Player Matchup

Tiamat
Tiamat
Draterkcam
Tiamat
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
131W - 118L
1,500 Elo+
Solo
King Arthur
King Arthur
Fail124
King Arthur
Level 15
God Stats
3W - 3L
1,730 SR
Queue Stats
14W - 14L
1,642 Elo+
Solo
Thor
Thor
Gh0stAudio
Thor
Level 5
God Stats
1W - 1L
1,454 SR
Queue Stats
1W - 4L
1,469 Elo+
Solo
Thanatos
Thanatos
Zeon_The_Bomb-_-
Thanatos
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
107W - 86L
1,464 Elo+
Solo
Ymir
Ymir
kevino_kun
Ymir
Level 8
God Stats
3W - 1L
1,710 SR
Queue Stats
20W - 22L
1,627 Elo+
Solo
Team Averages
Level 12
1,579 SR
1,540 Elo+

VS

Team Averages
Level 22
1,460 SR
1,573 Elo+
Bakasura
Bakasura
BlackieChan1999
Bakasura
Level 28
God Stats
10W - 11L
1,709 SR
Queue Stats
228W - 253L
1,595 Elo+
Solo
Scylla
Scylla
Scutterr
Scylla
Level 16
God Stats
12W - 11L
1,447 SR
Queue Stats
76W - 59L
1,636 Elo+
Solo
Tyr
Tyr
SupremeHarambeX
Tyr
Level 17
God Stats
4W - 2L
1,585 SR
Queue Stats
41W - 35L
1,498 Elo+
Solo
Jormungandr
Jormungandr
polymorphe
Jormungandr
Level 22
God Stats
1W - 2L
1,389 SR
Queue Stats
19W - 27L
1,489 Elo+
Solo
Danzaburou
Danzaburou
pteusch2
Danzaburou
Level 27
God Stats
3W - 11L
1,171 SR
Queue Stats
98W - 93L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Draterkcam
Tiamat
14
1 / 5 / 2
9,372
391
1,595
9,935
4,867
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
Fail124
King Arthur
18
2 / 7 / 3
10,941
456
6,418
23,269
13,755
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 20 / 2
9,114
380
2,416
23,191
7,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
16 / 2 / 2
15,369
640
20,987
23,162
10,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
0 / 7 / 2
10,712
446
7,149
22,487
22,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
3 / 4 / 8
12,120
505
4,803
23,435
8,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
Scutterr
Scylla
20
8 / 3 / 8
14,099
587
18,726
12,018
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
15 / 2 / 3
14,590
608
23,634
18,022
11,940
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
polymorphe
Jormungandr
17
6 / 5 / 4
11,893
496
10,595
14,921
13,056
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
pteusch2
Danzaburou
19
8 / 6 / 6
13,425
559
11,571
17,052
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
69
20
Kills
40
41
Deaths
20
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bakasura
3
4
8
1.75
L
Tiamat
Draterkcam
Tiamat
1
5
2
0.4
L
King Arthur
Fail124
King Arthur
2
7
3
0.5
L
1
20
2
0.1
W
Scylla
Scutterr
Scylla
8
3
8
4
W
15
2
3
8.25
L
16
2
2
8.5
L
0
7
2
0.14
W
Jormungandr
polymorphe
Jormungandr
6
5
4
1.6
W
Danzaburou
pteusch2
Danzaburou
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,565
Damage
69,329
102,044
Taken
85,448
58,926
Mitigated
42,211
27,249
Healing
27,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
4,803
3,472
0
12,707
23,435
8,976
787
960
22,296
0
69,982
L
Tiamat
Draterkcam
Tiamat
1,595
299
0
457
9,935
4,867
0
3,537
6,358
22,495
0
L
King Arthur
Fail124
King Arthur
6,418
1,202
0
660
23,269
13,755
620
13,140
9,299
0
64,806
L
2,416
1,241
0
726
23,191
7,036
838
3,602
19,217
0
29,358
W
Scylla
Scutterr
Scylla
18,726
2,240
0
2,969
12,018
3,431
2,335
285
11,733
89,901
0
W
23,634
6,156
0
5,715
18,022
11,940
4,602
3,956
14,066
0
104,613
L
20,987
6,950
0
25,317
23,162
10,387
4,398
4,575
18,423
0
119,141
L
7,149
617
0
89
22,487
22,881
1,486
3,682
18,593
62,833
0
W
Jormungandr
polymorphe
Jormungandr
10,595
2,843
0
0
14,921
13,056
1,990
2,055
12,866
61,004
0
W
Danzaburou
pteusch2
Danzaburou
11,571
6,561
0
6,031
17,052
4,808
3,166
1,488
15,564
0
75,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,508
Gold Earned
66,127
454
Minions Killed
661
0
Camps Cleared
0
1,845,735
Distance Traveled
2,206,313
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,120
505
119
5
0
487,783
0
L
Tiamat
9,372
391
29
1
0
230,025
0
L
King Arthur
10,941
456
109
5
0
399,397
6
L
Thor
9,114
380
60
3
0
328,026
0
W
Scylla
14,099
587
181
8
0
465,313
7
W
Tyr
14,590
608
157
7
0
445,621
9
L
Thanatos
15,369
640
154
6
0
505,159
4
L
Ymir
10,712
446
102
4
0
383,128
0
W
Jormungandr
11,893
496
94
4
0
391,773
0
W
Danzaburou
13,425
559
110
5
0
415,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role