Player Matchup

Geb
Geb
BarbadosBoy63004
Geb
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 39L
1,310 Elo+
Solo
Nike
Nike
RompiusCulius
Nike
Level 160
God Stats
4W - 5L
1,405 SR
Queue Stats
330W - 307L
1,479 Elo+
Party 3
Arachne
Arachne
ScubaErnie
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Unzueta5
Medusa
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Tiamat
Tiamat
iEddieBoy
Tiamat
Level 93
God Stats
22W - 20L
1,660 SR
Queue Stats
223W - 203L
1,445 Elo+
Party 3
Team Averages
Level 88
1,513 SR
1,447 Elo+

VS

Team Averages
Level 74
1,534 SR
1,486 Elo+
Baron Samedi
Baron Samedi
Demi2OP
Baron Samedi
Level 121
God Stats
8W - 2L
1,924 SR
Queue Stats
299W - 255L
1,488 Elo+
Party 2
Chaac
Chaac
QOneill
Chaac
Level 29
God Stats
10W - 6L
1,518 SR
Queue Stats
20W - 10L
1,528 Elo+
Party 1
Achilles
Achilles
TwoDeadly4u2658
Achilles
Level 43
God Stats
9W - 16L
1,305 SR
Queue Stats
74W - 80L
1,435 Elo+
Solo
Tiamat
Tiamat
Whimp45
Tiamat
Level 144
God Stats
7W - 3L
1,600 SR
Queue Stats
43W - 46L
1,532 Elo+
Party 1
Jing Wei
Jing Wei
WowYourTrashKid4
Jing Wei
Level 32
God Stats
1W - 1L
1,322 SR
Queue Stats
53W - 57L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,101
510
715
8,319
3,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
0 / 2 / 1
5,259
526
2,488
7,738
3,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
ScubaErnie
Arachne
10
2 / 0 / 0
5,678
568
2,542
6,070
1,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Unzueta5
Medusa
8
1 / 4 / 2
5,099
510
5,636
7,075
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
iEddieBoy
Tiamat
8
2 / 4 / 1
5,113
511
4,073
5,367
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demi2OP
Baron Samedi
9
4 / 2 / 5
5,881
588
6,172
6,668
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
QOneill
Chaac
10
2 / 2 / 0
5,518
552
4,527
6,948
3,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
10
0 / 0 / 2
5,415
542
1,770
7,005
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Whimp45
Tiamat
10
3 / 1 / 1
6,038
604
5,292
4,501
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 1 / 3
5,693
569
2,112
5,231
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
13
13
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Baron Samedi
Demi2OP
Baron Samedi
4
2
5
3.25
W
Chaac
QOneill
Chaac
2
2
0
1
L
0
2
1
0.25
L
Arachne
ScubaErnie
Arachne
2
0
0
2
W
Achilles
0
0
2
1
L
Medusa
Unzueta5
Medusa
1
4
2
0.5
W
Tiamat
Whimp45
Tiamat
3
1
1
3.5
W
4
1
3
5.5
L
Tiamat
iEddieBoy
Tiamat
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,454
Damage
19,873
34,569
Taken
30,353
13,951
Mitigated
13,631
8,163
Healing
15,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
715
280
0
642
8,319
3,526
541
2,922
5,109
13,735
0
W
Baron Samedi
Demi2OP
Baron Samedi
6,172
797
504
3,345
6,668
2,665
0
2,022
4,342
24,180
0
W
Chaac
QOneill
Chaac
4,527
1,059
0
2,887
6,948
3,694
0
0
6,673
0
25,591
L
2,488
178
0
2,550
7,738
3,499
0
1,018
6,265
0
24,395
L
Arachne
ScubaErnie
Arachne
2,542
1,753
0
1,681
6,070
1,827
0
1,093
4,799
0
35,983
W
Achilles
1,770
883
708
3,819
7,005
2,768
0
145
6,860
0
27,745
L
Medusa
Unzueta5
Medusa
5,636
1,283
0
2,002
7,075
2,236
0
2,963
4,112
0
29,051
W
Tiamat
Whimp45
Tiamat
5,292
691
0
2,154
4,501
3,155
0
821
3,625
27,882
0
W
2,112
1,783
0
2,402
5,231
1,349
80
1,232
3,765
0
14,487
L
Tiamat
iEddieBoy
Tiamat
4,073
814
0
1,288
5,367
2,863
120
2,922
2,445
11,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,250
Gold Earned
28,545
210
Minions Killed
243
0
Camps Cleared
0
943,641
Distance Traveled
968,501
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,101
510
25
3
0
183,178
0
W
Baron Samedi
5,881
588
35
4
0
192,882
0
W
Chaac
5,518
552
41
4
0
195,925
3
L
Nike
5,259
526
49
5
0
155,298
1
L
Arachne
5,678
568
71
7
0
228,743
1
W
Achilles
5,415
542
64
6
0
215,654
2
L
Medusa
5,099
510
45
5
0
187,494
0
W
Tiamat
6,038
604
66
7
0
201,027
5
W
Jing Wei
5,693
569
37
4
0
163,013
0
L
Tiamat
5,113
511
20
2
0
188,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role