Player Matchup

Hun Batz
Hun Batz
MGurs
Hun Batz
Level 17
God Stats
6W - 2L
1,703 SR
Queue Stats
140W - 130L
1,415 Elo+
Party 1
Cupid
Cupid
NatGan34
Cupid
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,287 Elo+
Party 3
Heimdallr
Heimdallr
S2S Burdy
Heimdallr
Level 21
God Stats
24W - 17L
1,567 SR
Queue Stats
94W - 83L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
Strikerz077
Cthulhu
Level 17
God Stats
5W - 3L
1,495 SR
Queue Stats
12W - 24L
1,321 Elo+
Solo
Izanami
Izanami
x JLoBooty x
Izanami
Level 13
God Stats
7W - 7L
1,485 SR
Queue Stats
11W - 13L
1,160 Elo+
Party 3
Team Averages
Level 16
1,550 SR
1,316 Elo+

VS

Team Averages
Level 16
1,595 SR
1,502 Elo+
Yemoja
Yemoja
NoctisCaelum420
Yemoja
Level 4
God Stats
1W - 2L
1,279 SR
Queue Stats
3W - 4L
1,387 Elo+
Party 2
Ra
Ra
Synatiqsss
Ra
Level 28
God Stats
5W - 3L
1,748 SR
Queue Stats
231W - 168L
1,547 Elo+
Party 2
Nemesis
Nemesis
TartyToes
Nemesis
Level 26
God Stats
17W - 8L
1,646 SR
Queue Stats
51W - 32L
1,539 Elo+
Party 2
Tiamat
Tiamat
Verak989
Tiamat
Level 18
God Stats
13W - 5L
1,804 SR
Queue Stats
37W - 31L
1,537 Elo+
Party 2
Artemis
Artemis
reaperpns
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MGurs
Hun Batz
11
1 / 7 / 1
6,713
480
4,776
12,212
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
NatGan34
Cupid
10
4 / 3 / 1
6,559
469
3,341
7,328
2,260
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
S2S Burdy
Heimdallr
10
2 / 5 / 2
6,202
443
3,062
8,171
2,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Strikerz077
Cthulhu
12
2 / 2 / 3
7,617
544
3,893
8,595
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
x JLoBooty x
Izanami
11
1 / 4 / 2
6,640
474
3,596
7,239
3,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,838
417
340
2,980
1,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 1 / 3
8,427
602
9,111
6,903
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
TartyToes
Nemesis
13
6 / 3 / 7
7,933
567
9,486
9,696
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Verak989
Tiamat
13
5 / 1 / 2
7,608
543
6,234
7,563
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
reaperpns
Artemis
9
2 / 5 / 2
6,119
437
4,667
8,977
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
10
Kills
21
21
Deaths
11
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
MGurs
Hun Batz
1
7
1
0.21
L
Cupid
NatGan34
Cupid
4
3
1
1.5
W
1
1
0
1
L
Heimdallr
S2S Burdy
Heimdallr
2
5
2
0.6
L
Cthulhu
Strikerz077
Cthulhu
2
2
3
1.75
W
7
1
3
8.5
W
Nemesis
TartyToes
Nemesis
6
3
7
3.17
W
Tiamat
Verak989
Tiamat
5
1
2
6
W
Artemis
reaperpns
Artemis
2
5
2
0.6
L
Izanami
x JLoBooty x
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,668
Damage
29,838
43,545
Taken
36,119
18,008
Mitigated
17,557
7,266
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
MGurs
Hun Batz
4,776
2,290
0
2,806
12,212
3,834
0
4,171
7,861
0
34,441
L
Cupid
NatGan34
Cupid
3,341
1,464
24
1,358
7,328
2,260
479
2,081
5,143
0
24,401
W
340
175
21
33
2,980
1,968
0
150
2,830
11,285
0
L
Heimdallr
S2S Burdy
Heimdallr
3,062
1,646
0
1,705
8,171
2,618
0
2,528
5,497
0
28,401
L
Cthulhu
Strikerz077
Cthulhu
3,893
502
0
1,019
8,595
5,338
321
2,619
5,803
28,003
0
W
9,111
504
79
3,220
6,903
2,689
418
1,595
5,308
54,625
0
W
Nemesis
TartyToes
Nemesis
9,486
5,747
0
450
9,696
3,773
201
1,682
8,014
0
48,313
W
Tiamat
Verak989
Tiamat
6,234
939
0
3,262
7,563
6,700
310
0
7,308
34,302
0
W
Artemis
reaperpns
Artemis
4,667
2,428
0
2,525
8,977
2,427
634
466
8,386
0
18,263
L
Izanami
x JLoBooty x
Izanami
3,596
1,917
0
354
7,239
3,958
32
3,163
3,556
0
29,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,731
Gold Earned
35,925
270
Minions Killed
289
0
Camps Cleared
0
1,211,322
Distance Traveled
1,263,559
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,713
480
66
5
0
246,702
0
L
Cupid
6,559
469
40
3
0
253,133
0
W
Yemoja
5,838
417
16
1
0
192,073
0
L
Heimdallr
6,202
443
63
5
0
176,025
0
L
Cthulhu
7,617
544
38
3
0
285,676
3
W
Ra
8,427
602
107
8
0
304,987
4
W
Nemesis
7,933
567
76
5
0
300,065
3
W
Tiamat
7,608
543
66
5
0
244,091
3
W
Artemis
6,119
437
24
2
0
222,343
1
L
Izanami
6,640
474
63
5
0
249,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role