Player Matchup

Danzaburou
Danzaburou
R_Clezga
Danzaburou
Level 8
God Stats
3W - 11L
1,382 SR
Queue Stats
19W - 25L
1,233 Elo+
Party 1
Chaac
Chaac
R_SneeProx
Chaac
Level 14
God Stats
35W - 26L
1,469 SR
Queue Stats
39W - 40L
1,276 Elo+
Party 1
Fenrir
Fenrir
XxkrushlorxX
Fenrir
Level 5
God Stats
0W - 6L
1,500 SR
Queue Stats
3W - 13L
1,374 Elo+
Party 1
Team Averages
Level 9
1,450 SR
1,295 Elo+

VS

Team Averages
Level 65
1,498 SR
1,380 Elo+
Tiamat
Tiamat
DeadlyDuckey
Tiamat
Level 109
God Stats
22W - 14L
1,557 SR
Queue Stats
211W - 202L
1,408 Elo+
Party 2
Discordia
Discordia
Hachi Kyoki
Discordia
Level 26
God Stats
12W - 6L
1,500 SR
Queue Stats
23W - 17L
1,500 Elo+
Party 2
Medusa
Medusa
angrythumbz
Medusa
Level 61
God Stats
25W - 23L
1,437 SR
Queue Stats
435W - 468L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
R_Clezga
Danzaburou
18
6 / 8 / 4
15,375
668
17,182
32,185
14,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
18
4 / 7 / 6
14,195
617
11,678
27,715
28,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
14
1 / 15 / 5
12,392
539
6,080
23,507
9,995
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
15 / 1 / 11
16,486
717
30,692
14,830
12,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Discordia
Hachi Kyoki
Discordia
17
2 / 4 / 21
14,277
621
18,220
11,302
9,327
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
18
13 / 6 / 11
16,037
697
18,265
19,451
6,970
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
11
Kills
30
30
Deaths
11
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Tiamat
15
1
11
20.5
W
Discordia
Hachi Kyoki
Discordia
2
4
21
3.13
L
Danzaburou
R_Clezga
Danzaburou
6
8
4
1
L
Chaac
4
7
6
1
L
Fenrir
1
15
5
0.23
W
Medusa
13
6
11
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,940
Damage
67,177
83,407
Taken
45,583
53,937
Mitigated
28,481
23,039
Healing
6,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
30,692
478
0
4,362
14,830
12,184
518
28
14,802
92,529
0
W
Discordia
Hachi Kyoki
Discordia
18,220
306
0
0
11,302
9,327
698
20
11,282
55,249
0
L
Danzaburou
R_Clezga
Danzaburou
17,182
8,997
0
13,016
32,185
14,978
1,773
23,296
8,779
0
78,156
L
Chaac
11,678
909
0
9,121
27,715
28,964
1,412
13,500
14,138
0
54,212
L
Fenrir
6,080
1,125
0
902
23,507
9,995
0
12,022
11,429
0
16,405
W
Medusa
18,265
11,814
440
1,450
19,451
6,970
1,161
0
19,451
0
41,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,962
Gold Earned
46,800
187
Minions Killed
200
0
Camps Cleared
0
1,087,221
Distance Traveled
1,144,651
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
16,486
717
91
4
0
403,746
1
W
Discordia
14,277
621
72
3
0
393,334
0
L
Danzaburou
15,375
668
128
6
0
313,612
0
L
Chaac
14,195
617
39
2
0
405,972
0
L
Fenrir
12,392
539
20
1
0
367,637
2
W
Medusa
16,037
697
37
2
0
347,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role