Player Matchup

Khepri
Khepri
BeserkingDonut
Khepri
Level 148
God Stats
14W - 7L
1,947 SR
Queue Stats
585W - 551L
1,612 Elo+
Party 2
Fenrir
Fenrir
Child0fOdin
Fenrir
Level 147
God Stats
20W - 12L
1,592 SR
Queue Stats
44W - 32L
1,520 Elo+
Solo
Medusa
Medusa
DarthBane1024
Medusa
Level 128
God Stats
82W - 97L
1,454 SR
Queue Stats
83W - 97L
1,467 Elo+
Solo
Tiamat
Tiamat
DatsRandom
Tiamat
Level 148
God Stats
8W - 5L
1,911 SR
Queue Stats
597W - 558L
1,602 Elo+
Party 2
King Arthur
King Arthur
Pr3y4daBlad3
King Arthur
Level 133
God Stats
56W - 40L
1,641 SR
Queue Stats
174W - 165L
1,524 Elo+
Solo
Team Averages
Level 141
1,709 SR
1,545 Elo+

VS

Team Averages
Level 124
1,449 SR
1,652 Elo+
Vamana
Vamana
JusDatNyce
Vamana
Level 144
God Stats
1W - 4L
1,301 SR
Queue Stats
165W - 158L
1,574 Elo+
Party 1
Vulcan
Vulcan
LETHALWEAPON001
Vulcan
Level 153
God Stats
1W - 0L
1,273 SR
Queue Stats
25W - 20L
1,715 Elo+
Party 1
Sobek
Sobek
Maharaj
Sobek
Level 148
God Stats
6W - 4L
1,670 SR
Queue Stats
53W - 22L
1,596 Elo+
Party 3
Nemesis
Nemesis
ShizaStuffer
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,775 Elo+
Party 3
Anhur
Anhur
SirGodric
Anhur
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 101L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 7
7,794
650
4,019
6,989
4,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
14
4 / 2 / 4
8,891
741
4,855
9,498
5,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 1 / 1
7,178
598
2,016
4,886
3,117
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
DatsRandom
Tiamat
16
8 / 0 / 4
10,442
870
8,318
5,919
5,652
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Pr3y4daBlad3
King Arthur
14
0 / 6 / 6
7,742
645
4,923
12,044
11,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
JusDatNyce
Vamana
13
0 / 4 / 6
7,580
632
2,521
11,241
7,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 1 / 4
10,111
843
11,195
4,344
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Maharaj
Sobek
13
1 / 5 / 6
8,592
716
3,716
14,487
14,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
ShizaStuffer
Nemesis
17
3 / 0 / 4
9,615
801
11,815
8,230
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
SirGodric
Anhur
14
1 / 2 / 5
8,166
681
4,377
7,691
2,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
12
Kills
10
10
Deaths
12
22
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
1
7
3.5
L
Fenrir
4
2
4
3
L
0
1
1
0.5
L
Tiamat
DatsRandom
Tiamat
8
0
4
10
W
Vamana
JusDatNyce
Vamana
0
4
6
0.75
W
5
1
4
7
W
Sobek
Maharaj
Sobek
1
5
6
0.8
L
King Arthur
Pr3y4daBlad3
King Arthur
0
6
6
0.5
W
Nemesis
ShizaStuffer
Nemesis
3
0
4
5
W
Anhur
SirGodric
Anhur
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,131
Damage
33,624
39,336
Taken
45,993
30,327
Mitigated
32,523
4,723
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,019
168
0
622
6,989
4,615
0
3,456
3,213
19,468
0
L
Fenrir
4,855
645
0
233
9,498
5,593
0
3,122
6,060
0
11,034
L
2,016
254
0
480
4,886
3,117
0
681
4,066
219
24,479
L
Tiamat
DatsRandom
Tiamat
8,318
459
120
2,893
5,919
5,652
0
2,597
3,132
23,788
0
W
Vamana
JusDatNyce
Vamana
2,521
870
0
2,962
11,241
7,589
210
1,772
9,394
0
12,831
W
11,195
2,317
0
250
4,344
1,963
1,954
1,557
2,737
50,404
0
W
Sobek
Maharaj
Sobek
3,716
142
0
2,305
14,487
14,565
0
3,752
10,560
11,199
0
L
King Arthur
Pr3y4daBlad3
King Arthur
4,923
203
0
375
12,044
11,350
0
4,547
6,989
0
29,839
W
Nemesis
ShizaStuffer
Nemesis
11,815
5,108
0
1,232
8,230
5,453
86
3,183
4,972
0
44,755
W
Anhur
SirGodric
Anhur
4,377
1,802
0
2,409
7,691
2,953
1,195
2,710
4,956
0
32,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,047
Gold Earned
44,064
190
Minions Killed
300
5
Camps Cleared
11
1,055,452
Distance Traveled
1,202,157
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,794
650
44
4
0
251,697
3
L
Fenrir
8,891
741
24
2
1
211,866
1
L
Medusa
7,178
598
30
3
0
173,604
1
L
Tiamat
10,442
870
35
3
4
197,479
0
W
Vamana
7,580
632
23
2
1
232,952
0
W
Vulcan
10,111
843
118
10
3
230,571
5
W
Sobek
8,592
716
16
1
0
220,657
2
L
King Arthur
7,742
645
57
5
0
220,806
4
W
Nemesis
9,615
801
80
7
5
293,246
1
W
Anhur
8,166
681
63
5
2
224,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role