Player Matchup

Janus
Janus
Colin Jones4515
Janus
Level 46
God Stats
10W - 10L
1,374 SR
Queue Stats
34W - 46L
1,385 Elo+
Solo
Nemesis
Nemesis
DJ lewis 1178
Nemesis
Level 68
God Stats
11W - 9L
1,472 SR
Queue Stats
31W - 29L
1,486 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
J1mmy449
Ah Muzen Cab
Level 80
God Stats
6W - 5L
1,613 SR
Queue Stats
101W - 92L
1,602 Elo+
Party 1
Ymir
Ymir
MissHotFuzz
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Seb-eti-seb
Cu Chulainn
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 112L
1,500 Elo+
Solo
Team Averages
Level 96
1,492 SR
1,495 Elo+

VS

Team Averages
Level 44
1,349 SR
1,283 Elo+
Fenrir
Fenrir
Darweash
Fenrir
Level 39
God Stats
2W - 21L
1,384 SR
Queue Stats
337W - 699L
1,132 Elo+
Party 2
Kukulkan
Kukulkan
Mustafa_7assan97
Kukulkan
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
mody_ezz
Nu Wa
Level 46
God Stats
105W - 209L
1,294 SR
Queue Stats
582W - 900L
1,132 Elo+
Party 2
Medusa
Medusa
mohamedadelzied
Medusa
Level 85
God Stats
33W - 50L
1,014 SR
Queue Stats
128W - 206L
1,128 Elo+
Party 2
Yemoja
Yemoja
the_tire_golem
Yemoja
Level 46
God Stats
57W - 75L
1,552 SR
Queue Stats
114W - 122L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 0
7,198
654
8,500
4,651
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
11
2 / 1 / 5
6,374
579
2,503
5,913
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
J1mmy449
Ah Muzen Cab
12
5 / 0 / 1
6,940
631
8,047
6,105
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 8
6,717
611
4,343
6,198
3,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Seb-eti-seb
Cu Chulainn
11
2 / 2 / 2
6,373
579
3,933
7,197
4,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Darweash
Fenrir
9
4 / 3 / 0
5,806
528
2,840
7,600
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 1
5,305
482
2,552
5,715
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
mody_ezz
Nu Wa
9
1 / 5 / 3
5,555
505
3,493
7,183
2,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 4 / 0
4,521
411
2,490
8,276
1,903
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 1
4,424
402
2,652
7,641
2,508
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
5
7
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
3
0
2.33
W
Nemesis
2
1
5
4.5
L
Fenrir
Darweash
Fenrir
4
3
0
1.33
W
Ah Muzen Cab
J1mmy449
Ah Muzen Cab
5
0
1
5.5
W
1
1
8
5
L
0
3
1
0.17
W
Cu Chulainn
Seb-eti-seb
Cu Chulainn
2
2
2
1.5
L
Nu Wa
mody_ezz
Nu Wa
1
5
3
0.5
L
0
4
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,326
Damage
14,027
30,064
Taken
36,415
14,001
Mitigated
10,898
12,079
Healing
7,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,500
773
0
417
4,651
1,487
766
2,055
2,596
42,669
0
W
Nemesis
2,503
822
0
1,044
5,913
2,240
130
728
5,185
0
37,825
L
Fenrir
Darweash
Fenrir
2,840
172
0
1,324
7,600
2,601
0
2,885
4,597
0
18,820
W
Ah Muzen Cab
J1mmy449
Ah Muzen Cab
8,047
4,434
0
4,845
6,105
2,114
1,654
936
5,169
0
37,696
W
4,343
422
318
2,711
6,198
3,357
99
2,946
3,252
19,250
0
L
2,552
441
0
938
5,715
1,571
0
718
4,626
23,599
0
W
Cu Chulainn
Seb-eti-seb
Cu Chulainn
3,933
55
0
2,744
7,197
4,803
88
2,032
5,165
0
27,298
L
Nu Wa
mody_ezz
Nu Wa
3,493
865
0
1,026
7,183
2,315
1,000
4,463
2,420
23,018
0
L
2,490
1,102
0
1,014
8,276
1,903
0
994
7,282
0
13,143
L
2,652
277
373
2,547
7,641
2,508
0
3,287
4,272
8,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,602
Gold Earned
25,611
295
Minions Killed
152
0
Camps Cleared
0
1,011,109
Distance Traveled
1,006,234
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,198
654
82
7
0
182,974
2
W
Nemesis
6,374
579
69
6
0
228,312
1
L
Fenrir
5,806
528
44
4
0
210,696
0
W
Ah Muzen Cab
6,940
631
70
6
0
190,081
2
W
Ymir
6,717
611
26
2
0
211,215
3
L
Kukulkan
5,305
482
37
3
0
209,701
1
W
Cu Chulainn
6,373
579
48
4
0
198,527
1
L
Nu Wa
5,555
505
37
3
0
206,727
0
L
Medusa
4,521
411
22
2
0
194,801
0
L
Yemoja
4,424
402
12
1
0
184,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role