Player Matchup

Fenrir
Fenrir
DeadManWalkin58
Fenrir
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,666 Elo+
Party 1
Athena
Athena
Drought001
Athena
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Osiris
Osiris
Natenate01
Osiris
Level 49
God Stats
16W - 17L
1,530 SR
Queue Stats
85W - 58L
1,647 Elo+
Party 4
Anhur
Anhur
PastryGod
Anhur
Level 69
God Stats
20W - 16L
1,534 SR
Queue Stats
263W - 240L
1,535 Elo+
Party 1
Discordia
Discordia
TheM3rlin
Discordia
Level 33
God Stats
19W - 21L
1,553 SR
Queue Stats
57W - 47L
1,561 Elo+
Party 4
Team Averages
Level 48
1,523 SR
1,582 Elo+

VS

Team Averages
Level 56
1,596 SR
1,594 Elo+
Tiamat
Tiamat
DrScath
Tiamat
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 202L
1,592 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Koors1182
Tsukuyomi
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 49L
1,580 Elo+
Party 2
Mulan
Mulan
MoneyJMoney
Mulan
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,438 Elo+
Solo
Cthulhu
Cthulhu
YolkyElk
Cthulhu
Level 29
God Stats
22W - 19L
1,647 SR
Queue Stats
135W - 95L
1,703 Elo+
Party 3
Izanami
Izanami
growlingtuna
Izanami
Level 71
God Stats
7W - 2L
1,834 SR
Queue Stats
86W - 64L
1,658 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 7
9,978
587
6,017
10,781
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
Drought001
Athena
13
2 / 1 / 7
8,750
515
4,846
13,618
6,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Natenate01
Osiris
18
7 / 2 / 7
11,540
679
16,275
14,476
17,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
PastryGod
Anhur
18
8 / 0 / 5
11,907
700
8,244
11,502
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
TheM3rlin
Discordia
14
4 / 2 / 3
9,350
550
5,885
4,451
1,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DrScath
Tiamat
14
1 / 3 / 3
8,436
496
6,427
8,581
6,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
Koors1182
Tsukuyomi
13
3 / 9 / 2
8,259
486
6,173
17,345
6,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 1
7,459
439
6,548
14,315
13,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
YolkyElk
Cthulhu
12
1 / 3 / 1
7,489
441
5,608
10,285
7,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
growlingtuna
Izanami
14
0 / 7 / 0
7,898
465
2,064
9,052
1,690
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
27
Kills
6
7
Deaths
27
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
L
Tiamat
DrScath
Tiamat
1
3
3
0.83
W
Athena
Drought001
Athena
2
1
7
5.5
L
Tsukuyomi
Koors1182
Tsukuyomi
3
9
2
0.44
L
1
5
1
0.3
W
Osiris
Natenate01
Osiris
7
2
7
5.25
W
Anhur
PastryGod
Anhur
8
0
5
10.5
W
Discordia
TheM3rlin
Discordia
4
2
3
2.75
L
Cthulhu
YolkyElk
Cthulhu
1
3
1
0.5
L
Izanami
growlingtuna
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,267
Damage
26,820
54,828
Taken
59,578
34,958
Mitigated
35,896
24,326
Healing
12,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,017
1,307
0
2,759
10,781
5,664
468
6,073
4,708
0
24,527
L
Tiamat
DrScath
Tiamat
6,427
495
0
1,624
8,581
6,896
0
2,485
6,096
57,954
0
W
Athena
Drought001
Athena
4,846
1,464
108
4,059
13,618
6,537
20
3,946
9,672
36,031
0
L
Tsukuyomi
Koors1182
Tsukuyomi
6,173
1,270
0
3,722
17,345
6,722
0
3,004
14,341
0
52,885
L
6,548
1,698
0
2,758
14,315
13,286
0
1,806
12,509
0
37,238
W
Osiris
Natenate01
Osiris
16,275
8,016
0
8,431
14,476
17,422
0
1,942
12,042
0
70,437
W
Anhur
PastryGod
Anhur
8,244
2,511
0
8,786
11,502
3,938
2,144
1,907
9,595
0
100,493
W
Discordia
TheM3rlin
Discordia
5,885
183
0
183
4,451
1,397
474
1,615
2,836
50,912
0
L
Cthulhu
YolkyElk
Cthulhu
5,608
211
444
1,428
10,285
7,302
100
3,211
7,074
23,606
0
L
Izanami
growlingtuna
Izanami
2,064
1,056
0
2,291
9,052
1,690
588
225
8,827
0
51,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,525
Gold Earned
39,541
448
Minions Killed
458
0
Camps Cleared
0
1,729,328
Distance Traveled
1,505,038
30
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,978
587
28
2
0
344,274
11
L
Tiamat
8,436
496
125
7
0
317,397
6
W
Athena
8,750
515
65
4
0
393,365
0
L
Tsukuyomi
8,259
486
86
5
0
283,885
3
L
Mulan
7,459
439
86
5
0
282,062
2
W
Osiris
11,540
679
111
7
0
320,197
6
W
Anhur
11,907
700
153
9
0
333,458
7
W
Discordia
9,350
550
91
5
0
338,034
6
L
Cthulhu
7,489
441
41
2
0
343,709
2
L
Izanami
7,898
465
120
7
0
277,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role