Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
TheSinfulFox
Vulcan
Level 10
God Stats
8W - 3L
1,637 SR
Queue Stats
10W - 3L
1,676 Elo+
Solo
Cerberus
Cerberus
XxDeadlyDustbinx
Cerberus
Level 29
God Stats
24W - 29L
1,683 SR
Queue Stats
198W - 239L
1,547 Elo+
Solo
Bakasura
Bakasura
jerybananas
Bakasura
Level 28
God Stats
5W - 1L
1,728 SR
Queue Stats
53W - 50L
1,495 Elo+
Solo
Medusa
Medusa
leplacenta
Medusa
Level 29
God Stats
24W - 20L
1,724 SR
Queue Stats
92W - 88L
1,532 Elo+
Solo
Team Averages
Level 25
1,654 SR
1,550 Elo+

VS

Team Averages
Level 27
1,581 SR
1,513 Elo+
Aphrodite
Aphrodite
DerFrechLord
Aphrodite
Level 28
God Stats
46W - 34L
1,664 SR
Queue Stats
111W - 97L
1,663 Elo+
Solo
Janus
Janus
Despots-D___
Janus
Level 30
God Stats
29W - 22L
1,602 SR
Queue Stats
157W - 131L
1,512 Elo+
Party 1
Danzaburou
Danzaburou
Hunty0113
Danzaburou
Level 24
God Stats
1W - 2L
1,420 SR
Queue Stats
5W - 8L
1,385 Elo+
Solo
Pele
Pele
Red-MahrezZ
Pele
Level 31
God Stats
56W - 44L
1,606 SR
Queue Stats
92W - 92L
1,499 Elo+
Party 1
Ymir
Ymir
hervox100
Ymir
Level 23
God Stats
54W - 53L
1,614 SR
Queue Stats
69W - 83L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
5 / 1 / 14
10,250
539
7,219
10,596
10,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vulcan
19
10 / 0 / 6
12,284
647
15,411
7,571
2,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 5
9,159
482
3,586
10,297
5,648
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
jerybananas
Bakasura
17
6 / 2 / 4
10,682
562
9,937
11,380
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
leplacenta
Medusa
15
5 / 3 / 4
9,795
516
6,770
8,851
3,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DerFrechLord
Aphrodite
16
1 / 4 / 3
9,548
503
8,477
11,652
7,268
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 0
9,362
493
4,565
8,686
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Hunty0113
Danzaburou
12
1 / 7 / 2
7,931
417
6,137
13,113
4,395
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 7 / 0
8,201
432
5,825
12,882
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
11
2 / 6 / 0
7,405
390
3,503
13,050
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
27
Kills
7
7
Deaths
27
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
14
12
L
Aphrodite
DerFrechLord
Aphrodite
1
4
3
0.63
L
1
3
0
0.33
L
Danzaburou
Hunty0113
Danzaburou
1
7
2
0.29
L
2
7
0
0.29
W
Vulcan
10
0
6
13
W
1
1
5
3.5
L
Ymir
2
6
0
0.33
W
Bakasura
jerybananas
Bakasura
6
2
4
4
W
Medusa
leplacenta
Medusa
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,923
Damage
28,507
48,695
Taken
59,383
26,413
Mitigated
28,973
11,481
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,219
1,450
0
1,089
10,596
10,033
403
2,605
7,943
29,384
0
L
Aphrodite
DerFrechLord
Aphrodite
8,477
489
2,446
5,768
11,652
7,268
286
2,397
7,790
64,842
0
L
4,565
227
0
1,853
8,686
3,286
615
5,449
3,237
69,605
0
L
Danzaburou
Hunty0113
Danzaburou
6,137
3,690
0
424
13,113
4,395
471
5,092
7,822
0
38,408
L
5,825
2,293
0
723
12,882
4,200
325
6,946
5,561
0
52,224
W
Vulcan
15,411
4,426
495
1,048
7,571
2,852
1,545
2,946
4,417
97,556
0
W
3,586
70
144
2,706
10,297
5,648
176
3,510
6,787
35,492
0
L
Ymir
3,503
401
0
408
13,050
9,824
675
6,332
6,718
19,436
0
W
Bakasura
jerybananas
Bakasura
9,937
6,399
0
2,452
11,380
4,572
553
4,110
7,226
0
56,108
W
Medusa
leplacenta
Medusa
6,770
2,190
0
3,547
8,851
3,308
3,592
3,074
5,777
0
59,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,170
Gold Earned
42,447
481
Minions Killed
476
0
Camps Cleared
0
1,772,425
Distance Traveled
1,641,647
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,250
539
44
2
0
363,542
7
L
Aphrodite
9,548
503
153
8
0
276,653
1
L
Janus
9,362
493
141
7
0
335,754
0
L
Danzaburou
7,931
417
66
3
0
325,436
0
L
Pele
8,201
432
82
4
0
359,798
0
W
Vulcan
12,284
647
179
9
0
379,291
1
W
Cerberus
9,159
482
67
4
0
336,726
5
L
Ymir
7,405
390
34
2
0
344,006
0
W
Bakasura
10,682
562
110
6
0
399,043
1
W
Medusa
9,795
516
81
4
0
293,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role