,569
0
25,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,067
Gold Earned
32,539
181
Minions Killed
166
0
Camps Cleared
0
812,671
Distance Traveled
830,505
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,539
846
40
3
0
274,326
0
W
Hachiman
10,447
653
67
4
0
244,220
0
W
Tiamat
13,081
818
74
5
0
294,125
2
L
Tiamat
9,331
583
51
3
0
260,177
2
L
Tsukuyomi
12,673
792
91
6
0
298,990
1
L
Sun Wukong
10,535
658
24
2
0
271,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role