Player Matchup

Cthulhu
Cthulhu
LiLXeno63
Cthulhu
Level 23
God Stats
8W - 7L
1,551 SR
Queue Stats
272W - 233L
1,562 Elo+
Party 1
Tiamat
Tiamat
RAY_Miro
Tiamat
Level 18
God Stats
5W - 6L
1,375 SR
Queue Stats
28W - 43L
1,303 Elo+
Solo
Susano
Susano
SaybrookBigDogs
Susano
Level 13
God Stats
4W - 3L
1,552 SR
Queue Stats
9W - 9L
1,589 Elo+
Party 1
Horus
Horus
mightyergo
Horus
Level 27
God Stats
30W - 22L
1,588 SR
Queue Stats
1,079W - 1,082L
1,475 Elo+
Solo
Izanami
Izanami
oAjmi
Izanami
Level 24
God Stats
17W - 13L
1,429 SR
Queue Stats
170W - 130L
1,471 Elo+
Solo
Team Averages
Level 21
1,499 SR
1,480 Elo+

VS

Team Averages
Level 22
1,578 SR
1,468 Elo+
Cthulhu
Cthulhu
Bastion821
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 18L
1,500 Elo+
Solo
Yemoja
Yemoja
Croonos001
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 104L
1,562 Elo+
Solo
Thanatos
Thanatos
IK1KI
Thanatos
Level 24
God Stats
16W - 23L
1,633 SR
Queue Stats
604W - 718L
1,303 Elo+
Solo
Cupid
Cupid
Käwin
Cupid
Level 28
God Stats
1W - 1L
1,756 SR
Queue Stats
101W - 98L
1,574 Elo+
Solo
Ra
Ra
davidvaillo9
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LiLXeno63
Cthulhu
9
2 / 1 / 1
6,042
549
3,595
4,531
1,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
RAY_Miro
Tiamat
10
1 / 2 / 3
5,817
529
2,186
5,933
2,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 4 / 4
6,223
566
3,043
7,516
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
9
3 / 1 / 0
5,838
531
2,105
6,607
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
oAjmi
Izanami
9
1 / 1 / 3
5,669
515
5,696
4,400
1,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bastion821
Cthulhu
7
0 / 2 / 2
4,879
444
332
6,544
2,399
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
Croonos001
Yemoja
6
0 / 3 / 1
4,640
422
1,898
6,462
3,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
IK1KI
Thanatos
11
3 / 2 / 1
6,414
583
3,985
8,099
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
Käwin
Cupid
9
0 / 1 / 2
5,056
460
2,962
5,044
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 6 / 2
6,105
555
6,470
6,294
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
11
Kills
7
9
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bastion821
Cthulhu
0
2
2
0.5
L
Yemoja
Croonos001
Yemoja
0
3
1
0.17
L
Thanatos
IK1KI
Thanatos
3
2
1
1.75
L
Cupid
Käwin
Cupid
0
1
2
1
W
Cthulhu
LiLXeno63
Cthulhu
2
1
1
2.5
W
Tiamat
RAY_Miro
Tiamat
1
2
3
1.25
W
4
4
4
1.5
L
4
6
2
0.83
W
Horus
3
1
0
3
W
Izanami
oAjmi
Izanami
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,625
Damage
15,647
28,987
Taken
32,443
11,188
Mitigated
11,189
10,701
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bastion821
Cthulhu
332
195
0
0
6,544
2,399
0
367
6,177
11,701
0
L
Yemoja
Croonos001
Yemoja
1,898
457
843
1,054
6,462
3,325
0
635
5,827
11,247
0
L
Thanatos
IK1KI
Thanatos
3,985
1,075
0
7,455
8,099
2,451
0
1,174
6,925
0
32,117
L
Cupid
Käwin
Cupid
2,962
1,040
97
2,411
5,044
1,210
264
1,730
3,314
0
23,423
W
Cthulhu
LiLXeno63
Cthulhu
3,595
225
87
1,433
4,531
1,973
536
284
4,247
21,686
0
W
Tiamat
RAY_Miro
Tiamat
2,186
369
0
1,020
5,933
2,641
569
1,855
4,078
24,243
0
W
3,043
1,067
0
1,642
7,516
2,432
0
3,169
4,347
0
18,544
L
6,470
855
0
1,050
6,294
1,804
942
1,875
4,419
27,872
0
W
Horus
2,105
937
1,326
3,496
6,607
2,889
33
2,183
4,424
0
8,808
W
Izanami
oAjmi
Izanami
5,696
3,747
0
1,697
4,400
1,253
806
1,209
3,191
0
36,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,589
Gold Earned
27,094
204
Minions Killed
197
0
Camps Cleared
0
1,013,455
Distance Traveled
944,425
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,879
444
23
2
0
174,854
1
L
Yemoja
4,640
422
16
1
0
202,049
3
L
Thanatos
6,414
583
72
7
0
216,122
2
L
Cupid
5,056
460
43
4
0
174,890
1
W
Cthulhu
6,042
549
39
4
0
202,628
0
W
Tiamat
5,817
529
40
4
0
181,299
0
W
Susano
6,223
566
41
4
0
219,297
2
L
Ra
6,105
555
43
4
0
176,510
0
W
Horus
5,838
531
16
1
0
219,443
4
W
Izanami
5,669
515
68
6
0
190,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role