Player Matchup

Tyr
Tyr
ExtraaChromo
Tyr
Level 28
God Stats
9W - 14L
1,509 SR
Queue Stats
84W - 63L
1,564 Elo+
Solo
Tiamat
Tiamat
Russian_Boy667
Tiamat
Level 7
God Stats
3W - 2L
1,504 SR
Queue Stats
40W - 30L
1,901 Elo+
Party 1
Athena
Athena
ZecaPauGordiinhu
Athena
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,657 Elo+
Party 1
Team Averages
Level 16
1,504 SR
1,707 Elo+

VS

Team Averages
Level 40
1,470 SR
1,491 Elo+
Merlin
Merlin
DevilJhoMama
Merlin
Level 88
God Stats
0W - 1L
1,190 SR
Queue Stats
22W - 27L
1,438 Elo+
Party 2
Amaterasu
Amaterasu
KazTestarossa
Amaterasu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
KazilIion
Cerberus
Level 27
God Stats
0W - 1L
1,720 SR
Queue Stats
5W - 6L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 5
9,656
878
11,632
10,253
6,006
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 1 / 7
8,424
766
9,621
7,705
5,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 1 / 9
8,149
741
3,120
9,075
6,154
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
1 / 6 / 1
6,714
610
4,082
6,197
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
KazTestarossa
Amaterasu
7
0 / 6 / 0
5,995
545
2,728
11,025
7,640
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
KazilIion
Cerberus
9
0 / 5 / 1
6,258
569
4,308
11,731
7,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
17
Kills
1
2
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
6
1
0.25
W
11
0
5
13.5
L
Amaterasu
KazTestarossa
Amaterasu
0
6
0
0
L
Cerberus
KazilIion
Cerberus
0
5
1
0.1
W
5
1
7
8.5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,373
Damage
11,118
27,033
Taken
28,953
17,870
Mitigated
16,776
8,713
Healing
4,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,082
227
0
226
6,197
1,741
0
3,240
2,797
17,908
0
W
11,632
2,972
0
3,915
10,253
6,006
56
2,466
7,330
0
50,378
L
Amaterasu
KazTestarossa
Amaterasu
2,728
913
0
935
11,025
7,640
0
4,676
5,998
0
7,250
L
Cerberus
KazilIion
Cerberus
4,308
271
537
3,187
11,731
7,395
0
4,086
7,397
15,078
0
W
9,621
2,158
0
2,784
7,705
5,710
741
2,249
5,163
32,859
0
W
3,120
992
0
2,014
9,075
6,154
417
2,629
6,064
11,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,229
Gold Earned
18,967
147
Minions Killed
80
0
Camps Cleared
0
664,276
Distance Traveled
535,357
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,714
610
45
4
0
161,367
2
W
Tyr
9,656
878
83
8
0
231,474
0
L
Amaterasu
5,995
545
8
1
0
187,375
0
L
Cerberus
6,258
569
27
2
0
186,615
2
W
Tiamat
8,424
766
49
4
0
210,253
1
W
Athena
8,149
741
15
1
0
222,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role