Player Matchup

Hou Yi
Hou Yi
Fila_ns1
Hou Yi
Level 28
God Stats
4W - 5L
1,539 SR
Queue Stats
103W - 102L
1,494 Elo+
Party 1
Hachiman
Hachiman
HotSince936649
Hachiman
Level 28
God Stats
16W - 6L
1,718 SR
Queue Stats
68W - 60L
1,521 Elo+
Solo
Fenrir
Fenrir
Kabommes
Fenrir
Level 29
God Stats
11W - 10L
1,849 SR
Queue Stats
106W - 107L
1,604 Elo+
Party 1
Ra
Ra
MiguelitionX
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,337 Elo+
Solo
Xing Tian
Xing Tian
meji_llon
Xing Tian
Level 18
God Stats
0W - 6L
1,500 SR
Queue Stats
184W - 233L
1,370 Elo+
Solo
Team Averages
Level 24
1,621 SR
1,465 Elo+

VS

Team Averages
Level 28
1,467 SR
1,543 Elo+
Artemis
Artemis
Amnesiia_Haze96
Artemis
Level 27
God Stats
9W - 4L
1,634 SR
Queue Stats
12W - 9L
1,766 Elo+
Solo
Scylla
Scylla
XxAnarchy-_-99xX
Scylla
Level 29
God Stats
15W - 13L
1,553 SR
Queue Stats
68W - 60L
1,509 Elo+
Solo
Pele
Pele
ghost01pb
Pele
Level 29
God Stats
1W - 2L
1,209 SR
Queue Stats
116W - 126L
1,446 Elo+
Solo
Izanami
Izanami
oAjmi
Izanami
Level 24
God Stats
17W - 13L
1,297 SR
Queue Stats
170W - 130L
1,454 Elo+
Solo
Ymir
Ymir
swaggerNeo_98
Ymir
Level 29
God Stats
5W - 5L
1,644 SR
Queue Stats
54W - 55L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fila_ns1
Hou Yi
9
1 / 4 / 2
5,394
490
3,380
7,506
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
8
1 / 5 / 0
4,996
454
2,929
5,852
1,316
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Kabommes
Fenrir
13
7 / 3 / 1
7,443
677
7,301
7,505
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 6 / 0
4,406
401
963
4,501
1,902
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xing Tian
meji_llon
Xing Tian
9
0 / 5 / 2
5,400
491
1,093
8,392
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
6,646
604
5,175
4,887
1,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
7 / 1 / 3
6,702
609
6,179
3,560
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
12
6 / 0 / 4
6,940
631
2,905
5,681
1,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
oAjmi
Izanami
9
3 / 4 / 2
5,837
531
4,354
6,180
1,764
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 3 / 3
5,185
471
3,023
7,128
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
9
Kills
23
23
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Hou Yi
Fila_ns1
Hou Yi
1
4
2
0.5
L
Hachiman
1
5
0
0.2
L
Fenrir
Kabommes
Fenrir
7
3
1
2.5
L
0
6
0
0
W
7
1
3
8.5
W
Pele
6
0
4
8
L
Xing Tian
meji_llon
Xing Tian
0
5
2
0.2
W
Izanami
oAjmi
Izanami
3
4
2
1
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,666
Damage
21,636
33,756
Taken
27,436
12,092
Mitigated
8,760
4,499
Healing
6,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,175
3,145
0
2,457
4,887
1,595
1,518
606
4,281
0
29,422
L
Hou Yi
Fila_ns1
Hou Yi
3,380
1,309
0
1,888
7,506
1,976
179
2,769
4,693
0
22,106
L
Hachiman
2,929
906
0
245
5,852
1,316
358
0
5,852
0
21,999
L
Fenrir
Kabommes
Fenrir
7,301
1,800
0
2,159
7,505
2,690
0
764
6,689
0
37,223
L
963
194
49
115
4,501
1,902
327
306
4,147
14,739
0
W
6,179
828
0
958
3,560
1,027
590
846
2,714
29,597
0
W
Pele
2,905
1,086
0
886
5,681
1,808
0
165
5,516
0
38,817
L
Xing Tian
meji_llon
Xing Tian
1,093
205
0
43
8,392
4,208
0
4,911
3,173
13,856
0
W
Izanami
oAjmi
Izanami
4,354
2,994
0
934
6,180
1,764
944
0
6,180
0
27,702
W
3,023
436
192
1,286
7,128
2,566
467
439
6,689
12,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,639
Gold Earned
31,310
193
Minions Killed
254
0
Camps Cleared
0
844,904
Distance Traveled
975,725
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,646
604
55
5
0
179,162
1
L
Hou Yi
5,394
490
38
3
0
178,475
2
L
Hachiman
4,996
454
44
4
0
163,717
0
L
Fenrir
7,443
677
73
7
0
204,204
1
L
Ra
4,406
401
21
2
0
138,606
0
W
Scylla
6,702
609
48
4
0
198,314
6
W
Pele
6,940
631
75
7
0
233,888
2
L
Xing Tian
5,400
491
17
2
0
159,902
0
W
Izanami
5,837
531
62
6
0
186,878
0
W
Ymir
5,185
471
14
1
0
177,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role