Player Matchup

Medusa
Medusa
ATENTA
Medusa
Level 63
God Stats
6W - 3L
1,387 SR
Queue Stats
133W - 130L
1,507 Elo+
Party 2
Tiamat
Tiamat
Frëyr
Tiamat
Level 156
God Stats
29W - 42L
1,406 SR
Queue Stats
458W - 434L
1,481 Elo+
Party 2
Kukulkan
Kukulkan
Jeenkings
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
LeftSharkk
Jormungandr
Level 35
God Stats
11W - 7L
1,574 SR
Queue Stats
139W - 112L
1,498 Elo+
Party 2
Fenrir
Fenrir
Vonpell
Fenrir
Level 83
God Stats
2W - 3L
1,373 SR
Queue Stats
117W - 103L
1,442 Elo+
Party 2
Team Averages
Level 93
1,448 SR
1,486 Elo+

VS

Team Averages
Level 83
1,487 SR
1,456 Elo+
Chang'e
Chang'e
Aerialix
Chang'e
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FerMagia10
Sun Wukong
Level 29
God Stats
2W - 5L
1,061 SR
Queue Stats
20W - 30L
1,376 Elo+
Party 1
Ravana
Ravana
Juck3r
Ravana
Level 122
God Stats
7W - 9L
1,594 SR
Queue Stats
61W - 67L
1,442 Elo+
Party 3
Baron Samedi
Baron Samedi
RsKih
Baron Samedi
Level 84
God Stats
7W - 10L
1,799 SR
Queue Stats
201W - 225L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
iR1d3
Danzaburou
Level 36
God Stats
4W - 3L
1,483 SR
Queue Stats
56W - 37L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ATENTA
Medusa
11
5 / 1 / 4
7,020
585
5,091
5,909
1,815
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Frëyr
Tiamat
13
0 / 0 / 2
7,357
613
4,976
3,408
3,234
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Jeenkings
Kukulkan
13
4 / 3 / 3
7,621
635
3,891
6,816
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
LeftSharkk
Jormungandr
11
4 / 0 / 6
7,232
603
5,399
4,210
1,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Vonpell
Fenrir
11
5 / 2 / 5
7,120
593
4,870
8,061
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aerialix
Chang'e
9
0 / 3 / 0
5,547
462
3,331
5,593
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
FerMagia10
Sun Wukong
11
0 / 1 / 0
5,510
459
914
6,806
3,440
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ravana
Juck3r
Ravana
11
2 / 4 / 1
6,330
528
4,289
7,456
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
RsKih
Baron Samedi
7
2 / 5 / 1
5,197
433
3,183
6,040
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
iR1d3
Danzaburou
10
2 / 5 / 0
6,285
524
4,661
9,299
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
6
6
Deaths
18
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
ATENTA
Medusa
5
1
4
7
L
Chang'e
Aerialix
Chang'e
0
3
0
0
L
Sun Wukong
FerMagia10
Sun Wukong
0
1
0
0
W
Tiamat
Frëyr
Tiamat
0
0
2
1
W
Kukulkan
Jeenkings
Kukulkan
4
3
3
1.83
L
Ravana
Juck3r
Ravana
2
4
1
0.63
W
Jormungandr
LeftSharkk
Jormungandr
4
0
6
7
L
Baron Samedi
RsKih
Baron Samedi
2
5
1
0.5
W
Fenrir
Vonpell
Fenrir
5
2
5
3.75
L
Danzaburou
iR1d3
Danzaburou
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,227
Damage
16,378
28,404
Taken
35,194
12,002
Mitigated
14,279
11,499
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ATENTA
Medusa
5,091
2,443
0
2,347
5,909
1,815
533
457
5,372
0
34,313
L
Chang'e
Aerialix
Chang'e
3,331
311
233
1,630
5,593
1,778
0
2,127
3,466
30,131
0
L
Sun Wukong
FerMagia10
Sun Wukong
914
64
0
1,131
6,806
3,440
0
4,501
2,305
0
27,801
W
Tiamat
Frëyr
Tiamat
4,976
902
0
2,512
3,408
3,234
88
254
3,144
43,943
0
W
Kukulkan
Jeenkings
Kukulkan
3,891
688
0
1,612
6,816
2,216
0
2,251
4,307
48,857
0
L
Ravana
Juck3r
Ravana
4,289
1,471
0
1,104
7,456
2,758
0
2,760
4,696
0
34,394
W
Jormungandr
LeftSharkk
Jormungandr
5,399
1,064
0
1,148
4,210
1,981
209
923
3,139
19,859
0
L
Baron Samedi
RsKih
Baron Samedi
3,183
134
38
898
6,040
3,680
0
2,302
3,738
17,197
0
W
Fenrir
Vonpell
Fenrir
4,870
1,213
0
3,880
8,061
2,756
0
1,921
5,928
0
32,398
L
Danzaburou
iR1d3
Danzaburou
4,661
2,066
0
3,255
9,299
2,623
0
2,576
6,723
0
30,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,350
Gold Earned
28,869
352
Minions Killed
303
0
Camps Cleared
0
1,114,454
Distance Traveled
1,034,685
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,020
585
70
6
0
208,478
3
L
Chang'e
5,547
462
69
6
0
203,457
2
L
Sun Wukong
5,510
459
69
6
0
196,499
1
W
Tiamat
7,357
613
92
8
0
215,626
6
W
Kukulkan
7,621
635
105
9
0
217,269
5
L
Ravana
6,330
528
79
7
0
224,534
2
W
Jormungandr
7,232
603
24
2
0
244,058
5
L
Baron Samedi
5,197
433
33
3
0
213,081
2
W
Fenrir
7,120
593
61
5
0
229,023
2
L
Danzaburou
6,285
524
53
4
0
197,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role