Player Matchup

Artemis
Artemis
CarrotKun
Artemis
Level 3
God Stats
1W - 2L
1,342 SR
Queue Stats
8W - 10L
1,214 Elo+
Party 1
Nemesis
Nemesis
Hikutel
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,214 Elo+
Party 1
Neith
Neith
Mekanse
Neith
Level 22
God Stats
25W - 30L
1,596 SR
Queue Stats
26W - 30L
1,798 Elo+
Solo
Merlin
Merlin
sweetsour63
Merlin
Level 144
God Stats
1W - 1L
1,707 SR
Queue Stats
46W - 25L
1,780 Elo+
Party 1
Cthulhu
Cthulhu
xXMrxSmokerXx
Cthulhu
Level 5
God Stats
11W - 9L
1,669 SR
Queue Stats
23W - 11L
1,716 Elo+
Party 1
Team Averages
Level 35
1,563 SR
1,545 Elo+

VS

Team Averages
Level 12
1,556 SR
1,615 Elo+
Yemoja
Yemoja
BreadBiggly
Yemoja
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 10L
1,662 Elo+
Party 2
Apollo
Apollo
DILLYDILLY99
Apollo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 50L
1,425 Elo+
Solo
Bellona
Bellona
Jakirimaru
Bellona
Level 2
God Stats
3W - 0L
1,778 SR
Queue Stats
5W - 0L
1,662 Elo+
Party 2
Tyr
Tyr
MustacheMarshal
Tyr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,662 Elo+
Party 2
Kukulkan
Kukulkan
anemonehasbeen
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CarrotKun
Artemis
17
1 / 16 / 5
10,724
975
12,088
26,682
12,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Hikutel
Nemesis
16
0 / 12 / 4
9,690
881
6,459
26,237
11,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Mekanse
Neith
15
1 / 4 / 2
9,914
901
4,813
10,256
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
17
7 / 7 / 2
12,662
1,151
18,244
13,259
5,670
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
17
0 / 9 / 9
10,655
969
13,598
27,958
23,975
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
5 / 0 / 36
11,949
1,086
13,252
11,888
12,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
19
12 / 4 / 19
13,549
1,232
20,904
10,037
4,786
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Jakirimaru
Bellona
18
12 / 3 / 21
11,917
1,083
20,322
15,063
12,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
14 / 2 / 25
13,365
1,215
17,757
15,521
18,676
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
19
5 / 0 / 30
12,254
1,114
26,218
7,459
3,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
179
9
Kills
48
48
Deaths
9
22
Assists
131
Player
Kills
Deaths
Assists
KDA
W
Yemoja
5
0
36
23
L
Artemis
CarrotKun
Artemis
1
16
5
0.22
W
Apollo
12
4
19
5.38
L
Nemesis
Hikutel
Nemesis
0
12
4
0.17
W
Bellona
Jakirimaru
Bellona
12
3
21
7.5
L
Neith
Mekanse
Neith
1
4
2
0.5
W
14
2
25
13.25
W
Kukulkan
5
0
30
20
L
Merlin
7
7
2
1.14
L
Cthulhu
0
9
9
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,202
Damage
98,453
104,392
Taken
59,968
57,251
Mitigated
52,565
7,723
Healing
11,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
13,252
2,853
4,881
1,077
11,888
12,374
0
6,254
5,634
27,154
0
L
Artemis
CarrotKun
Artemis
12,088
6,084
0
1,578
26,682
12,259
0
10,114
16,393
0
29,276
W
Apollo
20,904
14,748
0
0
10,037
4,786
0
5,763
4,274
0
39,000
L
Nemesis
Hikutel
Nemesis
6,459
1,411
0
1,991
26,237
11,225
0
11,643
14,419
0
14,250
W
Bellona
Jakirimaru
Bellona
20,322
13,773
0
2,097
15,063
12,870
0
7,530
7,533
0
24,777
L
Neith
Mekanse
Neith
4,813
1,460
0
2,118
10,256
4,122
0
4,521
5,685
0
22,990
W
17,757
2,590
0
2,969
15,521
18,676
0
7,311
8,210
0
26,831
W
Kukulkan
26,218
1,250
0
231
7,459
3,859
0
4,984
2,475
54,311
0
L
Merlin
18,244
682
0
1,566
13,259
5,670
0
4,217
8,850
48,915
0
L
Cthulhu
13,598
1,720
0
470
27,958
23,975
0
8,975
18,276
28,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,645
Gold Earned
63,034
191
Minions Killed
204
3
Camps Cleared
9
948,230
Distance Traveled
1,179,089
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,949
1,086
27
2
0
224,817
0
L
Artemis
10,724
975
39
4
1
176,719
0
W
Apollo
13,549
1,232
52
5
4
235,516
0
L
Nemesis
9,690
881
17
2
0
234,168
1
W
Bellona
11,917
1,083
16
1
0
206,627
0
L
Neith
9,914
901
30
3
2
133,272
0
W
Tyr
13,365
1,215
16
1
4
264,711
1
W
Kukulkan
12,254
1,114
93
8
1
247,418
0
L
Merlin
12,662
1,151
78
7
0
199,049
2
L
Cthulhu
10,655
969
27
2
0
205,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role